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Call of Duty: Black Ops IIII

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exedus Да все верно,в этот раз колда не порт с консолей,а отдельная версия на Пк со своими фичами которые ребята из Beenox добавили.

Но сам факт,что колда это консольный шутан,где больше игроков и продаж.

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Jem Скажи пожалуйста. Мы с корешами в коопе, прошли бо3 на Соньке, с выключенной опцией "Помощь в прицеливании" на сложности "Закаленный в боях"
Зашли в мульт, а том все гоняют с помощью, что на нормале, что на харде. В чем смысл? Какая то игра в прятки, кто первый увидел, тот победил. :279: 

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25 минут назад, exedus сказал:

Какая то игра в прятки, кто первый увидел, тот победил

Вы впервые зашли в МП Колды?)

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exedus Вас никто не заставляет играть с выключенным аимом.

Вы сами себе портите юзерэкспириенс и обвиняете других,что они используют   аим.Так получается,что тогда большая часть киберспортменов нубло чтоли.

80% игроков даже не знают как микрофон выключить чтобы он в фоне не слышен был,а ты говоришь про помощь в прицеливании.

Половину игроков даже не суется в настройки.

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1 час назад, John92Shepard сказал:

на PS4 патч уже вышел или нет?

Патч да, но в полную силу ещё не вступил, пока ещё старая операция жива, но с овер двухсотого уровня уже новые ящики.

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Похоже ещё добавят пару новых карт, игра требует их скачать и отправляет в магазин с сизон пассом.

И зомби карта подъехала, это что тип первое длц сегодня вышло?:49:

Изменено пользователем sqar

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На дворе 18 год :) а пипл только сейчас узнал, что колода такая какая есть, по причине компетитив ориентирования Only!  И что чемпионат мира проходит на консолях :) вот кстати свежие хайлайты с прошедшего CWL Vegas,  где победили Оптики ( Scump forever) 

 

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2 часа назад, sqar сказал:

это что тип первое длц сегодня вышло

да

 

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Мне вот интересно, за сколько можно 100 уровней Черного рынка поднять, что бы новую пуху взять? Ну в среднем?

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2 часа назад, alzhur сказал:

Мне вот интересно, за сколько можно 100 уровней Черного рынка поднять, что бы новую пуху взять? Ну в среднем?

Дней за 30, если по паре часов в день играть 

Изменено пользователем Baydrock

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18 часов назад, sqar сказал:

Не думаю, что генномодифицированные пады приветствуются в про лиге.

только такие и есть. Скафы официальные поставщики на всякие есл и т.д. Эйм ассист на консолях кстати вполне слабенький нынче. А судя по тому что последние килы в блекауте и т.д. обычно на макс рендже хедшоты со снайпы, там его и вовсе нет.

Изменено пользователем Greidis

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Я беру свои слова назад. Новые облики очень годные, особенно на файрбрейка, Рекона и Бэттери

Новый оперативник, очень неприятный, что делает его удачным дополнением к игре 

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Кому не трудно объясните или киньте ссылку где почитать о рынках и этапах, да и вообще по экономике игры есть мануал? А то играю в день по паре высадок в батл рояле, какие то достижения открываются, по оружию по костюмам, а купить их немогу. 1300СР с самого приобретения (месяц) игры незнаю куда потратить?

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Спойлер

On December 11, Operation Absolute Zero launches for free on PS4, including a new Specialist and weapons in MP and Blackout, the debut of Hijacked and the ARAV vehicle in Blackout, all-new features in Zombies, our revamped Black Market, and much more! To set the stage, we’ve begun rolling out our new 1.09 title update a little early this week starting on PS4.

First up, Multiplayer: We’ve added Nuketown Custom Games, improved melee and Purifier reliability, reduced Titan effectiveness, updated transition stages for Diamond and Dark Matter camos, improved stability, and made several other quality-of-life updates to the game. Read on below for the full list.

