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Final Fantasy XV

Как вам игра?  

168 members have voted

  1. 1. Ваша оценка игре

    • 10 ШЕДЕВР!
    • 9 Очень круто
    • 8 Отличная игра, но есть пару проблем
    • 7 Хорошая игра, но есть проблемы
    • 6 Общепит
    • 5 Середняк
    • 4 Хуже среднего
    • 3 Ужасно
    • 2 Злое говно
    • 1 Совсем злое говно
    • Не играл и не буду
    • Пока еще не купил


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ролик в тру качестве еще кручем чем на етубе

хоть бы игра шедевром получилась :icon_cry:

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[offtopic]
[member='капитан пафос'], Нужно отделять мух от котлет. Жрпг жрпг рознь. Да и присутствие развилок -- далеко не гарант качества, так же как и реалтайм/реалтайм с паузой боёвка, ну, на вкус и цвет)...
Прокачка неотъемлимая часть, ты рпг или экшен хочешь? Гриндан, которым пугают ньюфаги -- только в убер старых и всяческих нишевых малобюджетных рпгшках, где кроме кача особо и заняться то нечем)), вот и забивают время,

потому что на контент интересный то ли времени с деньгами нету, то ли некомпетентные сотрудники. Зачастую дело в бюджете.

[member='ACE'], Если уж говорить об Атлус, то в Персоне 2 тоже есть развилки, В П3-4 меньше.

И ещё в Стрендж Джорней, Соул Хакерс. Вот там конечно круто выборы реализованы.[/offtopic]




[member='ACE'], Круче, чем Секс!happycry.gif :icon_mrgreen:  Энивэй, беливим в показ на ТГС, Номура уже вовсю клянётся, что у нас земля из под ног уйдёт как геймплей увидим :gigi: !

Я был бы рад, если бы собрали толковых журналистов, сведущих в ФФ и ЖРПГ, и дали бы им поиграть минут 40-часок, дабы написать добротный вкусный hands-on по всем волнующим вопросам.

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что у нас земля из под ног уйдёт

 

прямо как у редакторов фамицу 3 года назад :-D

и у вады 2 года назад

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There will be four main countries, with other towns and villages scattered here and there.

 

Судя по диалогу Ноктиса с командой по трейлеру [announcement trailer - 03:41] : Нифльхейм, Сольхейм, Тенебрае, Аккордо.

 

[member='SkyerIst'], Ага), смешной оборот)), Вада и редакторы такие балаболы в отличии от Номуры, я рад, что хоть он серьёзно относится ко всему и чувствует ответственность перед фанатами, хороший знак :icon_smile: .

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Почему я, чем больше инфы по игре получаю, тем больше она мне не нравится? Вернее так - настораживает доусрачки! Я паникёр и истеричка? :icon_cry:

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Кстати, я подумывал сделать анализ двух трейлеров, но сейчас глянул неогаф, а там уже есть с гифками и пикчами: http://www.neogaf.com/forum/showthread.php?t=585421

[hide='Кому интересно']


HUD

  • Warp
  • Attack
  • Link Form


The static HUD image shows 5 weapons at any given time, and they can be cycled across to show more as required, for a total of 8 weapons. [Thanks Fuu for the attack and magic HUD gifs]

hjnvJAm.gif

A6tYkiA.jpg




  • Item
  • Magic
  • Link Form

When Noctis uses magic, a toggle button is pressed which changes the menus Warp and Attack into Item and Magic. Magic can then be selected and executed. [Thanks duckroll]

7tc0cQF.gif

pjchSqb.jpg




The image below shows the names of the characters currently active in the party, and their HP (Hit Points). The blue gauge below Noctis's name is the Warp gauge, which I'll explain below.

mKtmKEl.jpg




General Combat

Noctis's normal attacks involve him teleporting from side to side while slashing at enemies with weapons. This is all automatic, and you only press the Attack command. His attacks can be cancelled if interrupted by enemy attacks.
Magic as mentioned above, is by toggling the command menu to magic, and then selecting the desired spell.
Noctis also has the ability to dodge roll to evade attacks.

When close up to enemies (or other situations), Noctis will perform other actions like kicking enemies, jumping over them, slamming their heads, grabbing onto Behemoths, etc. This is also via the Attack command.

The party consists of three active members, and the party members can be fairly far away from Noctis (see images under MAP). It is also possible to play as characters other than Noctis. Prompto uses guns as weapons, while Gladiolus uses heavy swords. Players can switch between characters in the middle of a fight seamlessly.

The image below shows the player controlling Prompto (note that the HUD is not working, and still shows commands for Noctis).



