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Разработчик - Nintendo EPD
Издатель - Nintendo
Платформа - Nintendo Switch
Дата выхода - 28 апреля 2017
Жанр - Racing

Оценки - 93%
Обзор Gamemag
 
 
 
ОРИГИНАЛЬНЫЙ ПОСТ (МК8)
 
Спойлер

 

Разработчик - Nintendo EAD Group No. 1
Издатель Nintendo
Продюсер - Hideki Konno
Платформа - Wii U
Дата выхода - Весна 2014 
Жанр - Аркадная гонка
Режимы - Одиночный, многопользовательский (по интернету и на одном экране)
 
 
Что-то я не понял почему до сих пор нет темы по этой убер гоночке. Лучший аркадный ресинг возвращается же :icon_cool: Трейлер с Е3 нереально крут.
 
 
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Игра работает в 720р и 60 фпс. Кроме секций под водой и в воздухе будут секции с измененной гравитацией и вернуться мотоциклы. Можно играть на виию паде, виимоуте и нанчаке и виируле. Можно загружать свои клипы в мииверс через Мариокарт ТВ
 

 

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Родик впечатлил. Я не большой фанат серии и не во все части играл, но кажется, что это первая часть, которая по фану может приблизиться к моему фавориту - Crash Team Racing. И кстати, графон играм от Нинтендо очень идет.

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До последнего не ожидал, что будет так классно выглядеть. Офигенно смотрится. Да и вообще есть шанс получить лучший МК.

 

[member='M0rr0'], это правда. На Е3 все отмечали, что Nintendo в HD - это прекрасно :gigi:

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[b][member='SkyerIst'][/b], я с этой части начал понимать, что все идеи Нинтендо сильно ограничивались(и ограничиваются) технологичностью. Концептов у них в голове явно много.

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Mario Kart 8 - The antigravity idea, blue shell returns, not adding non-Mario characters, & karts with drills?!
 

A portion of an MTV Multiplayer interview with Hideki Konno and Kosuke Yabuki.

Multiplayer: Where did the idea of anti-gravity playing into the game come from?

Mr. Konno: Let me have the Director, Mr. Yabuki address that.

Mr. Kosuke Yabuki: Well the first thing we were considering, with the Wii U's new hardware, it's really become more powerful than what we did with the last one on the 3DS, "Mario Kart 7." With the graphics and the screen you can make a much more smooth experience, and with the upgraded hardware, instead of doing a course on a 2D plane as we've done before, we wanted to use the whole 3D area of that courses' space. Not the stereoscopic 3D, but the whole area of the screen, and so the courses we are developing now are courses that nothing like them has been seen before.

Multiplayer: I didn't happen to see if it was in the demo for "Mario Kart 8," but one thing that has found its way into the series for a few years now has been an item that is loved and hated - the blue shell. Where did that idea originally come from, and does it appear in this latest game as well?

Mr. Konno: It's not in the demo out there, but it will be in the final version of the game. It's actually a question that I get a lot, talking about balance, or where that idea came from, we often get that in interviews. One of the things that we always think about when making a "Mario Kart" game is the replay value for the customer. When we made that game, we thought it added something to that value, for people to play over and over again. When you just want to play one more game, one more match.

So actually the original idea, that we had back in "Mario Kart 64" where we hit upon this idea for a Blue Shell weapon, was that it would enable even whoever was in the back of the pack to still want to continue the race, to still want to keep going. Something that would allow them to still have that feeling.

The first one we made would go straight up the middle of the course, so anyone that was in the way would get damaged as it flew. Then we changed it to the one that flies over and hits that person in first place, and you know, takes them out of their game a little bit. Every time we make a new game we want to challenge ourselves to adjust it a little bit, with something new.

We're always having this battle of whose side do we take? The person in the back obviously they want something that hits, because that's their chance to influence the game. The person in first, of course, wants to have some kind of chance to get out of the way. That's always something that the designers have to think about, and make small adjustments to figure out the best thing for that particular game.

That's part of the reason about why it's not out on the floor, because we're still thinking about that balance and what we're going to do with the blue shell. We'd like your opinion actually, what you're idea would be to have that thing go at you.

Multiplayer: Those games in particular feature some of the Namco characters, and the "Smash Bros." series features some third party characters as well. Has that ever been an ideal that's been tossed around for "Mario Kart"?

Mr. Konno: The idea always come up during development of new "Mario Karts," but we believe there's a certain feel that "Mario Kart" has as a series, it's Mario kart, the "Mario Kart" characters are the ones that are going to be coming out. We almost feel like there's a secret rule that Mr. Miyamoto has that limits those new characters to just Mario.

If we did it too much it would be "Smash Kart."

Multiplayer: That would be an interesting game.

Mr. Konno: (laughs)

Mr. Yabuki: Actually, the addition of the Miis is kind of pushing us towards that.

