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Можно высказать о наболевшем. [quote]Ничего страчного все равно выходит на ПК.[/quote] [quote]А что делать человеку у которого и так топовый комп? Купить ПС3, у бокса все равно все на ПК портируют[/quote] Ну что за бред? Если человек может потратить раз в [u]полгода/триместре[/u] тратить [u]как минимум[/u] по $500 на новую видео видеокарту. Почему бы разок не пропустить апгрейд и не купить бокс360? А в следущий раз ПС3, или наоборот? 7.1 против 5.1 такое ощущение, что у каждого обладателя PlayStation 3 имеется акустика как минимум от B&W причем >600-той серии; AV-reciever от Marantz/ONKYO (при чем с поддержкой конечно же DTS-HD/DolbyTruHD), хотя о чем это я, конечно у них раздельный процессор/усилитель. Т.е. они люди реально потратившиеся на АУДИО составляющую [b]~/>$30k[/b]. Нет? Так какого фига об этом ВООБЩЕ говорить? Да? Ну тогда мне жалко ваши уши, ведь от ужастного скрежета дешевенького 5.1 DD звука можно действительно травму получить. Честно. [b]dburt :up:[/b]
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СПОР: GTA IV (Xbox 360) vs GTA IV (PS3)
VincentCollateral ответил в теме lalilulelo в разделе Holy Wars
[b]lalilulelo[/b] По моему в этом споре реальное лицо фаната приставки от компании Sony/MSFT было продемонстрировано. Лично я считаю, что НУЖНО наказывать не тех кто проголосовал за консоль которой симпатизирует, а тех кто испугался поддержать ее (конечно, судя по списку, в большей степени это относится к сторонникам японской консоли). Меня записывайте в сторону американской консоли. ПРИ БОЛЕЕ ТОЧНОМ ОПРЕДЕЛЕНИИ ПРАВИЛ. Например: какие источники для US/CAN, мое предложение - vgcharts, npd, rockstar. [i]Учитывая в наличии списка NPD, сроки подведения итогов нужно сместить. Так как NPD будет публиковать майские данные только в июне!!![/i] Для европы - vgcharts, rockstar, для англии у нас есть источник аналитики. Честно говоря по моему мнению здесь можно будет ориентироватся только на честность rockstar! Для японии - MC, VG, Rockstar. -
PS3 Firmware 2.30 15 апреля
VincentCollateral ответил в теме Bending Unit 22 в разделе Обсуждение статей
[b]KillEmotions[/b], Так и есть :agree: Хотя раньше я был уверен в НЕвозможности реализации DD-HD/DTS-HD с помощью прошивки. Так что это новость вообще ИМО супер -
PS3 Firmware 2.30 15 апреля
VincentCollateral ответил в теме Bending Unit 22 в разделе Обсуждение статей
[b]n1nj4 p0w3r[/b], Не поддерживается, это просто надпись на PS3. идет не сжатый PCM. Но ни как НЕ DD-HD -
Для тех кто покупал PS3 как blu-ray плейер, я из их числа, самая важная новость. DTS-HD пришел на PS3, ждем DD-HD. УРА ТОВАРИЩИ!!! [quote]Press Release 10 april 2008 DTS-HD MASTER AUDIO NOW AVAILABLE FOR PLAYSTATION 3 COMPUTER ENTERTAINMENT SYSTEM ADVANCED CODEC RAISES BAR FOR HIGH DEFINITION ENTERTAINMENT MORE THAN ONE HUNDRED BLU-RAY MOVIES / CONCERT VIDEOS FEATURING PREMIUM DTS-HD MASTER AUDIO™ SOUNDTRACKS AVAILABLE PR for: DTS Corporate DTS, Inc. (NASDAQ: DTSI) a digital audio technology company dedicated to delivering the ultimate entertainment experience, has announced that its DTS-HD Master Audio™ technology is now available for the PLAYSTATION®3 (PS3™) computer entertainment system. DTS-HD Master Audio is capable of delivering audio that is bit-for-bit identical to the studio master at super high variable bit rates (up to 24.5 Mbps on Blu-ray™ Discs). This bit stream is so fast and the transfer rate so high that it can deliver 7.1 audio channel, 96k/24-bit sound identical to the original studio master. DTS’ single-bit-stream codec design enables supremely efficient content programming and consumer playback. PS3 can be upgradable to decode DTS-HD MASTER AUDIO by simply downloading the upcoming firmware upgrade on April 15th, 2008. “We are extremely pleased that Sony Computer Entertainment (SCE) is adding the full spectrum premium DTS-HD Master Audio codec into the PS3 so that more than 10 million owners of one of the best selling computer entertainment systems can have the best