We’ve also made fundamental design changes to the map, audio, and Armor in Blackout with this update, including adjustments to the SDM and Spitfire to better balance out the weapon classes, environmental changes to key destinations around the map, and more. See the Blackout section of our patch notes below and jump into the game to find out what’s new across the entire Blackout map, just in time for the holidays.

Our 1.09 update marks the launch of the first of this week’s three new Zombies features with the addition of Daily Tier Skip credit for Zombies! With this update, Zombies players can now earn a bonus Black Market Tier skip by completing 15 rounds in one match of Classic Zombies. We’ve also implemented new high-round fixes in Zombies as we gear up for more new content coming this week, as well as fixes for specific crashes that could occur across each of our four current maps. This is our initial wave of fixes targeted at high-round play, and should result in a smoother Zombies experience for all players.

Finally, a follow-up for our Blackout players in lower-population regions, including parts of South America, South Africa, and the Middle East: we’re currently directing players in these regions into rotating Featured playlists to optimize matchmaking and reduce time in lobbies. We’ve heard your feedback, and we’re continually evaluating performance closely to provide the best possible play experience in all regions.

Here’s what’s new in our 1.09 update:

SUMMARY

  • Blackout map visual and environmental updates

  • Blackout audio and Armor design updates

  • Blackout weapon balancing (SDM and Spitfire)

  • Improved MP melee reliability

  • Updates to Prophet, Firebreak, and Seraph

  • Nuketown, Gun Game, and Safeguard added to Custom Games

  • Various MP Challenge fixes

  • Daily Tier Skips and high-round fixes in Zombies

  • Stability improvements in MP and Zombies

  • Character customization improvements

  • Options added: Global ADS sensitivity, tap to reload in Blackout

PS4 AND XBOX ONE

We’ve made the following changes on PS4 and Xbox One in our 1.09 update, with PC to follow:

Multiplayer

  • Weapons

    • Melee

      • Increased melee detection range for melee weapons, including the Bayonet and Stiletto Knife Operator Mods.

    • Titan

      • Reduced ADS flinch mitigation (also applies in Blackout and Zombies).

  • Specialists

    • Prophet

      • Reduced Tempest ammo count from 14 to 10.

      • Additional tuning to Tempest accuracy incoming soon.

    • Firebreak

      • Purifier now more reliably connects with enemies.

    • Seraph

      • Increased Annihilator earn rate.

  • Gameplay

    • EKIA credit can now carry over after respawn when a player damages an enemy and dies before their teammate finishes that enemy off.

    • EKIA credit will now clear after 5 seconds from last damage dealt.

  • Custom Games

    • Added Nuketown to the Custom Games map list.

    • Added Gun Game to the Custom Games mode list.

    • Added Safeguard to the Custom Games mode list.

    • Addressed an issue in Search & Destroy Custom Games with higher round limits ending after the 4th round.

  • Scorestreaks

    • RC-XD

      • Addressed an issue that prevented activating a second RC-XD after one was already used.

    • Drone Squadron

      • Start-of-round restriction timer is now applied to the Drone Squadron.

    • Gunship

      • Resolved an issue where some Gunship shots could impact the Gunship aircraft.

  • Challenges

    • Not Outgunned

      • Not Outgunned Challenge now properly tracks progress in Heist and Control.

    • Ninja

      • Ninja Challenge now properly tracks progress in Heist.

    • Surf’s Up

      • Surf’s Up Challenge now properly tracks progress in Domination around contested points.

    • Threat Neutralized

      • Threat Neutralized Challenge now properly tracks Lightning Strike kills in Domination.

      • Threat Neutralized Challenge now properly tracks progress in Control.

  • Weapon Camos

    • Modified requirements for Diamond and Dark Matter active visual stages to transition every 5 kills (not only kills without dying) and not reset on death.

    • Modified Killathon Reactive Camo to activate visual stages every 5 kills (not only kills without dying) and not reset on death.

  • Stability – Fixed crashes that could occur:

    • When launching Custom Games with Custom Classes or Specialist Draft disabled.

    • When a player disconnected while escorting the Robot in Safeguard.

    • When attempting to attribute score to players that disconnected.

