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KrayZ

Crisis Core: Final Fantasy VII Reunion

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Жап:

 

Цитата

Resolutions and Frame Rates for Each Platform

  • PlayStation 5 – 3840×2160 resolution at 60 frames per second
  • PlayStation 4 Pro – 3840×2160 resolution at 30 frames per second
  • PlayStation 4 – 1920×1080 resolution at 30 frames per second
  • Xbox Series X – 3840×2160 resolution at 60 frames per second
  • Xbox Series S – 1920×1080 resolution at 60 frames per second
  • Xbox One X – 3840×2160 resolution at 30 frames per second
  • Xbox One S – 1920×1080 resolution at 30 frames per second (60 frames per second after Day 1 patch)
  • Xbox One – 1920×1080 resolution at 30 frames per second
  • Switch (TV Mode) – 1280×720 resolution at 30 frames per second
  • Switch (Handheld Mode) – 1280×720 resolution at 30 frames per second
  • PC (Steam) – Display-dependent resolution at 30 / 60 / 120 frames per second

 

Notes

  • “Frames per second” is about the described frame rates Variable frame rate with the described values as the maximum.
  • Frame rate on Xbox Series S version 1.0.0 is 30 frames per second, but a Day 1 patch is planned to be released so version 1.0.1 will be 60 frames per second.
  • The performance can be changed as below on Steam.
    • Screen Mode – Windowed / Virtual full-screen / Full-screen.
    • Screen Resolution – Display-dependent.
    • Frame Rate – 30 / 60 / 120 frames per second.
    • Vertical Synchronization – On / Off.
    • Texture Quality – High / Medium / Low.
    • Shadows Quality – High / Medium / Low.
    • Anti-Aliasing – High / Low / Off.
    • Ambient occlusion: On / Off.

 

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Sefik Ну тут они полностью модели переделали и синематики подвалили. Уже лучше просто ремастера как с оригиналом.

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Они и боёвку неплохо апдейтнули. Так что игра действительно больше чем просто ремастер.

 

Spoiler

CRISIS CORE –FINAL FANTASY VII– REUNION launches for PS5, PS4, Xbox Series X|S, Xbox One, Nintendo Switch and Steam in just a few short weeks - and there’s a lot to be excited about.

Originally released in 2007 in Japan for PlayStation Portable (and then in 2008 in North America and Europe), CRISIS CORE is a prequel to the original FINAL FANTASY VII that tells the story of Zack Fair - a SOLDIER operative with strong connections to many characters from that classic RPG. Sent on a mission to investigate missing Shinra personnel, Zack finds himself on a powerful journey that will test his skills and resolve in equal measure.

But CRISIS CORE –FINAL FANTASY VII– REUNION is so much more than a mere remaster of that beloved game. It’s been massively upgraded and improved across the board, to create something that feels fresh, modern and thrilling.

But how exactly has it changed, you may be wondering? To help answer the question, we’ve put together VII - um, we mean seven - reasons why this version of CRISIS CORE is the definitive experience.

1. The visuals have been drastically improved

The first thing you’ll probably notice about the latest version of CRISIS CORE –FINAL FANTASY VII– is that it’s quite the glow-up! To call the visuals improved would be a Midgar-sized understatement - almost every aspect of the game’s graphics has been completely reworked to make it look as beautiful as possible.

CrisisCorePSP-205jas63f.jpg?quality=65&w

Above: The original CRISIS CORE –FINAL FANTASY VII–
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Above: CRISIS CORE –FINAL FANTASY VII– REUNION


Of course, the original game was also quite a looker for its time - the team achieved amazing things on the PSP hardware. It’s regarded as one of the most beautiful games on the platform - so much so that the team briefly considered whether they needed to change it at all.

According to Producer Mariko Sato: “We thought about bringing the game over to modern platforms without changing the visuals. However, we put the original on a large screen, and saw lots of elements that gave us pause - both technical and in terms of audience perceptions.”

