"We started working with the Wii U back in March, right after Nintendo contacted us for the first time," said Mikael Haveri, a marketing manager at Frozenbyte. "We had the port of Trine 2 working in about two days and then after that it was just about getting the game to look nicer and to implement the touch screen related features."
"That's what we love about the new eShop," said Haveri. "[b]We have the power to price our products as we please[/b], with just some basic guidelines from the big guys. The step to this is purely from Nintendos's side and they clearly see that [their] previous installments have not been up to par. [b]We can set our own pricing and actually continuing on that by setting our own sales whenever we want. It is very close to what Apple and Steam are doing at the moment, and very indie friendly[/b]."
"They have pushed away all of the old methods that have been established before," Haveri told me. "Simply put they've told us that[b] there are no basic payments for each patch[/b] (which were pretty high on most platforms) and that we can update our game almost as much as we want. For indie developers this is huge.[i]"[/i][/quote]