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Lordsky

DUST 514

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[b][member=Гризли][/b], с виду это интересно, но надо попробовать =)

поржал над тем как они искали баг в щитах :up:

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[quote name='Azzy' timestamp='1322856666' post='2410805']Гризли, с виду это интересно, но надо попробовать =)[/quote]
сам почитал, уж очень шоколадно и сплошной коммунизм обещают. Думал попроще проект будет.

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игра всё ещё для ПС3/Виты/Бокса или как? для виты небыло ещё скринов/геймплея? уж больно жирная игра

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[quote name='Pseudodog' timestamp='1323434133' post='2418172']игра всё ещё для ПС3/Виты/Бокса или как?[/quote]для PS3 only по моему...

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[quote]игра всё ещё для ПС3/Виты/Бокса или как? для виты небыло ещё скринов/геймплея? уж больно жирная игра[/quote]

PS3/Vita

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[size=5][b] [size=6]Infantry Weapons in DUST 514[/size][/b][/size]
[left][url="http://www.flickr.com/photos/playstationblog/6477401633/"][img]http://farm8.staticflickr.com/7144/6477401633_6746c65f2a_z.jpg[/img][/url]
[/left][left][color=#000000][font=Arial, Helvetica, sans-serif][size=3]The handheld weapons are a key part of any MMOFPS and [url="http://blog.us.playstation.com/tag/dust-514/"]DUST 514[/url] is no exception. There were a few things that were very important to us.[/size][/font][/color]
[/left][left][color=#000000][font=Arial, Helvetica, sans-serif][size=3]Firstly, we wanted to avoid the feeling of “Vietnam in space” that you sometimes see in sci-fi games. The goal was to create weapons that had recognizable roles but used more advanced technologies than the equivalent weapons of today. The power of these guns would tear apart a modern day battlefield. In [url="http://us.playstation.com/games-and-media/games/dust-514-ps3.html"]DUST 514[/url] the only way your mercenary can survive the power of these weapons is due to the advanced shielding and armor of the dropsuits they wear. Without them, simply firing these weapons would severely injure or even kill you![/size][/font][/color]
[/left][left][color=#000000][font=Arial, Helvetica, sans-serif][size=3]Secondly, it was important to us that the weapons felt like a natural part of the EVE universe. In the same way that the ships in EVE have distinct racial designs and specialties, the weapons of DUST 514 had to encapsulate the values and technology of the race that created them. The ruthless efficiency of the Caldari, the progressive aesthetics of the Gallente, the resilience and resourcefulness of the Minmatar as well as the proud arrogance of the Amarr Empire. All of this had to be communicated through the design of the weaponry; the different styles should be evident when you look at the three examples below.[/size][/font][/color]
[/left][left][color=#000000][font=Arial, Helvetica, sans-serif][size=3]What we didn’t want to do though, was to limit players to the use of one racial type. After all, you are a mercenary, so you use what works best for the job at hand. This way players are able to use a variety of different weapons to find what suits them best, regardless of its origin. Players are able to use different classes of weapon in different load outs so that they can make meaningful tactical choices and can respond to changing situations on the field of battle. There are three basic weapon classes, light, heavy and sidearm, and here we’re going to take a look at some of the weapons in these classes.[/size][/font][/color]


[b] Light Weapons[/b]
[/left][left]Light weapons are probably the most common on the battlefield and for many players the light class will be their primary offensive weapon. The Gallente G75-VLB Plasma Assault Rifle is the perfect example of this. A solid all-purpose weapon, effective at short to medium ranges it is very flexible and comes in a number of variants: standard, breach, tactical and specialist. This allows the player to select the style that best suits them: trading fully automatic fire for targeted bursts, and lower rates of fire for increased accuracy over range amongst a variety of other benefits and trade-offs.