Executive Producer Yoshinori Kitase adds: “After FINAL FANTASY VII REMAKE, fans expect so much more from the graphics!”

As a result, almost every single visual aspect of the game has been updated and improved - characters are more detailed and expressive, locations look more natural, and even the user interface has been refined to look closer in feel to that of FINAL FANTASY VII REMAKE.

The result speaks for itself - this is one pretty game:

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2. The battle system is faster and more fluid

A significant amount of work has also gone into updating the battle system to make it feel faster and more responsive. As Producer Sato herself says: “We did some serious fine tuning on this game!”

The original CRISIS CORE featured an action-based battle system, which let Zack attack enemies and choose attacks in real-time. It was (and still is) a lot of fun, but it’s also noticeably slower and more stop-start than many of today’s action RPGs.

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As a result, many aspects of the battle system, from attack timing and animations to the camera, have been tweaked or reworked to make battles far smoother. It’s now a lot snappier to control, and Zack attacks with much greater fluidity.

However, while the team refined a lot, they still wanted the game to retain that distinctive CRISIS CORE flavor. The result is a remaster that takes many of the ideas of the original game, refines and polishes them, and presents them in their ultimate form.

The result is combat that feels dramatic, super-satisfying and very distinctive.

20220905_battle_10_EN-44od1o11r.png?qual

3. The DMW has been reworked

One of the most unique elements of the original CRISIS CORE is the ‘Digital Mind Wave’ (DMW) - and reworking this has been another area of intense focus for the team.

The DMW sits in the corner of the screen, and three slot wheels turn automatically during battle. When certain combinations of images and numbers come up, they’ll have different effects in battle. For example, getting ‘777 makes you invulnerable to attack for a short time, while ‘222’ cuts the cost of casting magic.

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In the original CRISIS CORE, certain combinations would pause the action to show you the effect - dramatic, but also arguably pace-breaking. Now, things flow a lot better. For example, in instances where the DMW triggers a cutscene, you can also now skip them if you want to get right back into the fight.

Limit Breaks also work differently now. In the original CRISIS CORE, getting three characters’ would cause Zack to launch a powerful attack. In CRISIS CORE –FINAL FANTASY VII– REUNION, you can now store that Limit Break to use at a time of your choosing within the fight.

All these changes mean battles move faster, you have more control over Zack’s actions... basically, it’s even more fun!

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4. Summons are somehow even more awesome

What would the FINAL FANTASY VII series be without its Summons?

When the DMW lands on three identical Summon images, Zack can utilize series classic mainstays like Ifrit, Bahamut and Odin. These formidable entities attack with all the flair and force you’d expect from them - actually no, even more.

The Summon Animations have been completely reworked compared to the original CRISIS CORE. If you thought they were dramatic before, you ain’t seen nothing yet - their new attacks feel much more powerful, and better integrated with the world of the game.

03_CCFFVIIR_20220617%20(1)-kc0h3tkkm.jpg

5. Enemy attacks are more manageable

The story of CRISIS CORE puts Zack up against some powerful foes, including some of those afore-mentioned Summons. In the original CRISIS CORE, bosses would sometimes launch extremely damaging attacks - and not give you much warning to prepare before-hand.

These super-attacks are still in CRISIS CORE –FINAL FANTASY VII– REUNION, but a new mechanic has been added to give you a way to mitigate the damage.

When a boss is about to unleash a devastating assault, a new Ability Gauge appears on the screen. By attacking the enemy, you can reduce this gauge and the power of the attack. The lower you get it, the less damage it will do - and if you can reduce the bar to zero, the attack will be canceled entirely.

It’s a feature that changes your approach to boss battles, rewards skillful use of your own skills and magic… and gives poor Zack more of a fighting chance!

