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Lolobot

Door Kickers

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5ea1aca05fb27c0dd458f039966386d3.png

 

Жанр: Strategy (Real-time / Tactical) / Top-down
Разработчик: KillHouse Games
Издательство: KillHouse Games

Версия: v0.1.1 [Beta]

 

 

Описание:
Door Kickers - инновационная тактическая стратегия в реальном времени, где вы будете участвовать в боевых операциях, управляя отрядом спецназа!
Выбирайте экипировку, анализируйте ситуацию, планируйте каждый шаг своих бойцов, и постарайтесь освободить заложников живыми! Игра является 2D тактической стратегией в реальном времени и посвящена штурмовой группе быстрого реагирования SWAT.
В игре реализована возможность составить план операции, выбрать оборудование и обмундирование, осуществлено управление несколькими бойцами сразу, а также свободная пауза, поставив игру на которую, вы можете спокойно распланировать свое следующее действие. Это не все, KillHouse Games обещают и нелинейные уровни, и редактор миссий, и даже последующий после релиза мультиплеер.

 

Превью от IGN : http://ru.ign.com/pc/59562/preview/vpechatleniia-ot-door-kickers

 

Интервью с разработчиком : http://habrahabr.ru/post/221919/

 

http://www.youtube.com/watch?v=swp9d9tqg7M

 

Обзоры на старые альфа-версии:

 

 

http://www.youtube.com/watch?v=zeSpgBwFTPM

 

http://www.youtube.com/watch?v=9awAB8H2pA8

 

Ну и мой ролик ,как я штурмовал самолет :gigi:

 

http://www.youtube.com/watch?v=J_wjBTf6rio&feature=youtu.be

 


http://store.steampowered.com/app/248610/

 

 

Так же уже доступен Steam Workshop где вас ждут новые миссии, оружие итд итп .

Edited by Lolobot

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Rainbow Six + Hotline Miami, какое-то такое первое впечатление от просмотра. Ссылка на игру в стиме не помешала бы :)

Ох, да она уже почти год в раннем доступе, есть тут люди, опробовавшие сие чудо? Как оно? Edited by nanoivang

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[member='nanoivang'], играл в старую бету в прошлом году, были только миссии, без возможности настройки снаряжения бойцов и прокачки. Игра интересная - планируешь, пускаешь, пауза, подправил, дальше пускаешь. Затягивает.

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Rainbow Six + Hotline Miami, какое-то такое первое впечатление от просмотра. Ссылка на игру в стиме не помешала бы :)

Ох, да она уже почти год в раннем доступе, есть тут люди, опробовавшие сие чудо? Как оно?

 

Добавил ссылку . На всем известном сайте можно скачать и опробывать игру . Да игра в раннем доступе , но уже выбралась из альфы в бету . Во всяком случае на неё не забили как на старбаунд :gigi:

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What else is New and Important in Beta 2 of Door Kickers:
--------------------------------------------------------------------------------------------------------------
Features:
- Troopers can throw grenades around corners and obstacles
- New item: dynamic hammer.
- New item: lockpick machine.
- New enemy: Grenadier Glen (does exactly what the name says).
- 4 new maps. More backgrounds hidden in the version, for those who know where to look.
- Controls change: single-clicking on a SWAT toggles a wait/resume waypoint.
- GoCode chaining: GoCodes of the same type are no longer activated all at once, therefore you can use the same GoCode multiple times along a path.
- Can now edit the names of your troopers.
- Added official/downloaded/editor filters to the single missions menu.
- Can now create entire maps from inside the editor (adding walls, editing parameters). Painting backgrounds is not yet available though.
- Decreased loading time.
- Improved SWAT AI.

Fixes:
- No longer auto-opening doors after lockpicking.
- Activating door waypoints ahead of time.
- No-pause challenge not working as intended.
- Fixed unable to pre-plan more than 4 flashbangs, where the trooper would only throw the first two.
- A bug with the saved plan diverging from the initial one.
- Crash when changing waypoint from flashbang to secondary weapon.
- Persistent orientation (strafe) waypoints being invalidated when activating a gocode.
- Bug where you could drag the path through walls in some situations.
- In some hardware configurations the game would not start on Linux even though the minimum requirements were met.
- Trooper getting blocked when changing weapons very close to a door.
- Trooper incorrectly waiting on a trooper that was in turn waiting on a door.
- Tazed/stunned enemies now recover with their weapon lowered.
- Can now shoot tazer over tazed enemies.
- Input issue on Linux where mouse commands would get lost.
- Enemies no longer block hidden-camera input when very they are underneath it.
- VIPs can no longer arrest suspects or disarm bombs.
- Changing from spycamera to flashbang no longer disables the waypoint.
- A rare replay desynchronization bug.

Modding / Structure changes:
- Warning: If your mod overwrites menus.xml or customization.xml, make sure to update it, since it may no longer work!
- Added smoke effect to grenades, therefore mods overwriting equipment.xml should update it, though everything will still work OK without it.
- Can now upload mods larger than 100 MB to Steam Workshop.
- Added door break sound for dynamic hammer. If your mod implements locked doors, you should update it.
- When uploading/updating a mod on Steam Workshop, the log will be displayed on screen.