[b] Gallente G75-VLB Assault Rifle[/b]
[/left][left][url="http://www.flickr.com/photos/playstationblog/6473182977/"][img]http://farm8.staticflickr.com/7159/6473182977_c9f242a9b0_z.jpg[/img][/url]
[/left][left][color=#000000][font=Arial, Helvetica, sans-serif][size=3]Conceived by Duvolle Laboratories, a corporation best known for its ceaseless R&D, the G75-VLB solves many of the problems inherent in mass-manufactured plasma weapons. The result is a weapon that offers improved accuracy and greater containment field stability (which equates to faster, longer bursts of fire) than anything in its class.[/size][/font][/color]
[/left][left][color=#000000][font=Arial, Helvetica, sans-serif][size=3]It is a magazine-fed, short-to-mid range weapon offering fully automatic fire. Charged plasma munitions are pumped into a cyclotron that converts the plasma into a highly lethal bolt before it is expelled from the chamber. Upon impact with the target, the magnetic field surrounding the bolt collapses, venting superheated plasma onto the contact point.[/size][/font][/color]
[/left][left][color=#000000][font=Arial, Helvetica, sans-serif][size=3][b]Specifications[/b][/size][/font][/color]
[color=#000000][font=Arial, Helvetica, sans-serif][size=3]Designation: G75-VLB[/size][/font][/color]
[color=#000000][font=Arial, Helvetica, sans-serif][size=3]Variant: Standard[/size][/font][/color]
[color=#000000][font=Arial, Helvetica, sans-serif][size=3]Length: 98cm[/size][/font][/color]
[color=#000000][font=Arial, Helvetica, sans-serif][size=3]Weight (loaded): 6.2kg[/size][/font][/color]
[color=#000000][font=Arial, Helvetica, sans-serif][size=3]Weight (unloaded): 5.8kg[/size][/font][/color]
[color=#000000][font=Arial, Helvetica, sans-serif][size=3]Max. effective range: 55m[/size][/font][/color]
[color=#000000][font=Arial, Helvetica, sans-serif][size=3]Ammunition: Charged plasma slug[/size][/font][/color]


[b] Heavy Weapons[/b]
[/left][left]Heavy Weapons are a different animal altogether. They can only be wielded by those skilled enough to use heavy dropsuits which immediately makes them a more specialized choice. They also tend to utilize a high amount of dropsuit power grid and CPU systems making them unsuitable if you favor a more “generalist” approach to your weapon and equipment load out. They are however devastating in the right hands. Nowhere is this more evident than in the DCMA S-1 Forge Gun. This Caldari built ordnance is an incredibly powerful anti-material weapon with only one purpose, engaging and destroying hostile Heavy Attack Vehicles, a job at which it excels.
[/left]

[b] Caldari DCMA S-1 Forge Gun[/b]
[/left][left][url="http://www.flickr.com/photos/playstationblog/6473183077/"][img]http://farm8.staticflickr.com/7175/6473183077_23ae71e145_z.jpg[/img][/url]
[/left][left][color=#000000][font=Arial, Helvetica, sans-serif][size=3]Adapted from Deep Core Mining Inc.’s proprietary technology, the DCMA S-1 subverts conventional expectations of what a man-portable anti-material weapons platform is capable of. Despite its excessive weight and extended recharge times, the “Forge Gun” as it has become known, is regarded as the most devastating infantry weapon on the battlefield, and an invaluable tool for those capable of wielding it.[/size][/font][/color]
[/left][left][color=#000000][font=Arial, Helvetica, sans-serif][size=3]Powered by a Gemini microcapacitor, the Forge Gun utilizes a stored electric charge to fire kinetic slugs at speeds in excess of 7,000 m/s, enough to penetrate even augmented armor systems. During the pre-fire charge, the forward armature locks into position, stabilizing the magnetic field and helping to shield the user from backscatter and the excessive heat produced. Power generation remains the single largest drawback of the current design, the onboard capacitor requiring a significant amount of time to reach full power after each discharge.[/size][/font][/color]
[/left][left][color=#000000][font=Arial, Helvetica, sans-serif][size=3][b]Specifications[/b][/size][/font][/color]
[color=#000000][font=Arial, Helvetica, sans-serif][size=3]Designation: DCMA S-1[/size][/font][/color]
[color=#000000][font=Arial, Helvetica, sans-serif][size=3]Variant: Standard[/size][/font][/color]
[color=#000000][font=Arial, Helvetica, sans-serif][size=3]Length: 135cm[/size][/font][/color]
[color=#000000][font=Arial, Helvetica, sans-serif][size=3]Weight (loaded): 58.4kg[/size][/font][/color]
[color=#000000][font=Arial, Helvetica, sans-serif][size=3]Weight (unloaded): 55.1kg[/size][/font][/color]
[color=#000000][font=Arial, Helvetica, sans-serif][size=3]Max. effective range: 1,200m[/size][/font][/color]
[color=#000000][font=Arial, Helvetica, sans-serif][size=3]Ammunition: Solid-state[/size][/font][/color]


[b] Sidearms[/b]
[/left][left]Lastly, we have the sidearm class. Don’t be fooled by their size, these are very dangerous weapons in the right hands. Often used as a backup weapon by frontline assault troops they really come in to their own when providing a close range infantry combat solution for players in highly specialized roles (such as those using a Forge Gun). A favorite amongst these is the CAR-9 Scrambler pistol. This Amarr weapon, whilst hindered by a low ammunition count, is extremely high on power. Accurate shots with the CAR-9 will tear through shields and armor. It is particularly effective when striking the head due to its high damage output and the thinner armor plating in that area. This last point makes it a particularly popular choice for highly skilled players.