    • When a disconnected enemy caused damage to a player’s equipment in certain circumstances.

    • When the player’s Attack Helicopter was destroyed.

    • When attempting to destroy a vehicle when out of bounds.

  • Miscellaneous

    • Addressed an issue where players with Diamond Camo equipped could face a different direction in third person.

    • Addressed an issue where attempting to fire an empty weapon could leave the shot count at 1, preventing the use of the Mesh Mine.

    • Addressed an issue where the NVIR Optic could cause the Engineer Perk to malfunction if the player switched between classes.

    • Secondary weapons now show in the Specialist Draft if no primary weapon is equipped.

Blackout

Audio

We’ve made the changes below with the goal of creating more predictability around when a player can hear another player’s footsteps, as well as a pass on unrelated game audio that could significantly impact footsteps. We intend to perform additional tuning on unrelated gameplay audio that egregiously impacts the player’s ability to hear other players moving in the world. Details include:

  • Occlusion

    • When players don’t have line of sight to another player, some of the sounds those players make are occluded using an audio filter. This filter subtracts some of the lower frequencies (AKA “bass”) to help to create a distinction between players who are in very close proximity to other players, but not necessarily in the same structure.

      • Changed occlusion levels to prevent situations that could make footsteps nearly inaudible.

      • Refactored occlusion code to properly occlude specific materials and buildings that were missing occlusion.

      • Terrain now occludes properly.

      • Fixed issues with garage doors that kept them from occluding properly when opening and closing them.

  • Distances

    • Rebalanced the distances at which players can hear first hear someone approaching.

    • Unified distances related to certain movement types – for example, sliding should now be heard about the same distance as other player movement sounds.

  • Gameplay Modifiers

    • Awareness and Dead Silence Perks have been changed accordingly with the new distance settings for footstep audio.

  • Directionality

    • Lowered the reverb on third-person footsteps, which helps with the player’s understanding of the overall location those footsteps are coming from. This is especially true when wearing headphones/playing in stereo and not in 5.1.

  • First and Third Person

    • Further lowered the first-person footstep volume that players hear themselves make.

    • Further lowered volume of teammates’ footsteps.

    • Decreased first-person weapon audio slightly to balance with third-person weapons heard by others.

    • Addressed an issue with first-person splash audio where jumping into water sounded louder than it should.

  • Environment

    • Lowered volume on the main ambient blend track (the overall sound made by the environment that players always hear, varying by map location and elevation), allowing subtler gameplay cues to be more audible more often, including footsteps.

    • Reduced volume and distance that garage doors can be heard from.

    • Modified the volume and distances that opening Stashes can be heard from.

Armor Redesign

Armor has been completely overhauled in Blackout. Our goals for these changes are to allow Armor to survive multiple engagements, and to reward players for taking out an enemy and destroying the enemy’s Armor in the process. While coming out of an engagement on the winning side feels good, it doesn’t feel good to have your Armor destroyed with each engagement you find yourself in. As such, players can find and use Armor Plates to repair damaged Armor, which are applied from your Inventory on all platforms, and from both the Inventory or the Quick Equip menu on consoles.

It takes approximately two seconds to use an Armor Plate to repair a segment of damaged Armor. One Armor Plate will repair a single Armor pip, regardless of Armor level. We will closely monitor the amount of available Armor Plates in the world and make adjustments quickly as needed. Details include:

  • Armor Plate Locations

    • In enemy Death Stashes after destroying the Armor of an opponent.

    • In Equipment Stashes.

    • More rarely, on the ground as a lootable item.

  • Durability

    • Armor durability has been increased, allowing Armor to last longer through an engagement.

    • Armor durability indicators have been updated to display individual pips of Armor.

  • Damage Mitigation

    • The percentage of damage that Armor mitigates has not been changed. As we monitor how these changes to Armor affect gameplay in Blackout, we will continue to evaluate damage mitigation values.

Map Changes

  • Overall

    • Added seasonal changes to foliage and softer winter lighting across the entire map.