sounding, most efficient and flexible audio technology available as well,” said Brian Towne, Senior Vice President and General Manager, Consumer Division at DTS. “DTS-HD Master Audio is fast becoming the must-have feature for high definition entertainment enthusiasts.” "PS3 was designed to enable delivery of new and improved technologies like DTS-HD Master Audio," said Teiji Yutaka, Senior Vice President, Software Platform Development, SCE. "So we are delighted to be able to offer this capability to PS3 users." [url=http://www.dts.com/company/press/press-article.php?ID=1601180336&cID=1&yID=2008]http://www.dts.com/company/press/press- ... 1&yID=2008[/url][/quote]
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PS3 Firmware 2.30 15 апреля
VincentCollateral ответил в теме Bending Unit 22 в разделе Обсуждение статей
Для тех кто покупал PS3 как blu-ray плейер, я из их числа, самая важная новость. DTS-HD пришел на PS3, ждем DD-HD. УРА ТОВАРИЩИ!!! [quote]Press Release 10 april 2008 DTS-HD MASTER AUDIO NOW AVAILABLE FOR PLAYSTATION 3 COMPUTER ENTERTAINMENT SYSTEM ADVANCED CODEC RAISES BAR FOR HIGH DEFINITION ENTERTAINMENT MORE THAN ONE HUNDRED BLU-RAY MOVIES / CONCERT VIDEOS FEATURING PREMIUM DTS-HD MASTER AUDIO™ SOUNDTRACKS AVAILABLE PR for: DTS Corporate DTS, Inc. (NASDAQ: DTSI) a digital audio technology company dedicated to delivering the ultimate entertainment experience, has announced that its DTS-HD Master Audio™ technology is now available for the PLAYSTATION®3 (PS3™) computer entertainment system. DTS-HD Master Audio is capable of delivering audio that is bit-for-bit identical to the studio master at super high variable bit rates (up to 24.5 Mbps on Blu-ray™ Discs). This bit stream is so fast and the transfer rate so high that it can deliver 7.1 audio channel, 96k/24-bit sound identical to the original studio master. DTS’ single-bit-stream codec design enables supremely efficient content programming and consumer playback. PS3 can be upgradable to decode DTS-HD MASTER AUDIO by simply downloading the upcoming firmware upgrade on April 15th, 2008. “We are extremely pleased that Sony Computer Entertainment (SCE) is adding the full spectrum premium DTS-HD Master Audio codec into the PS3 so that more than 10 million owners of one of the best selling computer entertainment systems can have the best sounding, most efficient and flexible audio technology available as well,” said Brian Towne, Senior Vice President and General Manager, Consumer Division at DTS. “DTS-HD Master Audio is fast becoming the must-have feature for high definition entertainment enthusiasts.” "PS3 was designed to enable delivery of new and improved technologies like DTS-HD Master Audio," said Teiji Yutaka, Senior Vice President, Software Platform Development, SCE. "So we are delighted to be able to offer this capability to PS3 users." [url=http://www.dts.com/company/press/press-article.php?ID=1601180336&cID=1&yID=2008]http://www.dts.com/company/press/press- ... 1&yID=2008[/url][/quote] -
Официальное заявление:Warner Bros поддержит Blu-ray эксклюз
VincentCollateral ответил в теме Bending Unit 22 в разделе Обсуждение статей
[b]soliddante[/b], Пока не известно, вроде в этом году. Должен или выйти, или детали должны объевить где-то в в МАЕ, Лукас всегда все в мае делает. Но самое главное - Staр Wars Complete Saga выходит только на BluRay/VHS/DVD - NO HD-DVD. С другой стороны в этом году выходит Mummy 3, от Universal, т.е. эта трилогия выйдет на HD-DVD/VHS/DVD - NO BLURAY. Конечно фильмы не сопаставимы, но я их так для примера привел... -
Официальное заявление:Warner Bros поддержит Blu-ray эксклюз
VincentCollateral ответил в теме Bending Unit 22 в разделе Обсуждение статей