AEv7Als.jpg
See the gifs below for Noctis' Attack, Magic and Other actions.


  • Attack

1371012296-general-attack-command.gif



  • Magic

1371011791-command-menu-magic-item-link-



  • Other

1371014427-other-actions.gif




Weapons

The weapons can be cycled seamlessly. There appear to be 8 weapons in the deck, and 5 are displayed at any given time. [Thanks duckroll]. The weapons cycle toward the right and there were no leftward cycles. It suggests that only one button is allocated for it, or they just didn't bother with leftward cycles. I am guessing that you will not be able to cycle to the left, as you are unable to see which weapon you'll cycle to.

Back in 2011, Nomura said the game has swords, axes, spears, handguns, machine, guns, rifles, bazookas, shotguns, and so forth. Players can equip weapons, multiple weapons, by setting them on a menu screen. Weapons can automatically change depending on your combo.

In the image below, you'll notice that the first and third sword (from left) are repeated [Thanks Soriku], suggesting that either multiples of the same weapon, or different weapons in the same class (Spear, Double-handed sword, dagger etc) can be added to the deck.

A6tYkiA.jpg

1371030621-weapons-cycling.gif



Originally Posted by Road

Some weapons.

Lance:
ffxv-gameplay-0339lan2ku3n.jpg

Sword:
ffxv-gameplay-2146swoxmqz6.jpg

Sword 2:
ffxv-gameplay-2427swouepka.jpg

Short Sword:
ffxv-gameplay-2477shojtqov.jpg

Spear:
ffxv-gameplay-2647speiqqvx.jpg

"Buster Sword":
ffxv-gameplay-2711busp3uhr.jpg

"Buster Sword 2":
ffxv-gameplay-3433busdxugh.jpg

Knife:
ffxv-gameplay-3649kniemrp3.jpg




WARP

Warp works by locking onto a point and pressing the Warp command. These lock-on points are shown by an orangish-yellow circle for enemies and a faint blue circle for terrain based points. Warping is restricted to these points only, and one cannot freely warp to wherever they want. Also note that the Warp command will be greyed out until you're close enough.
I am guessing the locking on will be via a single button similar to previous Kingdom Hearts games.

Warp is a Noct-only ability. We saw examples of its "short" version in the latest trailer, but expect some footage of a "long" warp in the future. Noctis' warping is limited to the amount of bars in the blue gauge, which in the gif below means 4 times. It is not known at this stage as how the Warp gauge fills up. In the gif below, notice the yellow coloured lock-on on the soldier, the faint blue lock on above the soldier and the depletion of one bar of the Warp gauge (under Noctis' name).
It is worth noting that some parts of the gameplay trailer don't show the depletion of the gauge, meaning either the HUD is plastered on, or the gauge is not working in those particular cases.

1371009376-warp-1.gif

Images below show some examples of enemy and terrain lock-on points. [Thanks BlazingDarkness for identifying Terrain lock-ons]



SVGQAMW.jpg

VjHLOo5.jpg

b3JU0xz.jpg

jdVCMY9.jpg

H1U2NmE.jpg

gCfBafj.jpg


LINKFORM

Linkform is a special ability that causes weapons to rise and circle around Noctis, and him striking the enemy once with every weapon in his armoury. Another point to note is how the soldier is being constantly struck by Swords falling from above. Not sure if this ability also reduces the damage you take, like shown in the trailers.
It is currently not known what restricts the repeated use of the Linkform ability.

1371006249-link-form-2.gif




Party Member Assists

Companions support the player with co-operative attacks and respond to situations with autonomous actions.
  • Noctis parrying the Iron Giant multiple times, followed by Gladiolus and Prompto assist.
    ib4nJW4HJVWxx.gif
     
  • Prompto shooting the enemy, with his hand on Noctis' shoulder
    ff1.gif
     
  • Gladiolus defending Noctis from Behemoth
    1371041248-gladiolus-cover.gif



Example: To trigger the 3rd (Gladiolus Cover) sequence, the player moves Noctis in a specific way while allowing the Behemoth time to perform his "standing up" action. And even though Gladiolus is far away from Noctis, the sequence is initiated.




MAP, Video etc.

The gifs below show the MAP and VIDEO functions. Could this be linked to Noctis's phone, and appear/disappear at the press of a button?


  • MAP - The map also shows the party members. The symbol to the right of Noctis (arrow on map) is for Gladiolus and the other is for Prompto. [Thanks Raven777]


XoN2XCI.jpg
iToYR6A.png
8y3YNS8.jpg
1371013402-gadget-map.gif



  • VIDEO - Noctis talking to Gladiolus.