  • Hydro Dam

    • Added elevators to allow players to get up and down in alternative ways.

    • Provided additional cover on the rooftops of both major buildings.

    • Opened additional rooms between the generator buildings.

  • Factory

    • Opened 3 previously sealed buildings to offer additional looting opportunities.

    • Added 2 new pipes to allow players to navigate between structures in alternative ways.

    • 2 previously closed train cars are now accessible.

    • 13 containers are now accessible.

  • Nuketown Island

    • Opened up 4 previously closed garages throughout Nuketown Island.

  • Map Boundaries

    • Expanded and improved upon boundaries on all sides of the map to be more consistent with the physical indicator of those boundaries seen inside the map, including:

      • Fence along the northern boundary of the map.

      • Power lines along the eastern side of the map.

      • Pipeline along the southern border of the map.

    • The mini-map now reflects the location of these boundaries.

Weapon Balance

  • SDM

    • Reduced damage.

    • Increased ADS time in and out.

    • Increased recoil.

  • Spitfire

    • Reduced damage.

    • Increased recoil.

General

  • Smoke Trails

    • Added Smoke Trails to wingsuits during initial infiltration to give players a better sense of how many people are dropping near their location.

  • Reloading

    • Added a new option in the Blackout Options menu to enable reloading by tapping the reload button, rather than releasing the reload button.

  • Zombies in Blackout

    • Zombies will now have a chance to drop ammo when killed.

Zombies

  • Tier Progression

    • Added Daily Tier Skip credit for completing 15 rounds in a game of Classic Zombies each day.

  • Stability

    • High Rounds

      • Fixes for multiple memory leaks and other issues that could lead to crashes at high rounds in all maps.

    • General – Fixed crashes that could occur:

      • During respawn after the Join The Party Elixir or Charm of Impatience Talisman was used.

      • When every player disconnected before the match started.

      • When the player disconnected while certain audio played.

      • When sharing a Mystery Box weapon.

      • In rare cases when using the Scepter of Ra.

      • In rare cases when enemies transformed into Catalysts or Blightfathers.

      • In rare cases when taking damage to Armor.

      • In rare cases when a player disconnected after using a trap.

    • Voyage of Despair – Fixed crashes that could occur:

      • During steps 4 or 7 of the Main Quest.

      • When the player disconnected while using the Kraken.

      • When shocking a zombie with Kill-O-Watt while it was transforming into a Catalyst.

      • When a player disconnected while reviving another player.

      • IX – Fixed crashes that could occur:

      • In rare cases while Perk statues randomly cycled.

      • In rare cases while using the Hammer of Valhalla.

      • In rare cases during special rounds in IX.

      • In rare cases when using Serket’s Kiss on large group of Zombies.

    • Blood of the Dead – Fixed crashes that could occur:

      • When killing the Warden during the Michigan Avenue ghost escort due to a memory leak that could occur.

      • In certain cases during step 3 of Main Quest.

      • In rare cases when throwing the Hell's Retriever at the bird during step 2 of the Main Quest.

      • In rare cases when using the Acid Trap in the Cafeteria.

      • In rare cases during the prison breakout step in the Main Quest.

      • In rare sound-related cases tied to the Spectral Shield.

      • In rare cases when using the Sentry or Ragnarok DG-5.

      • In Theater Mode while spectating Richtofen when initiating the Magmagat quest.

    • Classified – Fixed crashes that could occur:

      • When entering codes during the Classified Wonder Weapon quest.

      • In rare cases when using teleporters.

General

  • Character Customization

    • Warpaints can now be equipped with outfits across different Themes on the same Specialist without having to own a corresponding outfit.

    • Character Personalization menu updated to separate Outfits from Warpaints, with larger display of items.

  • Weapon Camos

    • Camos (Multiplayer & Zombies) and Reactive Camos (Multiplayer) obtained through the Black Market can now be equipped in the Weapon Personalization menu via the Black Market tab.

  • Weapon Reticles

    • Reticles obtained through the Black Market can now be equipped in the Reticle Personalization menu via the Black Market tab.