Вообще мне больше импонировал HD-DVD, но ситуация с двуформатием уже раздражает. И честно говоря победа любого уже благо. Еще бы гребанный Парамаунт решился бы уже, а то уже запарила такая непонятка. Сейчас даже коллекционки не покупаю, а все из-за жадности двух конгломератов. Раньше часто заказывал коллекционки из штатов или из японии, а теперь - двд явно уже устарел и пора переходить на новый формат (плюс телевозоры уже давно по всему дому ЖК или Плазы держащие хотя бы 720п), а пока все студии не решились поддерживать ОДИН формат покупать новые HDдиски нет смысла. Купить Star Wars Saga от 20th Century Fox на Blu-Ray, а Indiana Jones Quadrology от Paramaunt на HD-DVD самое главное оба фильма от нашего George Lucas-а? А потом, когда выйграет один из форматов - менять все диски? Нет, товарищи это коллекцией сложно будет назвать. Да и позиция Майков мне не совсем ясна, ведь Сони не перестала ставить винду на компы и лаптопы. -
[b]Alec[/b], Соглашусь с каждым словом, очень точно подмечено!
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[b]PCgamer![/b], И этот человек борется за высокое звание PC-gamer!-а? Придется сорвать с вас все регалии. Отныне - просто Gamer (а о восклицательном знаке можно и не мечтать) Еще и скрин же запостил... И ХеллГейт ММОРПГ, да конечно по сравнение с этим скрином ХГ можно назвать ММОРПГ. Похоже ты не играл ни в мультиплеерную часть ХГ, ни в нормальную ММОРПГ. п.с. меня просто удивляет как долго товаришь gamer называл ХГ ММОРПГ и никто на это даже внимания не обращал? Неужели все с ним согласны?
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Новая Xbox 360 «Ultimate». Затмит ли она PS3?
VincentCollateral ответил в теме Bending Unit 22 в разделе Обсуждение статей
[b]hu-N-ter[/b], [q] Ничего такой политикой не добьются, ибо главный козырек ХД-ДВД именно в ее более дешевой цене. [/q] Главный козырек для ПРОИЗВОДИТЕЛЕЙ!!! Т.е. ХД-двд конгломерат таким образом надеялся настроить корпорации производителей техники на сторону нового формата. -
[b]PCgamer![/b], Не знаю даже во что ты мог играть ВОВ - ВоображаемаяОргскаяВселенная? И каким же образом ты это проверил? Там даже в экран выбора персонажа выйти нельзя без подключения к инету. А насчет того что ХеллГейт ето ММОРПГ... лол, может и диабла ММОРПГ? У Хеллгейта нету цельного мира, он базируется на так называемых shards/instances. Что-то типо Guild Wars
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[b]Крайне интересное интервью с создателем Panzer Dragon Saga. О своем видении современной японской игровой индустрии, о работе в MGS и о "следущем шаге"[/b] [quote][b]Yukio Futatsugi Speaks[/b] [i]The father of Panzer Dragoon and Phantom Dust returns to development. By James Mielke, 09/07/2007[/i] The name Yukio Futatsugi might not be as commonly known as the Itagakis or Suzukis or Sakaguchis of the gaming world, but his contributions are no less significant. As a core member of the former-Team Andromeda, he stood at the helm of the entire, original Panzer Dragoon series (Panzer Dragoon, Panzer Dragoon Zwei, Panzer Dragoon Saga), and after leaving Sega made his mark with the critically-acclaimed Phantom Dust. [b]1UP: How do you feel about the Japanese game market today? The sales don't seem to reward the effort and innovation that goes into these games. It must be discouraging as a game designer, when people only want to buy sequels or play around on their cell phones.[/b] Yukio Futatsugi: These days the kind of games that are selling well are things like Brain Training [Brain Age] and simple games -- not the action titles -- it's a little bit of a pity that those kinds of games are what's selling. I didn't join the game industry to develop those kinds of games. I'm here to make real games, but from a business standpoint, these are the titles that are making money, so I understand that. However, with games like Monster Hunter, which sold over a million in Japan, so there are still hardcore games like that, so it's not like there aren't any game users out there. There are still kids in elementary and high school who are into games, but it comes down to the concept that game developers make, and the kind of games that users are wanting have to match. With titles like Monster Hunter, everything matched, so because of that I still have faith in the market. The way I view the market is that