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Игра официально вышла в стим .

 

 

What else is New or Changed since last version of Door Kickers:
--------------------------------------------------------------------------------------------------------------
New Features:
- Random killhouse generator + over 90 new random house layouts.
- Over 50 new maps (in campaign, single and random combined).
- New door types: grating doors / padlocked doors.
- New item: Bolt Cutter. Useful for cutting down padlocks.
- New item: Breaching Kit
- Silenced handguns. You asked for them, you got them.
- Can copy/paste/default equipment for each class.
- Improved loading time.
- Enemies start with their weapons lowered, until alerted.
- New music.
- Loading screens with tips&tricks. Can be disabled in options menu.
- Improved path-editing when multiple paths are over-imposed: press SHIFT for locking on a single path.
- Added stretch-to-fit video option (for monitors that are not 16:9).
- Separate volume option for for ambient sounds.
- Improved weapon/trooper stats to better account for their performances.
- Added "reset progress" option.
- Countless other small changes, tweaks and overall improvements.

Fixes:
- Fixed items showing up randomly on random maps. Really.
- Fixed uppercase letters not working on OSX.
- Fixed wall shadows showing up in editor.
- Global statistics are no longer incremented when watching replays.
- Fixed stars not adding after finishing new maps.
- A bug where troopers could go through doors without opening them.
- Right-click menus outside of screen bounds.
- Tazer sometimes not shooting.
- Sniper now kills all enemy types with one shot.
- Sometimes exporting replays to video without sound.
- Ambient sounds playing at full volume no matter of you location in the map.
- Troopers stuck with playing the "use hidden camera" animation all the time.
- Grenade trajectory looking OK but grenade hitting wall.
- Sounds sometimes getting cut while in a very busy scene.
- Removed single plan / single trooper challenges from maps where it couldn't be done.
- Breaching/opening doors when behind walls.
Modding / Structure changes:
- FOV can be modified per weapon/item.
- Challenges are now configurable for each map.
- Can publish new maps to Steam Workshop directly from the editor.
- Equipment.xml is now split into 4 different xmls (items, pistols, rifles, shotguns).
- Can now update mods if you have more than 50 published mods (special dedication to RedPanda for giving us extra work to do).
- Can now modify/add new portraits (data/config/user_list.xml can be modified/added to by using filesystem_mount.xml).

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[member='JasonWU'], спасибо.

 

 

[member='kashkamalashka'], от красной панды пак оружия? Я вот компанию всю прошел 2-3 раза ) и все миссии прошел тоже пару раз . Срочно требуется еще пачка :gigi:

 

У тебя какой ник в стиме?

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New Features:
- New campaign: Terror at Sea.
- 7 new weapons: 2 pistols, 4 long guns, 1 shotgun. You might find some new favorites here.
- Can now compare stats for weapons/armor/shields with the ones currently equipped.
- Campaign missions can be replayed as long as you don't play the next mission in line.
- Added "Delta" Go Code for all those that plan ahead.
- Two new ambient music tracks.
- Sniper: use TAB key for cycling between visible enemies.
- Added a "keep previous plan" checkbox in deploy screen.
- Replaced “switch to primary/secondary” waypoint action with a single switch-weapons waypoint. This will make planning ahead easier.
- Added campaign restart button.
- Added "how to play" video for Snipers.
- Red screen border when HUD is minimized and game is paused.
- Game will auto-restart when changing active mods or window resolution.
- When a flashbang waypoint is set on a door that gets opened by an AI, that waypoint is cancelled.
- Trooper no longer stops when given a direct "Reload" command. He stops at reload waypoints though.
- In-game Mods menu now has filters to help you browse more efficiently.

Fixes:
- Campaigns sometimes not finishing.
- Bug where trooper would go inside a door after lockpicking it.
- Breaching charge waypoints disabling themselves.
- Bug where trooper would kick doors while looking the opposite way.
- Deploying on maps with no deploy zones is done with the current equipment, instead of the default one.
- Can no longer interact with bystanders.
- Reload commands cancelling orientation commands.
- Broken sound/crashes for some Creative sound cards (replaced OpenAL with OpenAL Soft).
- Bolt cutters no longer show up for for Breachers when they don't have it equipped.
- Broken backgrounds for "no intel" maps.
- Some replays were impossible to export to video.
- Several bugs related to maps (impossible challenges, impossible to arrest enemies etc.).
- The random killhouse generator will generate *at least* a room.
- You no longer need to retrieve ALL dope items to get three stars.
- Increased timeout values when connecting to Steam Workshop.\
- Fixed enemies destroying dope even when stunned.
- Tooltips now show key shortcuts (if available).
- Out-of-screen indicators not correctly aligned for certain game resolutions.
- A bug related to restoring a plan that had hold/move waypoints.
- Enemies not patrolling on paths on floors other than the starting one.
- Linux/OSX not detecting conflicts between mods.
- Removed SHIFT=Right Click in OSX (would interact badly with path-lock and Steam overlay).

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