20220812_cutscene_03-wg5vvbi21.jpg?quali

6. The whole game is fully voiced

In the original CRISIS CORE, certain important scenes had voice acting, but much of the dialogue throughout the rest of the game was presented with text alone. With CRISIS CORE –FINAL FANTASY VII– REUNION, this is no longer the case!

Now, the entire game is fully voiced, from start to finish in English and Japanese. Every cutscene, side quest and incidental scene is brought to life by a talented cast of actors, making this dramatic story hit even harder than before!

20220812_chara_Cloud%20(1)-xagbvzo1o.jpg

7. The soundtrack has been newly arranged

For the original CRISIS CORE, composer Takeharu Ishimoto has created a wonderfully eclectic collection of music. This amazing soundtrack crosses genres and styles, incorporates many classic FINAL FANTASY VII themes, and introduces new ones that stick in the head… and the heart.

These tracks have been arranged for CRISIS CORE –FINAL FANTASY VII– REUNION, bringing them new depth. What’s more, he has returned to create new arrangements for some pieces!

It’s another reason that the game sounds as good as it looks!


As you can see, all these improvements make CRISIS CORE –FINAL FANTASY VII– REUNION much more than a remaster - it’s an all-round better game in almost every aspect. Yet arguably its greatest element remains unchanged: Zack Fair himself.

01_CCFFVIIR_20220617%20(1)-sd4kvtejr.jpg

The hero of CRISIS CORE’s big heart, loyalty, sense of humor and enthusiasm are every bit as endearing now as they were back in 2007. As Producer Sato says:

“He’s passionate and honest in all he does. He’s someone you’d really want around as a friend, a mentor or a junior colleague - the kind of person you’d feel proud to be like.”

 

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Еще инфы подвезли

Spoiler

Characters

Unlike a certain spiky-haired blond, Zack is a real people person. During his adventures, he crosses paths with many fascinating characters.

We have three more to introduce today - and if you’re a fan of FINAL FANTASY VII and FINAL FANTASY VII REMAKE, you may just recognize them…

Reno

Reno-oydg12fsb.jpeg?quality=65&width=100
  • Voiced by: Arnie Pantoja

Reno is a young, brash Turks agent who wields a rod. His flashy appearance and irreverent demeanor make him seem somewhat petulant and frivolous, but he always gets the job done in the end.

Rude

Rude-62ndnw92f.jpeg?quality=65&width=100
  • Voiced by: William C. Stephens

Rude is another member of the Turks and joined at the same time as Reno.

Taciturn and unreadable behind his sunglasses, Rude is difficult to approach, but he’s actually a surprisingly compassionate man.

Hojo

Hojo-sj9iecyuy.jpeg?quality=65&width=100
  • Voiced by: James Sie

Hojo is the current head of Shinra's Science Department. He was also the lead scientist of the Jenova Project and closely involved in the research that led to the creation of SOLDIER.

He continues to engage in unethical human experimentation.


Missions

Next, we’ll look at some of the gameplay systems in CRISIS CORE –FINAL FANTASY VII– REUNION, starting with Missions.

Missions_EN-sq77si8zm.jpeg?quality=65&wi

Missions are special SOLDIER assignments given to Zack by the Shinra Company and the citizens of Midgar, outside of the main story. New missions are unlocked when you fulfil specific conditions as the story progresses.

Completing missions will earn you rewards of Materia and items - with more valuable rewards offered depending on the mission’s difficulty.

Mission_Battle-awlq3dsc7.jpeg?quality=65

Some missions feature boss enemies as targets. Defeat the target to complete the mission.


Ability Gauge

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Some powerful foes have access to special abilities. When using these, the enemy enters a “casting” state and an ability gauge appears.

Ability%20gauge_25-gnq171t29.jpeg?qualit

By attacking the enemy during the casting period, it’s possible to lower the gauge and reduce the damage taken.

Ability%20gauge_0-cqlex0hb0.jpeg?quality

Reducing the gauge to zero will prevent the enemy from using its ability at all!