these days is that game players are more into portable machines than consoles. But from research we've done, we found that people aren't using their portable machines on the go. The time they spend using these portable machines the most is when they're at home. Back in the days we played games in front of the TV, we would commit to the game for hours and we'd play, but these days kids have a lot of things they want to do, they want to go on the Internet, they want to watch TV, do a lot of stuff, so they can't commit that much time in front of the TV, play their game a little bit, do something else, then maybe play later again. So the style of gaming has changed. But developers that make games these days are from the generation that grew up sitting in front of their TV, putting in hours to a game. So the developers mind and the player's mind might not by synchronized. [b] 1UP: You've been at Microsoft Game Studios for a while now, from the beginning of Xbox through to the Xbox 360. That must have been a difficult experiment to witness, in terms of Japanese culture and their limited acceptance of that hardware. What sort of observations have you made about the Japanese gaming consumer based on your experience with the Xbox platform?[/b] YF: The only people who buy Xbox in Japan are people who like games. Hardcore gamers. If you ask them what their hobby is, they'll say "playing games." So, because of that, especially when I was working on the original version of Panzer, I was always thinking that this [game development] was a cool job, and much in the way it was working on the original Xbox, it was something of a luxury because we knew that our audience just wanted to play games. They didn't buy it because it played DVDs or for reasons other than gaming. This was awesome for me, because I could focus on people who liked real games. With Xbox 360 if you look at the lineup of titles that the 360 has right now, it's pretty solid, and if we had this kind of lineup 5 years ago, we might have had half the market. But these days the way users play games has changed, so the question is do people even want to play games on a console any more? So that might be one of the reasons that 360 or other consoles might not be doing as well as they had before. [b] 1UP: Like with the PS3. You might ask yourself did we really need another one so soon? The PS2 is still selling very well, and the installed base is in the tens of millions, which makes it less risky for publishers.[/b] YF: PlayStation 3, even though the price came down a bit, it's still not selling, and part of the reason why Wii is selling so well is because you can play it with everybody, it's like a party tool. You can play it with everyone in front of the TV. The people I work with who bought the Wii aren't playing it any more. [b] 1UP: Then the novelty wears off?[/b] YF: Yeah, we're still satisfied with it, the gaming experience and the Miis, we're pretty satisfied with it, but there's nothing to play any more so it just sits in the corner of your room. But whenever you talk with somebody else and they ask you if it was fun, it was fun, so a person who hears that goes out and buys the Wii, so the hardware keeps on selling and selling. But the software isn't selling that well, because people don't play it any more, so they don't buy new software any more. That's the current situation. [b] 1UP: Yeah, only hardcore people are buying Zelda. Everyone else gets it for Wii Sports or Wii Play and that's it. Eventually Nintendo is going to have to drum up some serious games before everyone else gets bored and goes off and concentrates on their 360s or PS3s, or something else.[/b] YF: I think that Nintendo understands that. When the DS first was released, it wasn't that bright, it wasn't that cool. But after a year or so it started picking up and turned into a pretty awesome machine. So Nintendo is probably aware of that and thinking of something. [b] 1UP: Did Microsoft stop supporting internal development altogether? Is that why there hasn't been a Phantom Dust sequel?