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[b]ACE[/b], Вот [url=http://img19.imageshack.us/img19/1419/ff14concept.jpg]http://img19.imageshack.us/img19/1419/ff14concept.jpg[/url]
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Новый трейлер Final Fantasy XIII
Vina Sora ответил в теме Bending Unit 22 в разделе Обсуждение статей
[b]bad_man[/b], Давай подождём выхода финальной версии игры или хотя бы демки :) По такому ролику делать выводы не охота. -
Новый трейлер Final Fantasy XIII
Vina Sora ответил в теме Bending Unit 22 в разделе Обсуждение статей
[b]RD[/b], :agree: Славе Номуре и не только ему. А всей команде разработчиков, которые делают эту замечательную игру -
Новый трейлер Final Fantasy XIII
Vina Sora ответил в теме Bending Unit 22 в разделе Обсуждение статей
[quote]В геймплее графика будет заметно слабже[/quote] С таким уроганным геймплэем ты точно не будешь всматриваться в модельки персонажей. А все кат-сцены будут иметь хай-поли модели. -
Новый трейлер Final Fantasy XIII
Vina Sora ответил в теме Bending Unit 22 в разделе Обсуждение статей
Игра будет лучшей Jrpg на карент-гене до выхода версуса :gigi: Ролик очень понравился. Все динамично, красочно. Боевая система быстрая - очень хорошо :) . Значит битвы будут динамичны и не надо будет ждать долго след. хода, как в других jrpg. Но думаю разрабы не подкачают и сделают её разнообразной и более менее тактической. Жаль показали мало её ((( Придеться ждать демки. Графика нормальная. А в кат сценах - одна из лучших в жанре. Зачем спорить о ней, я не знаю и сравнивать с другими играми. Ну Cg ролики выполнены на 5+ :) В ролике только не хватает соплей :gigi: Но думаю в финальной версии их будет много))) -
[quote]Я вот волнуюсь за баланс.Ох перегнут палку чувствую(. [/quote] Думаешь? В финалках всегда был отличный баланс. То что боевая система стала более динамичной и кинематографичней не повлияет на баланс. ИМХО :) Ведь даже в б.с. FFXII был отличный баланс, хотя они создавали её с нуля.
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Final Fantasy XIII - новые изображения
Vina Sora ответил в теме Bending Unit 22 в разделе Обсуждение статей
[b]RD[/b], Нига спасает дитей :gigi: -
+ Перевод скана :) [spoil][img]http://img150.imageshack.us/img150/7448/translatewr4.jpg[/img][/spoil]
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Немного новых шотов с новым героем :) Правда качество плохое((( [url=http://p.pita.st/?zbuekuvw]http://p.pita.st/?zbuekuvw[/url]
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Final Fantasy XIII - новый скан и персонаж
Vina Sora ответил в теме Bending Unit 22 в разделе Обсуждение статей
Я тоже не ожидал от Номуры такого персонажа. Со скана ясно, что он будет плаксой :gigi: [quote]gentle hearted person easily moved to tears, possesses good judgment and a sense of social responsibility.[/quote] -
Final Fantasy XIII - новый скан и персонаж
Vina Sora ответил в теме Bending Unit 22 в разделе Обсуждение статей
Ппц... Значит в игре будут как минимум 2 негра. Т.к. это не тот персонаж, которого показали на Jump Fest'е -
[quote]круто: карманный цыпа Чокобо :gigi: [/quote] Тоже хочу карманного Чокобо :sad: :gigi: Имя у него странное "Sazh Katzroy"
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[b]Lite[/b], Меня он тоже удивляет :-D :-D И что у него делает на руке Чокобо?