[b] Amarr CAR-9 Scrambler Pistol[/b]
[/left][left][url="http://www.flickr.com/photos/playstationblog/6473182877/"][img]http://farm8.staticflickr.com/7148/6473182877_35cdc90e36_z.jpg[/img][/url]
[/left][left][color=#000000][font=Arial, Helvetica, sans-serif][size=3]The Scrambler is a semi-automatic pistol originally designed and manufactured by Carthum Conglomerate. A small-scale directed energy weapon, the CAR-9 produces a laser-induced plasma channel capable of dealing short-range pin-point damage to a target.[/size][/font][/color]
[/left][left][color=#000000][font=Arial, Helvetica, sans-serif][size=3]Power consumption is excessive, but The CAR-9 addresses this via a rear-loaded fuel cell, allowing cells to be exchanged quickly and easily once exhausted. Moreover, advances in the polymers used in the weapon’s construction have greatly reduced heat build-up and improved heat dissipation, resulting in improved reliability over earlier modules.[/size][/font][/color]
[/left][left][color=#000000][font=Arial, Helvetica, sans-serif][size=3][b]Specifications[/b][/size][/font][/color]
[color=#000000][font=Arial, Helvetica, sans-serif][size=3]Designation: CAR-9[/size][/font][/color]
[color=#000000][font=Arial, Helvetica, sans-serif][size=3]Variant: Standard[/size][/font][/color]
[color=#000000][font=Arial, Helvetica, sans-serif][size=3]Length: 25cm[/size][/font][/color]
[color=#000000][font=Arial, Helvetica, sans-serif][size=3]Weight (loaded): 1.8kg[/size][/font][/color]
[color=#000000][font=Arial, Helvetica, sans-serif][size=3]Weight (unloaded): 1.7kg[/size][/font][/color]
[color=#000000][font=Arial, Helvetica, sans-serif][size=3]Max. effective range: 40m[/size][/font][/color]
[color=#000000][font=Arial, Helvetica, sans-serif][size=3]Ammunition: Energy fuel cell[/size][/font][/color]

[/left]

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С трудом верится,что Вита такую графику и такой геймплей потянет :icon_confused:

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[b][size=5] Dropsuits in DUST 514[/size][/b]