Materia: Magic

By equipping Materia, Zack gains access to magic and abilities.

Magic consumes MP when used. In addition to ranged attack magic, there is also HP recovery magic and status-enhancing support magic. Here’s a look at a couple of spells that Zack can cast.

Electrocute

Electrocute-ewrd8lq7l.jpeg?quality=65&wi

This spectacular area of effect magic drops a thunderbolt on the target and the surrounding area.

Wall

Wall-eimmdjlti.jpeg?quality=65&width=100

Wall is support magic that reduces the damage that Zack takes.


Materia: Abilities

Abilities are used by consuming AP. They can be unleashed at the end of a regular combo and increase in potency depending on the number of hits landed.

Vital Slash

Vital%20Slash-396cbbg07.jpeg?quality=65&

This is a sword technique where Zack raises his blade high before delivering a mighty strike. It takes some time for this ability to activate, but it will always cause a critical hit when it lands.

Thunder Blade

Thunder%20Blade-jae7hsltk.jpeg?quality=6

Thunder Blade lets Zack imbue his sword with the power of thunder, then deliver a slicing attack. The ability has a wide area of effect, attacking many foes at once.


Materia Fusion

In CRISIS CORE –FINAL FANTASY VII– REUNION, it’s possible to fuse two different types of Materia to create a new one!

When enemies are defeated, they provide SP that can be consumed to perform fusion. The Materia used in fusion are lost, but the process does allow you to create powerful Materia at an early stage and / or obtain rare Materia that are not usually available.

Materia%20Fusion_EN-8hdyi1nwn.jpeg?quali

For example, you can fuse “Fire” and “Poison” Materia to create “Dark Fire” Materia.

Dark%20Fire%20materia-dbj88vszi.jpeg?qua

Dark Fire Materia combines a fire element attack with the poison and silence effects.


Limit Breaks

In battle, the DMW (Digital Mind Wave) system triggers randomized effects such as enhanced status and the ability to use powerful Limit Breaks.

When the DMW lines up images of the same character, Zack can use a Limit Break ability based on the character featured.

Here are a couple of examples:

Cissnei: Lucky Stars

Lucky%20Stars01-tbjgnrmek.jpeg?quality=6
Lucky%20Stars02-flq6g7x3t.jpeg?quality=6
Lucky%20Stars03-a8gfud6f6.jpeg?quality=6

Genesis: Apocalypse

Apocalypse01-r3ruk3a9h.jpeg?quality=65&w
Apocalypse02-havn5p2zw.jpeg?quality=65&w
Apocalypse03-flpjrmxfd.jpeg?quality=65&w

Summons

When the DMW enters Summon Mode, all the images change to summons and it becomes possible to unleash the featured entities’ Limit Breaks.

The designs of the summon monsters have been altered to match those in FINAL FANTASY VII REMAKE.

Bahamut%20Fury-nf8mp7ahe.jpeg?quality=65

The summon “Bahamut Fury” is unique to CRISIS CORE –FINAL FANTASY VII– REUNION and was designed by FINAL FANTASY VII character designer Roberto Ferrari!

If it comes up on the DMW, Bahamut Fury can unleash Exaflare!


Chocobo Mode

Some missions will reward you with additional images for the DMW.

If you have acquired specific images, such as Chocobo or Cactuar, the DMW can switch to Chocobo Mode.

If the images align in this mode, you can use Limit Breaks! Here’s a look at some of the attacks you can get from Chocobo Mode:

Chocobo: Chocobo Stomp

Chocobo-8bq2tj8lv.jpeg?quality=65&width=
Chocobo%20Stomp-3rccwjgqm.jpeg?quality=6

Cactuar: 1.000 Needles

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1000%20Needles-9v80ci5bf.jpeg?quality=65

It’s a dud!

Dud-4lr8gozuj.jpeg?quality=65&width=100%

If the images in the DMW don’t align, you’ll get a “dud” result that inflicts damage and stuns Zack.