  • Options (Global)

    • Added ADS Sensitivity Options for both high zoom optics and regular weapons.

  • Specialist HQ

    • Improved stability with Ajax’s Combat Training mission.

 

Спойлер

Operation Absolute Zero is now live first on PS4! This huge new Operation delivers tons of new content across all modes:

  • Multiplayer: Meet Zero, our newest Specialist armed with devastating hacking abilities, including the new EMP Disruptor grenade.

  • Blackout: Black Ops 2’s Hijacked has been added as Blackout’s newest destination, along with the new ARAV armored vehicle and new IX Zombies Character Missions to find and complete.

  • Zombies: Three new Zombies features are now live – Daily Callings, the Black Ops Authenticity Stamp system, and Daily Tier Skips for Zombies on all platforms (PC coming soon).

  • Black Market: A revamped 100-Tier system for simpler and more rewarding progression is here, featuring new earnable Blackout characters, Mastercrafts, Epic Outfits, Reactive Camos, Weapon Camos, and new Multiplayer weapons: the Daemon 3XB SMG, SWAT RFT assault rifle, and Secret Santa melee weapon.

And for Black Ops Pass holders, we’ve launched our first drop of content, including two new Multiplayer Maps, a new Zombies experience, and the newest exclusive Blackout character first on PS4:

  • Multiplayer Maps: Elevation and Madagascar join the map rotation, now playable in our new Map Pack Moshpit this week on PS4.

  • Dead of the Night: Party up to take on a chilling new Zombies adventure set in 1912 England, featuring a full celebrity cast (Kiefer Sutherland, Helena Bonham Carter, Brian Blessed, and Charles Dance) and a host of deadly new enemies, traps, special weapons, Easter Eggs, and much more to discover.

  • Reaper Arrives in Blackout: “Safety protocols disengaged.” Everyone’s favorite experimental war robot from Black Ops 3 drops into Blackout to murder everything.

New MP playlists have arrived today as well, including Blackjack’s Gun Game on PS4 featuring the new Daemon 3XB SMG and SWAT RFT assault rifle, as well as Map Pack Moshpit for Black Ops Pass holders who want to grind the latest MP maps.

We’ve also heard our Mercenary players loud and clear, and we’re adding at least one Mercenary playlist to the Featured category each week for the foreseeable future. Mercenary Deathmatch Moshpit joins the fray this week, including TDM 85 and Kill Confirmed 75 with no parties allowed.

You can find all the details on Operation Absolute Zero at last week’s official Treyarch Blog. Here’s what’s new in today’s update:

SUMMARY

  • Zero added for use in MP and Blackout (PS4)

  • Hijacked, ARAV, new weapons, and IX Zombies Character Missions added in Blackout (PS4)

  • Revamped Black Market with 100 Tiers, including new weapons (PS4)

  • Daily Callings, Black Ops Authenticity Stamp, Daily Tier Skips added to Zombies (PS4/Xbox One)

  • MP Featured Playlists updated (PS4/Xbox One)

  • Prophet’s Tempest now requires more accuracy to hit targets (PS4/Xbox One)

  • Fixes for Dark Matter bug and Zero-related crashes in MP (PS4/Xbox One)

  • Prestigious Award fix in Zombies (PS4/Xbox One)

  • Black Ops Pass content added: 2 new MP Maps, new Zombies experience, Reaper in Blackout (PS4)

PS4

We’ve made the following updates on PS4 with Operation Absolute Zero:

Multiplayer

  • Specialists

    • Zero

      • Zero added as a playable character unlocked at Tier 1 in the Black Market.

      • Fixed crashes related to Zero’s Equipment. [updated 4PM PT]

  • Black Ops Pass Content

    • Madagascar and Elevation playable for Black Ops Pass holders.

Blackout

ARAV

Introducing the ARAV, Blackout’s first combat-centric vehicle. The ARAV is a three-player vehicle featuring three positions:

  • Driver

    • The ARAV is the second-fastest land vehicle behind the ATV in pure speed, and is the 2nd-toughest vehicle after the Cargo Truck. While it can shrug off a few bullets, ARAV drivers still need to be mindful of explosives and rockets headed their direction.