1371012796-gadget-video.gif




Other comments:
Summons are also in the game. They will need to be defeated to be obtained. The summons have a ranking system (hierarchy), and Leviathan is one of the highest ranked summons. That is the reason for its large size.
Multiple body parts of enemies can be targeted. Larger enemies can also be climbed on to, which will give the player the opportunity to strike weak points.

We are still waiting to learn more about the following:
Is Magic use restricted by MP (Mana/Magic points)?
What restricts the use of Linkform ability?

 

[/hide]




[member='Lex Mercer'], Нет, всё ок, сейчас все насторожены), это нормальное поведение. Нужно, чтобы показали детально все механики.

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СЕ зарегили новую торговую марку "A World of the VERSUS is Epic":

[quote]Square Enix trademarks “A World of the Versus Epic”
Publisher secures slogan for Final Fantasy XV sequels.
Versus-Epic-TM.jpg
Square Enix has trademarked “A World of the VERSUS Epic” in Europe.
The phrase, as you might remember, first appeared in the E3 trailer this year for Final Fantasy XV, formerly known as Final Fantasy Versus XIII.
In interviews during and following E3, director Tetsuya Nomura suggested Final Fantasy XV was just the first “piece of a larger epic.” This trademark seems to reaffirm Nomura’s plans.[/quote]

 

Странно, что сначала в Европе, но видимо затем в остальных странах сделают домены.
Меня это, конечно, вводит в состояние фрустрации, учитывая последние анонсы СЕ.
Остаётся только верить в Номуру: если помните, он говорил, что больше мы не будем ждать
тыщу лет новой номерной ФФ. Кто ж тогда будет клепать эти новые длц/части 15-ой?
Ибо, походу ФФ 16 уже делают другие, ну, а Номура уже занят на n лет вперёд: ФФ 15, КХ 3, Твеви 2.

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[member='Taelsien'], вполне может быть, что и Торияма. Он же за все у нас берется. Та же Revenant Wings после FFXII - его рук дело.

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Today Sony Computer Entertainment Japan and Asia released a new video interview of the series “Conversations with the Creators”, and this time around the protagonist of the interview isFinal Fantasy XV‘s director Tetsuya Nomura.

Nomura-san had a lot to say about the game’s systems, the tech it’s based on, its story and themes, and the synergy with the PS4. Below you can read a summary of the points he makes in the interview. At the bottom of the post you can find the video itself.

  • Final Fantasy XV is the first numbered Final Fantasy to be an action RPG. Since when Final Fantasy became 3D, Square Enix made heavy use of prerendered cutscenes, but the hardware has changed, so what was previously prerendered now can be displayed in real time. So even in a quite cinematic scene you’ll be able to control the character.
  • An example of that is the scene of the E3 trailer where Noctis is fighting and flying in the city and leviathan is rampaging causing a massive wave. Before that would have been prerendered, but this time it’s in real time and playable.
  • The concept is to make battles as seamless as possible while switching between actions. Each character is very unique and they work together taking advantage of their unique abilities. Even those interactions are rendered in real time instead of prerendered.
  • The scene in which Prompto covers Noctis is also in real time. Since the game is now action based, the focus of the battle is to give a sense of speed and to make the enemy act as much as possible. Enemies and allies move around, the battle situation changes rapidly, and there’s a sense of realism. Nomura-san thinks that’s where Final Fantasy XV differs from previous Final Fantasy games.
  • FFXV is similar to previous games of the series in the visualization of numerical values on the screen, like HP, or in the fact that when an ally or an enemy receives an attack, damage is displayed as numbers. Even if now the point is the flow of battle, the team has kept those elements or people would feel that it’s not Final Fantasy. Both action and numbers are present, and there are probably no other action games where these two coexist.
  • The story inherited the foundation of the world of Final Fantasy XIII and Type Zero, and is rooted in the mythology of Fabula Nova Crystallis. That said, the world itself is different and original. It has a more modern feel. The story is simple: about heroes that go to recover the crystal stolen by the enemy, but it mixes with the relationships between characters to create a plot appropriate to Final Fantasy. 
  • Since the theme of the game is “a fantasy based in reality”, the concept of the world is similar to the real world, but it’s a big point of FFXV that a fantasy develops in that world. Realizing the power of that concept before the coming of the PS4 was difficult.
  • From a developer’s point of view, what’s most important in the hardware is memory. The more memory you have, the more the impossible becomes possible.
  • The more you data can be resident in the memory, the more you reduce the frequency of reading from the disk in the game and making large worlds becomes possible.  Rendering many things in real time really depends on the large size of the memory. In addition to that, since there are so many characters in motion during battles, and so many different weapons that can be permanently loaded, the affinity between FFXV and PS4 is quite good.
  • After the E3 presentation in which the Behemoth appeared on the scene, Nomura-san had a talk with his staff. He felt that the expression of characters were great, but not so much these of monsters, so he wants to focus on improving the facial expressions of the monsters as well in the future.
  • Nomura-san wants to think about some use for mobile devices since the PS4 can work with them, since in this day and age it’s difficult to sit still in front of a screen. He wants to give players a way to interact with the world of Final Fantasy XV even when going outside.
  • He knows that the time passed since the announcement of Versus XIII is considerable, and that the expectations of everyone are high. The staff will work hard to live up to those expectations.