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Показали нового персонажа из FFXIII :D [spoil][img]http://tifa.jp/cgi-bin/src/ff7ac1460.jpg[/img][/spoil]
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Самое подробное описание боевой системы, взятое из Famitsu HongKong. [url=http://finalfantasy-xiii.net/forums/showpost.php?p=140045&postcount=31]http://finalfantasy-xiii.net/forums/sho ... stcount=31[/url] Многое что здесь написано было в Famitsu weakly, но с некоторыми доработками и исправлениями. Например ATB bar - это линейка под именем Лайтинг. А линейка которая находится над Command List просто показывает сколько дёйствий может сделать Лайтинг за ход. Лайтинг также может атаковать сразу нескольких противников, если они стоят близко. Во время битвы Лайтинг может менять оружее ( c меча на пистолет) кнопкой треугольник, приэтом не затратив ATB cost. Само боевое меню состоит из "слоев" (показано на 30 стр. внизу) Нам лишь показали Combo list (Attack, Fire, Cure и т.д.) Но также будут Skills/Technique и другие меню (Items) О Snow известно, что он не использует оружее. В основном использует physical combat/wrestling skills Переход от карты к битве будет проходить плавно (бесшовно). Ну и кто хочет почитать оригинал :) [quote]Battle System Pg28 Shall skip the black words at the very top. Just an intro into the section. -Top Half (Box and Right Heading.) Black Right Heading : Waving a Solid Hit Returning the Monsters To Hell (ok this is cheesy, I know, can't think of anything else at 3am in the morning.) Left Heading: The Calm, Butchering Cold Sword. In a battle with a party of Geparuto (Direct romanji from the Japanese Katakana, the hound like monsters) and PSICOM soldiers, Lightning displays a smooth and elegant swordsmanship. When in battle, the camera agnle will change/switch/rotate according to the commandes input, to ensure the perfect simulation of a speedy battle. - Bottom half Left Heading: Created using the Holy Government military's techonolgy, the power of this huge, ominous weapon is pretty shocking. This huge weapon, made of metalloid, is called Manasuuiso (Again direct romanji from the Japanese Katakana, may have some mistakes.). From the beams of light at the bottom of the machine, it can be decuded that this weapon is also in charge of patrol and guard duty. From the current pictures being released, it can only be seen that it can use laser attacks of some sort. However, the spikes lined up on the top of the machine and the circular blades on the left, it is believed that the weapon would have a variety of attack options. Being able to confront such a terror weapon, with just a human body, it seems that Lightning's fighting strength is just as unimaginable. Still in the box, bottom part Left Heading: Counterattack?! Center Heading: Weapon Mode Change! (refering to Lightning's weapon) Details will be give later, but Lightning's weapon mode can be changed from sword mode to gun mode and vice versa, from the commands being input. Right Heading: Multiple parts? One attack, but having multiple damage values? It is not known whether the enemy is designed to have mulitple parts or that there are mulitple hits? - Bottom bar. "Sera" is a key name that appears numerous times in the trailers. As Lightning and co. journeys from Cocoon to Pulse, there seems to have a huge incident involving "Sera". And Lightning seems to be extremely angry and berated Snow for not protecting "Sera", punching him. What/Who is "Sera"? Pg29 Black Left Heading: Fluently drawing out the resplendent trails of an elegant sword dance, slashing every enemy who stands in the way! (I really hate how they describe this kinda things, it's nice in chinese, but simply not nice to translate. -.-) - Right Box Heading: Physical attacks and magic, smooth switches with situation. Lightning not only uses physical attacks, but she can also use magic to battle. In her situation, she uses her right hand for physical attacks and left hand for magic. As shown in the bottom left picture, she can also use Healing magic, such as Cure, to heal herself during a pinch. (In case you guys can't see, it's the bottom left picture.The last command on the left hand side. the one that's not really blue.) Use sword to attack all enemies? "Attack" option displayed physical attacks, causing mulitple damage values. Can it be that we can attack multiple enemies, if they come close enough? - Bottom Left Pic (The Cure Picture) Heading: Use backstep to evade and counterattack! -Bottom Bar The latest trailer not only shows Lightning's battles, but also battles of Snow and 2 of the members of the anti-Holy Government group, as a party of 3. When in battle, we can see that the other party members doing chain attacks on the enemy, as he is being thrown up by the controlled character. Besides that the trailer also revealed that we can freely choose which character to control. Pg30 (Killer Page) -Top Left Corner. (From left to right) Heading: Store all your commands first, then execute in one go! The biggest feature of the battle system in FFXIII is perhaps the "Store all commands, execute at one go!" system. When issuing commands, the character's actions will change according to the type of commands stored, or the sequence of the commands.For example, the actions associated with "Attack, Attack, Fira" will be different from those with "Attack, Fira, Attack". Furthermroe, if you add the command "Urraba" (ok I'm pretty sure I got this wrong, but the chinese can't be translated