  • Passenger

    • As the passenger, players have the option of staying seated within the safety of the cabin, or leaning out the window to initiate combat with scavenged weapons and equipment. Players enter the Passenger Seat with weapons lowered and equipment unavailable.

    • To change from sitting in the seat to leaning out the window, press Aim Down Sights (ADS), Fire, or Use Equipment buttons.

    • To re-enter the vehicle when leaning out, press the Re-enter or Switch Seat button.

    • Players can heal from within the confines of the ARAV passenger seat without transitioning to leaning out. While leaning out, players still have full use of their weapons and equipment.

  • Turret Gunner

    • In the Turret position, players are placed on a mounted machine gun with 360-degree aim, perfect for providing suppressing fire or firing on enemy vehicles.

    • Turret firing is metered by two mechanics: Overheat and Durability.

      • Overheat: Extended firing will cause the turret to overheat and be temporarily disabled. The turret will be usable again after it has cooled down.

      • Durability: The turret will become permanently disabled over time. Keep an eye on the turret itself, as it will begin to pour smoke and ultimately catch fire when its durability is reduced to zero and can no longer be used.

Hijacked

  • Hijacked has been added to the map, docked just outside of the Construction Site.

  • This “well-known” luxury yacht has received some much-needed improvements, featuring a helipad as a possible helicopter spawn point, as well as a possible vehicle spawn.

  • Made improvements to mantling in Hijacked location [updated 4PM PT]

Characters

  • Zero added as a playable character once unlocked at Tier 1 in the Black Market (no Character Mission required).

  • IX Zombies Character Missions now available to find and complete to play as Gladiator versions of Scarlett, Diego, Bruno, and Shaw.

New Weapons

  • For 24 hours, Firing Range contains an over-abundance of new weapons.

  • New ranged weapons also come in “gold” variants, fully loaded with attachments.

  • Once the 24-hour time-period is up, new ranged weapons will be found in the world at the normal item spawn frequency.

Black Ops Pass Content

  • Reaper added as a playable character for Black Ops Pass holders.

Zombies

  • Black Ops Pass Content

    • Dead of the Night now live for Black Ops Pass holders.

Black Market

  • Black Market Revamp

    • 100 clearly-defined Tiers for streamlined progression.

    • New item categories and more diverse content, including new weapons, Reactive Camos, Weapon Camos, Reticles, Mastercrafts, and more.

    • Reserves now start at Tier 101.

    • New shared Warpaints that can be equipped with different outfits across different Themes on the same Specialist.

    • New Zero Specialist unlocked at Tier 1.

  • New Weapons

    • Daemon 3XB

      • 3-round burst, 0.45 cal. submachine gun.

      • Fast cyclical rate of fire with improved hip fire accuracy.

    • SWAT RFT

      • 5.56 assault rifle.

      • Moderate recoil and a fast rate of fire.

    • Secret Santa

      • A festive melee weapon for the holiday season.

PS4 AND XBOX ONE

In addition to the changes in our new 1.09 title update, the following changes are also now live on PS4 and Xbox One, with PC to follow:

Multiplayer

  • Featured Playlists

    • Blackjack’s Gun Game added as Featured Playlist (PS4).

      • Gun Game with 3 new Operation Absolute Zero weapons added to rotation.

    • Map Pack Moshpit added to Featured for Black Ops Pass holders (PS4).

      • Maps: Elevation, Madagascar.

      • Game Modes: Team Deathmatch, Domination, Kill Confirmed, Hardpoint.

    • Mercenary Capture Moshpit added as Featured Playlist (Xbox One).

      • Game Modes: Domination, Control, Hardpoint

    • Mercenary Deathmatch Moshpit added to Featured.

      • Game Modes: Team Deathmatch, Kill Confirmed.

      • 6v6, no parties allowed.

      • Deathmatch Moshpit added to Featured.