[left]How do you build a better warrior? Militaries have tried for centuries to answer that question, but you’ll be able to figure it out for yourself when [url="http://blog.us.playstation.com/tag/dust-514/"]DUST 514[/url] launches next year. Infantry dropsuits are designed to protect and sustain the wearer in even the harshest environments. Different dropsuits offer specific bonuses to speed, mobility, defense and configurability. Like starships and [url="http://blog.us.playstation.com/2011/11/28/vehicle-dynamics-in-dust-514/"]planetary vehicles[/url], dropsuits come in a variety of shapes and sizes, each with a unique slot configuration and powergrid (PG) and CPU that inform the decisions you make when customizing your chosen dropsuit.
[/left][center][color=#000000][font=Arial, Helvetica, sans-serif][size=3][url="http://www.flickr.com/photos/playstationblog/6523266699/"][img]http://farm8.staticflickr.com/7010/6523266699_d90b5a672a_z.jpg[/img][/url][/size][/font][/color]
[/center][left][color=#000000][font=Arial, Helvetica, sans-serif][size=3]The number and type of slots determine the modules (interchangeable hardware components that enhance or otherwise alter the functionality of the dropsuit), weapons, and equipment you can fit. The slot types available on dropsuits are as follows:[/size][/font][/color]
[/left][list]
[*]Light
[*]Heavy
[*]Sidearm
[*]High
[*]Low
[*]Equipment
[*]Grenade
[/list][left][color=#000000][font=Arial, Helvetica, sans-serif][size=3]The three [url="http://blog.us.playstation.com/2011/12/08/infantry-weapons-in-dust-514/"]weapon[/url] slots – Light, Heavy, and Sidearm – cascade. That is, a Heavy slot can be fitted with a Sidearm, Light or Heavy weapon and, similarly, a Light slot can be fitted with a Light or Sidearm weapon. The high and low slots are module slots, each used for particular types of modules. Equipment slots allow the dropsuit to carry deployable or handheld equipment such as scanners, nanohives, drop uplinks, repair tools and more that will be covered in a future blog. Lastly, grenade slots determine the capacity (i.e. how many you can carry) of the grenade types – Locus, AV, EMP – fitted.[/size][/font][/color]
[/left][left][color=#000000][font=Arial, Helvetica, sans-serif][size=3]Dropsuits are classified as Standard, Advanced, and Prototype, each requiring specific skills to be trained before they can be used. Today, we’re going to take a look at two standard dropsuits: the Assault and Heavy.[/size][/font][/color]
[/left][left][color=#000000][font=Arial, Helvetica, sans-serif][size=3][b]Caldari Assault[/b][/size][/font][/color]
[/left][left][color=#000000][font=Arial, Helvetica, sans-serif][size=3]The Caldari dropsuit design and aesthetic philosophy is heavily influenced by the culture’s origins on brutally frigid home worlds, dismissing stylistic notions in exchange for the ruthless, bare-minimum functionality requirements needed to keep a soldier alive. As such, the Caldari suit is notoriously uncomfortable and outright ungainly in some instances, yet remains in high demand due to its remarkable resilience in smart battlefields.[/size][/font][/color]
[/left][center][color=#000000][font=Arial, Helvetica, sans-serif][size=3][url="http://www.flickr.com/photos/playstationblog/6523265453/"][img]http://farm8.staticflickr.com/7016/6523265453_af2f076881_z.jpg[/img][/url][/size][/font][/color]
[/center][left][color=#000000][font=Arial, Helvetica, sans-serif][size=3][b]Standard Assault[/b][/size][/font][/color]
[/left][left][color=#000000][font=Arial, Helvetica, sans-serif][size=3]The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient equipment hard points for mission-specific customizations.[/size][/font][/color]
[/left][left][color=#000000][font=Arial, Helvetica, sans-serif][size=3]A flat-coil e5000 fifth generation fusion core runs up the inside of the back plate, powering the entire suit. Its output and heat buildup are controlled by a L2 “Gatekeeper” regulator conduit, which connects directly to the sensor system at the base of the neck. Every joint is reinforced with kinetic sensors and two-way, high torque servos to enhance the soldier’s strength, balance, and resistance to impact forces. The suit’s helmet has more integrated sensor, communication, targeting, and data processing systems than most civilian vehicles. Furthermore, every armor plate on the suit is energized to absorb the force of incoming plasma-based projectiles, neutralizing their ionization and reducing thermal damage.[/size][/font][/color]
[/left][left][color=#000000][font=Arial, Helvetica, sans-serif][size=3]Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to heavy anti-vehicle munitions and deployable support gear makes it the most adaptable suit on the battlefield.[/size][/font][/color]
[/left][left][color=#000000][font=Arial, Helvetica, sans-serif][size=3][b]Amarr Heavy[/b][/size][/font][/color][/left][left][color=#000000][font=Arial, Helvetica, sans-serif][size=3]The look of this Amarrian suit has changed little since it was first created, due largely to the commonly held belief that its original form is immaculate; the perfect amalgam of science and religion. Aesthetics are as important as function, because to the Amarr, aesthetics are function. Enshrined within the armor, the wearer becomes a vessel, the embodiment of God’s will and an instrument of holy wrath, unmistakable, and feared, by all who look upon him. To the Amarr, the dropsuit itself is the weapon.[/size][/font][/color]
[/left][center][color=#000000][font=Arial, Helvetica, sans-serif][size=3][url="http://www.flickr.com/photos/playstationblog/6523266003/"][img]http://farm8.staticflickr.com/7003/6523266003_65aa7b130e_z.jpg[/img][/url][/size][/font][/color]
[/center][left][color=#000000][font=Arial, Helvetica, sans-serif][size=3][b]Standard Heavy[/b][/size][/font][/color]