 

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Ждём, осталось немного. :cat-213:
Игра вырисовывается достойной звания "ПУШЕЧКА". :cat-123:
Дисочек со стилбуком уже давно предзаказан. :cat-207:

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Птичка Там все клоны Гакты, любого на вкус выбирай

впрочем знаю твою любимца полюбасу (дай угадаю)

cfb88c436f59689c2c5d96b3c2c819bc.gif

 

d4vw0yt-6a12be65-697b-4dc7-bdb6-d79670b9

 

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Игра топ будет, базарю

american-psycho-willem-dafoe.gif

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10 часов назад, Truselyandr сказал:

Игра вырисовывается достойной звания "ПУШЕЧКА"

Truselyandr Так у тебя и Gotham Knights была "пушечка" :troll_face_22:

Сколько пушечек прошел, кстати, за последний месяц? Чот не вижу отзывов в тредах Байки-3 и Рагнарека, про Готэм Найтс даже не спрашиваю :rasta:

Или будет как с Ведьмаком-3, которого ты с твоих же слов купил 5 раз, но за прошедшие 7 лет так ни разу и не запустил его? ой лол :troll_face_19:

Труселяндр-Пушечкаляндр:Aww-yeah-meme:  я в шоке с тебя :57a8bd5c741d1_FROG11:

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8 минут назад, Mountain View сказал:

которого ты с твоих же слов купил 5 раз, но за прошедшие 7 лет так ни разу и не запустил его?


:57a8bd5a80d7f_FROG3:

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9 минут назад, Mountain View сказал:

Gotham Knights была "пушечка"

[Offtop] Сообщение не по теме:

 пушечка не выстрелила :57a8bd5a80d7f_FROG3:

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Труселяндр предпочитает покупать игрульки (желательно по несколько штук), а не играть в них:clever:

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зачем в них играть, вдруг окажется херней как готам найтс, а так купил и кайфуешь в неведении

 

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6 часов назад, Mountain View сказал:

Так у тебя и Gotham Knights была "пушечка" :troll_face_22:

Серьёзно!?!? :troll_face_60:

 

6 часов назад, OkaRin сказал:

впрочем знаю твою любимца полюбасу

Все же знают, что бест вайфу эти Винсенту !! 

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6 часов назад, L3onS сказал:
[Offtop] Сообщение не по теме:

 пушечка не выстрелила :57a8bd5a80d7f_FROG3:

холостая

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Куплю на старте стандартную на пс5. Стилбук как-то не нравится. В Японии и лимитка шикарная есть(была), которую раскупили в первый день:)

Игра в сое время сильно зашла, как и первая Диссидия. Убил на нее кучу времени с этими побочками.

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Новый Кризис Кор на всем запускают)) (который судя по намеку Макса связан с Ребиртом)

А Ребирт будет только на Плойке 5 (год наверно эксом) и потом возможно ПК и эмм всё))

 

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Еще одна порция инфы

Spoiler

Introducing Tifa

  • Voiced by: Britt Baron

Zack doesn’t just cross paths with Cloud and Aerith - he also encounters another beloved FINAL FANTASY VII character: Tifa Lockhart!

CCFFVIIR-Tifa-wshhqbgcf.jpg?quality=65&w

Tifa is a young girl who lives in the town of Nibelheim. She’s also Cloud’s childhood friend.

Tifa is chosen to guide a Shinra investigation team, led by Zack and Sephiroth, to the Nibelheim mako reactor.


New feature: The Buster Sword battle stance

Once Zack acquires the Buster Sword, he can make use of Battle Stances and Strong Attacks.

CCFFVIIR-Buster-Sword-9gfmalnef.jpg?qual

This is a new gameplay element added for this new version of CRISIS CORE that allows Zack to expend AP (attack points) to take up a Battle Stance. This changes his regular attacks into heavy-hitting “Strong Attacks” or greatly enhances the damage done by abilities.