      • Game Modes: Team Deathmatch, Kill Confirmed.

  • Specialists

    • Prophet

      • Tempest now requires more accuracy to hit its target.

  • Dark Matter

    • Addressed an issue players experienced with keeping Dark Matter equipped from match to match. [updated 4PM PT]

Zombies

  • Daily Callings

    • Daily Callings added to the Barracks in Zombies.

    • Players can complete new Daily Callings challenges for bonus Zombies XP and Nebulium Plasma each day.

  • Black Ops Authenticity Stamp

    • Black Ops Authenticity Stamp feature added to the After Action Report after each match.

    • Players can enter their unique 4-word code generated in the After Action Report at http://callofduty.com/boasto share their accomplishments with the world.

    • Stats tracked include:

      • Number of kills, deaths, downs, revives, headshots, and rounds survived.

      • Map selection, game type, numbers of players, and difficulty attempted.

      • Special Weapons, Equipment, and Talismans used.

      • Perks and Elixirs equipped.

      • Number of Elixirs consumed.

      • Match duration, score spent, final score, and more.

  • Daily Tier Skip

    • Added Daily Tier Skip credit for reaching Round 15 in a game of Classic Zombies each day (now live on both consoles).

  • Stability

    • Fixed a crash that occurred when upgrading the Blundergat to the Magmagat.

  • Trophies/Achievements

    • Prestigious Award

      • Now properly tracks progress for attaining max level or Prestige with 25 different weapons in Zombies.

 

Изменено пользователем Darik
add.upd.

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13 часов назад, dozensnake сказал:

да

 

Тогда почему не традиционные 4 карты для сетевой, а всего 2? :frog22:

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1 час назад, sqar сказал:

Тогда почему не традиционные 4 карты для сетевой, а всего 2? :frog22:

Писали же что теперь по другому добовлять будут 

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4 минуты назад, Baydrock сказал:

Писали же что теперь по другому добовлять будут 

Жаль, играть исключительно на двух картах ну такое, все же не нюктаун :57a8bd5a80d7f_FROG3:, трейархи хотяб эти карты с общим ростером сделали что ли.

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Только что, sqar сказал:

 :57a8bd5a80d7f_FROG3:, трейархи хотяб эти карты с общим ростером сделали что ли.

Через месяц так и будет) 

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2 минуты назад, Baydrock сказал:

Через месяц так и будет) 

Через месяц эти карты станут мифом, которые когда то существовали, поскольку на них фиг попадёшь, с бо3 научены:57a8bd5a80d7f_FROG3:

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4 минуты назад, sqar сказал:

Через месяц эти карты станут мифом, которые когда то существовали, поскольку на них фиг попадёшь, с бо3 научены:57a8bd5a80d7f_FROG3:

Это всё зависит сколько народу пас взяло 

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Кстати новый баг появился в игре. Если покупали до патча какие-нибудь камо на персонажей, то после патча пропали маски из этих наборов.

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22 минуты назад, Baydrock сказал:

Это всё зависит сколько народу пас взяло 

Даже если продажи составят от силы 10%, данная цифра будет является огромным количеством, да и проблема в другом, я не проч посидеть немного в матчмейкинге и подождать других игроков, дело в том(если рассматривать бо3), что спустя какое-то время после длц ты сам в ручную в меню не сможеш нигде поставить галочку, мол что хочешь играть с длц картами. В бо3 так и было, тупо прыгаешь на сервак и мольишься, что бы в ростере попалась длц карта, поскольку сервак может быть без них, вот и получалось при активной игре раз в неделю на длц попадать :57a8bd5e46b2e_FROG18:

 

новый оперативник кайф :57a8bd5db44f9_FROG16:

7 минут назад, Max050 сказал:

Кстати новый баг появился в игре. Если покупали до патча какие-нибудь камо на персонажей, то после патча пропали маски из этих наборов.

Так вроде все маски теперь отдельно сформированы и их можно применять на любые шмотки.

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Лол я думал что в CoD на консолях хватало народу с пассом и там нет такой проблемы с DLC картами.

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