[color=#000000][font=Arial, Helvetica, sans-serif][size=3][left]The Heavy dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons.[/left][/size][/font][/color]
[/left][left][color=#000000][font=Arial, Helvetica, sans-serif][size=3]Every vital area of the wearer is protected by 25mm composite ceramic shell or high tensile steel plates, layered with impact absorbing, compressed carbon latticework. A secondary thermal dispersion membrane channels excess heat away from the point of contact, distributing it over a larger surface area and thereby lessening the potential damage. Superconductive veins of hybrid silver coat the outer layers and connect every piece of the armor to a grounding heat sink, dampening the harmful effects of direct fire electromagnetic weaponry.[/size][/font][/color]
[/left][left][color=#000000][font=Arial, Helvetica, sans-serif][size=3]Heavy dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.[/size][/font][/color]
[/left][center][color=#000000][font=Arial, Helvetica, sans-serif][size=3][url="http://www.flickr.com/photos/playstationblog/6523264941/"][img]http://farm8.staticflickr.com/7148/6523264941_2681aacd76_z.jpg[/img][/url][/size][/font][/color]
[/center][left][color=#000000][font=Arial, Helvetica, sans-serif][size=3]Even with just these two dropsuits, we can already see battlefield tactics starting to take shape. The Heavy can withstand a lot of punishment, but it has no equipment slots. Pairing it with another dropsuit capable of dropping ammunition replenishing nanohives or repairing from a distance will substantially increase the effectiveness of the Heavy. Alone, a Heavy could easily be outnumbered and outmaneuvered, but surrounded by allied Assault dropsuits it becomes a tank in every sense of the word, soaking up damage while the rest of the squad picks off the enemy.[/size][/font][/color]
[/left][left][color=#000000][font=Arial, Helvetica, sans-serif][size=3]Although formidable, the Heavy and Assault suits represent only one aspect of the battlefield eco-system. Sheer firepower will only get you so far. A smart squad will utilize the force multiplying support of the Logistics suit; the recon and electronic warfare specialties of the Scout; and all the modules and equipment they have at their disposal to become an unstoppable force. After all, one should never underestimate the value of a well-placed EMP grenade.[/size][/font][/color]



[/left] Изменено пользователем Sh1nn

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[b]Немного нового геймплея[/b] (начинается на 1:59)

[media]http://www.youtube.com/watch?v=9rytCkDF6X8[/media] Изменено пользователем Sh1nn

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геймплей прикольный, но народу маловато. по крайней мере на этом видео.

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[quote name='Miles-Tails' timestamp='1327172441' post='2481018']
Вообще все это подозрительно напоминает Section 8: Prejudice
[/quote]
Тут скорее стархавк больше напоминяет секцию8, а даст больше на маг, только с кучей техники, и рпг системой.
Вобщем ближе к релизу увидим, очень надеюсь на этот шутан.

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[b][member=Shen.][/b], игроки EVE будут давать приказы и задания игрокам Dust 514...

[color=#339933][size=2]Добавлено спустя 36 секунд:[/size][/color]
Выглядит бодренько, к стати.

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[quote name='Shen.' timestamp='1327173890' post='2481041']Как игра будет с Eve связана? [/quote]

Ну основная цель разработчиков когда они анонсировали игру, те кто играет в EVE, кромсают себя в космосе, лидеры кланов, отдают приказы тем кто играет на планетах(ЗЫ3), захват ресурсов и тд, обещают что мир будет един для РС и PS3, ну как то так вообщем, тобишь теперь игроки на PS3 принимают полноценное участие в мире EVE..

По геймплею мне тоже понравилось, особенно момент с кораблем красиво сделано в стиде кораблей EVE, жаль что игра будет только в цифровом виде, хотя может в этом есть плюсы Изменено пользователем NetSky

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http://www.ign.com/videos/2012/03/15/dust-514-learn-the-basics

Немного нового (вроде как нового) геймплея мелькает.