CCFFVIIR-Buster-Sword-2-0g6rdf7hd.jpg?qu

Block enemy attacks using the defensive effects of the Battle Stance, then unleash an immensely satisfying counter strike action with Strong Attacks.

While performing a Strong Attack, Zack will not flinch if hit by enemy attacks and will continue his attack!


Minigames and sub-events

While playing through the story, Zack can take on various different minigames and trigger sub-events.

Completing minigames will earn items and gil, including some items that are required to trigger certain sub-events.

Physical fitness test (squats)

CCFFVIIR-squats-r5szcb2au.jpg?quality=65

You can play the squats challenge in the training room of the Shinra Building. Perform more squats than the opponent can within one minute to win.

Building the flower wagon

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Sub-event involving building a flower wagon for Aerith. Hand Aerith the items to use as materials and build a unique creation.


Mail

As the story progresses, Zack will receive mail from various people.

Some emails supplement the story with extra background information and others reveal unexpected sides of different characters, allowing you to dive deeper into the world of CRISIS CORE.

CCFFVIIR-email-822mm4ouk.jpg?quality=65&

There are also fan clubs for Sephiroth, Genesis, Angeal and Zack. After fulfilling the special conditions required to join, Zack will receive exclusive mails sent members of each club.

CCFFVIIR-Fan-Club-ko7e9g0cv.jpg?quality=

Magic

By equipping Materia, Zack can access powerful magic. Using magic consumes MP - powerful spells will use an enormous amount, so be careful!

Here are a couple of spells you can use in the game:

Energy

CCFFVIIR-Energy-vlmkxud6d.jpg?quality=65

Magic that fires a projectile which homes in on an enemy and has a piercing effect upon impact.

Flare

CCFFVIIR-Flare-lsgc65lt3.jpg?quality=65&

Magic that creates an explosion, inflicting massive damage to all enemies.


Abilities

Some materia lets Zack use powerful abilities in battle. Abilities consume AP and can be unleashed at the end of a regular combo. They increase in potency depending on the number of hits landed.

Let’s look at a couple:

Poison Blade

CCFFVIIR-Poison-Blade-gkeaxwhng.jpg?qual

Ability that initiates a slash attack that inflicts the Poison status ailment. Poisoned enemies will lose HP gradually over time.

Hammer Punch

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A technique that inflicts damage that ignores mitigation effects provided by the target’s VIT stat. The more AP Zack has remaining, the higher the damage.


Summons

In battle, the DMW (Digital Mind Wave) system triggers randomized effects, based on the combination of numbers and images that appear on the slots.

When the DMW enters Summon mode, all the images change to summons and it becomes possible to unleash the summon monster’s Limit Break.

Here are a couple of these powerful Summons:

CCFFVIIR-Odin-aqeaxwqye.jpg?quality=65&w

Odin unleashes Zantetsuken!

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Phoenix can use Rebirth Flame!


Chocobo Mode

Some mission rewards include additional images for the DMW. Once these images have been acquired, the DMW can transition into Chocobo Mode!

If the images align while in Chocobo Mode, you can use a Limit Break. Last time, we introduced some of these, including Chocobo Stomp, and Cactuar’s 1,000 Needles. Now, let’s reveal a couple more you could get:

Moogle: Moogle Power

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CCFFVIIR-MooglePower-e82c57ono.jpg?quali

The level of all materia that Zack has equipped will increase.

Cait Sith: Courage Boost!

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CCFFVIIR-Cait-Sith-pyc5u0xhi.jpg?quality

Removes all negative status effects and temporarily enhances multiple attributes.

…or it could be a dud.

CCFFVIIR-Dud-9qikj698q.jpg?quality=65&wi

Of course, if the images on the DMW don’t align in Chocobo Mode, you could get a ‘dud’ result that inflicts damage and stuns Zack.

 

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