http://www.youtube.com/watch?v=NkpXf3xtJY0

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  • Nomura-san wants to think about some use for mobile devices since the PS4 can work with them, since in this day and age it’s difficult to sit still in front of a screen. He wants to give players a way to interact with the world of Final Fantasy XV even when going outside.

 

восхитительно... это дает бонус "+1 год к длительности разработки", очень нужная функция

Edited by palam

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[member='Lex Mercer'], ох, я не могу, занят, подожди немного, новостники переведут.

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Мне вот интересно на самом деле японцы так хорошо в свое время приняли 13 - ую финалку, читал у нее куча там каких то наград или это все чемоданы. Потому что если японцы спокойно жрут и любят такое говно, то 15 точно такой же выйдет, и тогда никакой Номура не в состоянии помочь. У меня просто на контрасте из недавно пройденных 9 и 13 финалки, при этом после 9 - ой каждая последующая часть мне нравилась все меньше и меньше, но 13 - ая - просто клиника.  

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[member='Arystan'], Final Fantasy свои основные продажи берет за пределами Японии, поэтому на одних лишь местных геймеров никто в Square Enix при разработке Final Fantasy не ориентируется. Это не Dragon Quest. Поэтому в трейлерах FFXV мы видим много экшена и зрелищности, прямо как это сегодня любят на мировом уровне.

 

И нет, в Японии Final Fantasy XIII не сказать, что приняли отлично. У нее были сильные стартовые продажи, быстро пошедшие на спад (хотя, тем не менее, она является самой популярной игрой для PS3 на родном рынке; сила бренда - страшная сила!), и затем очень низкие по меркам Final Fantasy продажи у сиквела в лице XIII-2.

 

Если мы, например, посмотрим на X и X-2 поколением раньше -- там была несколько другая картина. Да, X-2 по общепринятому мнению намного слабее, но т.к. народу ОЧЕНЬ понравилась десятка и они еще знали каким окажется продолжение, за X-2 они летели в магазины сломя голову. История с XIII/XIII-2 в этом плане куда скромнее. Менее половины аудитории XIII (2M) купили XIII-2 (800K) в Японии, что говорит о том, что оригиналом большинство пользователей не прониклись и особо его не ждали.

 

У Lightning Returns продажи будут еще меньше. Как отмечают многие ритейлеры, HD-переиздание той же Tales of Symphonia для PS3 (примерно в одно время выходят) заказывается юзерами активнее, чем заключительная глава в истории Лайтнинг. При том, что Tales в плане популярности конечно же уступает Final Fantasy.

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Мне вот интересно на самом деле японцы так хорошо в свое время приняли 13 - ую финалку, читал у нее куча там каких то наград или это все чемоданы. Потому что если японцы спокойно жрут и любят такое говно, то 15 точно такой же выйдет, и тогда никакой Номура не в состоянии помочь. У меня просто на контрасте из недавно пройденных 9 и 13 финалки, при этом после 9 - ой каждая последующая часть мне нравилась все меньше и меньше, но 13 - ая - просто клиника.  

 

Японская пресса вообще не показатель. В интернете тринашку ругают одинаково во всем мире.

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[member='SkyerIst'], антисугой какой

В начале 2000ых был крутой вообще Стареет

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Final Fantasy XV will feature fewer cutscenes than its predecessors, according to director Tetsuya Nomura.

The Square Enix executive said that these non-playable sequences will be replaced by dynamic gameplay segments in the upcoming sequel.

"Since the beginning of 3D graphics, Final Fantasy has largely used pre-rendered movies, but what's different about this new hardware is that it allows you to direct what has previously been pre-rendered and make it real-time," Gematsu quotes Nomura as saying.

_____

6Pt4.gif

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Неважно где, на суше или в воде - укладка ноктиса всегда безупречна. 

 

pena-dlya-ukladki-volos-taft-tri-pogody-

Могло бы быть выгодное сотрудничество.

Фи, эта гадость разве что на заднице волосы уложит. Нужен Gatsby как минимум)

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