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[b]22 числа в PS Home будет эксклюзивная презентация игры ([/b]Демонстрация геймплея, Q&A[b])[/b]

[img]http://farm8.staticflickr.com/7257/6851427138_9e4b23da6a_z.jpg[/img]

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[b]Лайв Стрим Конференции DUST 514 (только что началась) :[/b]

[url="http://fanfest.eveonline.com/en/stream/free"]http://fanfest.eveon.../en/stream/free[/url] Изменено пользователем Sh1nn

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[b]Презентация Dust 514 [/b]

[media]http://www.youtube.com/watch?v=NWr-aWm1gLk[/media]

Для F2P выглядит вообще отлично :up: Изменено пользователем Sh1nn

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[quote name='Sh1nn' timestamp='1332494668' post='2582425']
[b]Презентация Dust 514 [/b]

[media]http://www.youtube.com/watch?v=NWr-aWm1gLk[/media]

Для F2P выглядит вообще отлично :up:
[/quote]

Крутяк. Только не слышно ничего, что там в целом интересного-то рассказали. Какова интеграция с Евой, кроме бомбардировки-то? И я так понял нас обманули с открытой бетой в Апреле? :\ Изменено пользователем Chornolio

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[b][member=Chornolio][/b], вот вроде бы вся инфа по дасту с конференции :[list]
[*]There is Merc Quarter similar to EVE Captain's quarters where everything is
[*]Character sheet displaying everything about your character just like in EVE
[*]Skill system is very similar to EVE, although as well as passive skilling you will also have active skilling.
[*]Battle finder is easy way to jump into the game - devs joined a battle that was already set up
[*]You can also be invited to a battle by a friend, by a corporation member or you can find your own battles by using various filters including star system filters
[*]There is lobby before a match where people can prepare for battle and talk about strategies with each other before the actual battle starts
[*]Dropsuit fitting is available also in lobby, and you can also set your fits there as well for your vehicles
[*]Market is available also there where you can instanatly purchase things
[*]Spawning is "random drop" on a map at first
[*]GAME IS NOT AT ALL PAY TO WIN
[*]RDV's are dropping the actual vehicles and vehicles never spawn out of nowhere
[*]There is real-time 3D overview map that you can view
[*]Goal in this matchup was to destroy MCC and other team is to dock MCC to outpost while other team defends
[*]You an switch from first and third person view in a vehicle
[*]Objectives are split into parts where you can hack parts of the map - defense relays etc
[*]Nanorays are deployable healing spots where you can replenish your health (shield and structure)
[*]You can switch your fit on the fly - at a supply post that you hack and use for switch
[*]You have to hack enemy vehicles to use them and not just jump in
[*]There are launch codes for orbital bombardment that you have to have
[*]EVE players can paint the target on the DUST map for orbital bombardment and send it away
[*]EVE player has to be on correct side of the planet and aim for it always
[*]Players have to destroy anti-MCC cannons before getting in the installation with MCC itself
[*]Rewards are given away to players after the match as well
[*]Maps are generate on the fly but more about that on "Seeding the universe" panel tomorrow!
[/list]
UPD :

Так же сказали, что на прокачку всех скиллов уйдет 7 ЛЕТ ! И что в игре будут тысячи различных карт ! Изменено пользователем Sh1nn

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[quote name='Sh1nn' timestamp='1332502581' post='2582617']
[b][member=Chornolio][/b], вот вроде бы вся инфа по дасту с конференции :[list]
[*]There is Merc Quarter similar to EVE Captain's quarters where everything is
[*]Character sheet displaying everything about your character just like in EVE
[*]Skill system is very similar to EVE, although as well as passive skilling you will also have active skilling.
[*]Battle finder is easy way to jump into the game - devs joined a battle that was already set up
[*]You can also be invited to a battle by a friend, by a corporation member or you can find your own battles by using various filters including star system filters
[*]There is lobby before a match where people can prepare for battle and talk about strategies with each other before the actual battle starts
[*]Dropsuit fitting is available also in lobby, and you can also set your fits there as well for your vehicles
[*]Market is available also there where you can instanatly purchase things
[*]Spawning is "random drop" on a map at first
[*]GAME IS NOT AT ALL PAY TO WIN
[*]RDV's are dropping the actual vehicles and vehicles never spawn out of nowhere
[*]There is real-time 3D overview map that you can view
[*]Goal in this matchup was to destroy MCC and other team is to dock MCC to outpost while other team defends
[*]You an switch from first and third person view in a vehicle
[*]Objectives are split into parts where you can hack parts of the map - defense relays etc
[*]Nanorays are deployable healing spots where you can replenish your health (shield and structure)
[*]You can switch your fit on the fly - at a supply post that you hack and use for switch
[*]You have to hack enemy vehicles to use them and not just jump in
[*]There are launch codes for orbital bombardment that you have to have
[*]EVE players can paint the target on the DUST map for orbital bombardment and send it away
[*]EVE player has to be on correct side of the planet and aim for it always
[*]Players have to destroy anti-MCC cannons before getting in the installation with MCC itself
[*]Rewards are given away to players after the match as well
[*]Maps are generate on the fly but more about that on "Seeding the universe" panel tomorrow!
[/list]
UPD :


Так же сказали, что на прокачку всех скиллов уйдет 7 ЛЕТ ! И что в игре будут тысячи различных карт !
[/quote]


Это просто отпад. А сколько там скиллов ухххх, как в ЕВЕ :D Про карты не понял, вроде 4 обещали на старте, а теперь рэндом генерирование? Надо ждать Seeding Universe. Где инфу с фанфеста брать? На eve-re.com не следят вроде за ДАстом.