Mr. Konno: Don't tell anybody, but when we put the Miis in, Mr. Miyamoto was even kind of like, "You know, aren't you crossing the line here? This doesn't exactly feel like 'Mario Kart.'" But you know, with the Mii being a basic part of the console, we were able to put it in, and have him actually play it to get his sign off. It's still an unlock, you can't select a Mii from the get-go. So, for some reason it didn't exactly cross that secret line, but it kind of came close.

Multiplayer: Have there been any ideas that have gotten scrapped over the years?

Mr. Konno: We're always looking to surprise our players with something new, and sometimes we will take those ideas that we've tossed aside for one reason or another, and use them as a reference or even put them in future games. So we really can't talk about that right now.

(turning to Mr.Yabuki) Maybe we can give him one little tidbit?

Mr. Yakuki: What about that underground thing?

Mr. Konno: Yes. In "7" we had the glider, and submersion in water, and so when we were also thinking about new ideas for "8," and we thought, "well, since we did all that, why not put a drill on the karts, and have them go through the earth somehow, subterranean racing." But, we kind of thought that's not such an interesting idea, and after that we hit upon the antigravity mechanic.
 

Full interview here

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Интересно, машины меняются или по дефолту кто-то всегда на карте, кто-то на внедорожнике, а кто-то на байке.

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[b][member='Oni'][/b], в предыдущих играх менялись же

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Выглядит потрясающе!

С возможностями Wii U трассы просто преобразились.

Ну почему только весной why.gif

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Да, эта игра - к покупке обязательно сразу на ланче!

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ну они с дуба рухнули конечно.. такое под рождество надо выпускать

какие у них вообще планы на ноябрь-декабрь?

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[member='vodafon'],

 

июнь - New Super Luigi U

июль - Pikmin 3

август - The Wonderful 101

сентябрь - ???

октябрь - The Legend of Zelda: Wind Waker

ноябрь - Donkey Kong Country Returns: Tropical Freeze

декабрь - Super Mario 3D World

 

плюс Mario & Sonic at Sochi Olympics 2014, Sonic Lost World, Wii Fit U, Wii Party U, ряд мультиплатформы (Бэтмен, Джаст Денс и т.д.) будет на осень раскидано. Mario Kart 8 очень помог бы сейчас (в тандеме с 3D World; как MK7 и 3DL на 3DS в 2011), но задержится до 2014.

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[member='SkyerIst'], очень круто лишь бы такое и дальше продолжалось. по одному крутому фест пати эксу в месяц - офигеть - мечта просто :agree:

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[offtopic][member='ACE'], :agree: Далее 2014...

 

- Mario Kart 8

- Super Smash Bros.

- Monolith Soft X

- Bayonetta 2

- Yarn Yoshi

- Shin Megami Tensei x Fire Emblem

 

+

 

До конца 2013 будет еще несколько Директов, думаю там тоже анонсируют еще несколько новых игр (как внутренние разработки, так и по контрактной линии, как с Platinum Games)[/offtopic]

 

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WiiU_MarioKart8_05_mediaplayer_large.png

 

WiiU_MarioKart8_08_mediaplayer_large.png

 

WiiU_MarioKart8_10_mediaplayer_large.png

 

WiiU_MarioKart8_16_mediaplayer_large.png

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А понятно как предметы будут действовать? Будут красные панцири с дорожки на дорожку перескакивать, будет ли на них гравитация влиять и прочее

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[member='arhibes'], красные же автонаводятся на ближайшую впереди цель. если она съехала на антигравитационную или иную дорогу то она за ней поедет



красные еще ничего, а вот синие панцири терпеть не могу. их надо было убрать из игры нафиг.

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Гг, как то никогда особо не фанател от марио карта, но судя по длинному видео выше, помимо фановых трасс марио карт неожидано оказывается самой красивой гонкой на близжайший год))) Бугага однако)) 

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[member='/anty/'], жаль что лесенки сильные. судя по всему она без сглаживания работает

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[member='ACE'], я это как пример.

Просто если будет такое большое количество параллельных дорог, то на деле полезными будут только красные и синие панцири, ну и молния - теми же зелеными попасть станет еще труднее.

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[member='/anty/'], жаль что лесенки сильные. судя по всему она без сглаживания работает

Да там "скрины" в родном разрешении 758х426, как тут не быть лесенкам... )))

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Мне понравилось что всё чётко видно на дистанции, классные шейдера, освещение, эффекты, очень однородно-высокое качество. Очень похоже на Sugar rush из Ralph. Везде достаточное количество деталей и полигонов. Не как в форце новой - мега машинки и окружение из проджект готем с первого хбокса с фото текстурами ( мне понятны причины и ограничения, но и с ними можно было сделать лучше)

Edited by /anty/

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