[/b] YF: There's no more internal development in Japan. After Phantom, I haven't been developing titles, I've been managing outsourced development. Within Microsoft, we have four groups to watch over outsourced development. One group looks over game design, another looks over the programming, another watched the art, and then there's the group that keeps scheduling on track. I'm the head of the game design unit. Whenever an external developer approaches us about a game concept, I look it over and decide whether or not it's good enough for us to release in Japan. So I've been doing this for two years, but now I'm getting sick of it, so I think it's time to quit. Lost Odyssey, that title used to be Microsoft's title. It was Microsoft's idea, and was begun as an internal project. But after we started Microsoft decided that we weren't going to do internal development any more, so we gave the concept over to FeelPlus, and sent all of the people who were working on it internally over to FeelPlus. [b] 1UP: So FeelPlus is all former, internal MSG members?[/b] YF: Well, currently, only about a quarter of the people are former MSG members, since FeelPlus had to bring in a lot of people to work on the game, but it's sort of like that. [b] 1UP: And AQI [AQ Interactive] is just producing the title? I'm a little foggy on how AQI is involved exactly.[/b] YF: Ray Nakazato, formerly of Microsoft Game Studios, at AQI is producing and looking over Lost Odyssey with FeelPlus. AQI owns FeelPlus. [b] 1UP: So basically you would approve a concept and then hand it off to individual producers to manage?[/b] YF: So Microsoft is like a game development investment company. It's not necessarily actively involved with the development. For example, Microsoft U.S. may have invested in this title, and they'll ask us "Do you think this game is worth the investment, do you think we'll make our money back?" And then we give our reports, like "We think this is a good investment" and give our report on the game. Then the developers will create the game, so Microsoft isn't so involved in the development that much. But during the development of 99 Nights it was a little better. I was able to be involved with the development, so it was more fun. But with Blue Dragon and Lost Odyssey, no one could say anything to [Hironobu] Sakaguchi. Nobody could go up to Sakaguchi and say "This part sucks, you have to change this." So, we just had to watch what he was doing and report that back to the U.S., so my real feeling is that I'm just tired of this, it's time to move on. [b] 1UP: So you were just watching everybody else have fun. I understand.[/b] YF: With Blue Dragon, near the end we did jump in and help them check stuff. But the actual fun part, the development, we couldn't touch anything. In Microsoft Japan, there's nobody that understands games like they do at Microsoft U.S. So from my point of view, Microsoft let me create Phantom Dust, but then they were supposed to release it in the U.S. as well, then it got removed from the first-party release list, so we weren't able to make a huge profit from it. So my perspective was 'Microsoft let me create my game, so I'll stay here for a while to watch over the development of these other games,' not because I wanted to, but because I felt kind of obligated to because they let me make Phantom Dust. But now I think that I've done enough, so now I'm going to move on.[/quote]
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Для меня, как владельца XBOX360 NTSC/J, это первая реально пессиместическая новость. Правда есть надежда что игру выпустят в азии, например в Корее/Hong-Kong/Taiwan-е, но что-то сомневаюсь. Если игра вообще не выйдет на территории NTSC/J то уверен что игра НЕ будет region-free. И это реально растраивает. :cry:
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[b]Leon_666[/b], 3-4 лицензионные игры для ПС3, и вот он HDDVD drive для коробки. А МГС4 сейчас ни на ПС3 нет, ни на Боксе.