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[b][member=Chornolio][/b], dust514.org

Вот еще инфа по дасту :[list]
[*]For a typical FPS gamer DUST roles are very different than traditional FPS game where you have pre-defined classes
[*]DUST 514 players can decide what they want to do in the game
[*]Skills will be expanding as game moves forward
[*]You are given some initial skills to train and basic "Militia" fit (gear), and you pretty much work from that
[*]Once you start playing the game you can discover how you can go forward - deciding if you want to be in MCC, Squad Leader, Sniper, Vehicle Operations etc...
[*]Once you train more skills you will be able to react to different situations faster during the battle
[*]Initial dropsuit consists of Assault Dropsuit, Assault Rifle and Locus Grenade. Afterwards he can add Scrambler Pistol, Nanohive and Shield Recharger should he choose. Then again you add different things and choose different dropsuit like Scout - with Shotgun, Kinetic Catalyzer (speed enhancer), Drop Uplink (mobile spawn point) etc.
[*]There is fog of war which is being revealed by Active Scanners and MCC can drop various things on the battlefield as it is revealed
[*]There are various skills for vehicles and those vehicles have many other roles you can specialize in so for example you can pick first initial type of dropship but afterwards you can go for Prototype type of dropship and be a lot more effective and also with guns
[*]Matches are not all about you - your role is significant but you have to focus on your team win and therefore get rewarded if you want to progress in active skilling
[*]Combined roles are essential so you should decide to specialize deeply into one role since your corporation will have various specialized people all around
[*]Players can have Web Generators that slow down flyers and Forge Guns can bring down ships a lot easier then - also for HAV's (Heavy Assault Vehicles) they can be repaired by Dropships and also Dropships can repair themselves as well
[*]There is loot! It comes in two different types but that's about as far as CCP went mentioning also special materials for crafting special things
[*]In the beginning equipment will be given by NPC's but afterwards players will progress by themselves and upgrading from basic gear
[*]There is way for informatuon to be broadcasted by scouts and snipers that can see more of a battlefield so your team ans a lot more insight on all the things happening
[*]You can restock your fittings during the battlefield and spend ISK so you can't be completely broke through the entire match
[*]Same Voice Chat as EVE and also Chat System
[*]MCC will be fittable and perhaps even Warbarge from the very beginning. More about that later!
[*]Cloaking modules are in the game as we already know - covert ops gameplay
[*]There are 3 main classes of vehicles and then for example 6 more roles for LAV's (Light Assault Vehicles) so you get the idea how huge variation of roles are for vehicles as well
[*]There are "Ancient Missions" that are PvE missions against drones etc that can be later on salvaged for extra loot
[*]Game is tested for more than 24v24 and it works well - so expect even more
[*]Players in beta may keep their skill points after game launches and their names but details on that are still being discussed by CCP
[*]Warbarges will be at first limited at first but then expanded as actual spaceships in EVE space probably!
[/list]
UPD :





[quote][color=#282828]Про карты не понял, вроде 4 обещали на старте[/quote][/color]



Не знаю.. Я когда вчера конференцию смотрел, там сказали, что в игре будет куча разных планет и тысячи карт.

[color=#339933][size=2]Добавлено спустя 8 часов 23 минут:[/size][/color]
[font=arial,helvetica,sans-serif][b] [size=4] DUST 514 Character & Vehicle Presentation[/size][/b][/font]

[url="http://www.youtube.com/watch?v=8ALdlavUbwM"]http://www.youtube.com/watch?v=8ALdlavUbwM[/url]

UPD :

В игре можно будет создавать своё собственно оружие и продавать его за реальные деньги. Изменено пользователем Sh1nn

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[quote]В игре можно будет создавать своё собственно оружие и продавать его за реальные деньги.
[/quote]
Вот это интересно как будет реализовано.

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