either.) to the list, the character will be able to do beautiful chain attacks in air. Finding out the most efficient combinations would definitely be endless fun. Furthermore, in the pictures released this time, the maximum number of commands being stored is 3, but there may still be chances for it to increase or decrease? Right Section Heading: Empty during Enemies' Turn (To Attack) In the middle of the "Command List" and "Instant Commands" bars, there will be a meter, separating these 2 types of commadns. This meter seems to display the current command being executed. Hence the meter will be empty during the enemies' turn to attack. (Ok, I stared at the picture for 3minutes, then I realised it's the white line ABOVE the commandline, with white words on the line itself. why in the WORLD did they call it a meter?!) - Bottom Left Heading: All commands use Cost = No MP?! There's a number displayed on the right of every command, showing the number of Cost required to store the commands. For example, when the maximum commands for the commands list bar is 3, players can store up to 3 of any commands which only requires 1 Cost (Attack/Fire). However for some commands, such as Firaga, which requires 3 Cost, can only be stored once in one turn. There seems to be no indication to anything similar to the MP system at this point of time. Maybe in FFXIII, using magic and attacks will not be dependent on things such as the MP, but rather on the new system of Costs?! Battle Menu Layering (The chinese says layers, but you can view it as levels.) If we observe the released screenshots of the battle systems, we'll realise that there is a menu for "Combat" and related commands and a menu for "Skills/Technique" and related commands. The battle menus are organised in layers, probably for the benefit of the players freely switch through the menus, while selecting the combat choices. However, why are the Fire magic and Healing magic put on the first layer and independent from the other related magic commands? The reason for such a layout is unknown. Is it because players can freely organise the menus and options or maybe it is because of different layouts due to different characters? -Bottom Right Heading: The Evolved ATB (Active Time Battle)! Sub-heading: Icons to indicate the controlled character! ATB (Active Time Battle) is a battle system whereby the gauge will be filled gradually, and players can issue out commands when complete. FFXIII will also inherit this representative system of the Final Fantasy Series. However, there will also be major but interesting differences. That is, the players can freely control the depletion of the ATB gauge. This is achieved through the system described earlier, whereby players can store pre-defined commands and execute them at one go. If players store up to the maximum number of commands allowed (3 currently), then the gauge will be depleted at once. However, if players execute only one command each time, then the gauge will deplete slower and the time between the current and next turn of action will be shortened. If this system is used effiecently, you hold the key to battle victories! -Bottom We know that Lightning uses Fira and Firaga, in the screenshots snow. In the trailer, Snow is also shown to be using Blizzard and Blizzaga in battle. Maybe Snow's name is representative of his ability? In addition, Snow does not use any weapons, he uses physical combat/wrestling skills. (aka melee) Pg31 - Top Right Heading: Chain and Bonus, and an unknown meter On the top right of the screenshot, we can see a meter, and the words "Chain" and "Bonus". "Chain" would probably mean multiple attacks chained together (chain attacks). On the other hand, the purposes of the "Bonus" and the unknown meter are yet to be detemined. In the earlier releases of the gameplay, the word "Overclock" is in place, instead of the meter and "Bonus". Deducing from this, maybe the "Bonus" and meter have something to do with the "Overclock" system? If the percentage for the "Bonus" goes over 100%, there may be the possibility of strengthening a certain skill? To know more about the system, please stay tuned for more reports in the future. Break Sometimes, in place of the "Chain" word, there will be a "Break" there. When we talk about Break, we would immediately refer to the Limit Break system in FFVII. However, the "Break" in FFXIII is placed in a somewhat hidden area, hence it may just simple mean "Chain Break"? - Underneath the top right section Heading: Viewing the enemies' name and HP?! In released screenshots, the enemies' names and HP are displayed all the time. In previous games in the series, we need "Libra", "Penetrate" to view the details of enemies. But it seems that there is no need for those in FFXIII anymore? Heading below this section: Whipping out her sword from her waist, hitting enemies in the way in a lightning slash! - Bottom Left Heading: Viewing Enemies Icons to Get into Battle. In FFXIII, players can see the enemies on the map itself and go into battle, by touching the enemies. Furthermore, it will be seamless transistion from touching the enemy to the start of the battle. Hence it will make the whole battle more smooth and full of speed and rhythmn. Players can also choose to proceed while avoiding enemies. - Bottom In the trailer, it also revealed Snow summoning Shiva. The Shiva sisters transform into a motorcycle as Shiva rides on it, while fighting a battle. This form of Shiva is totally different from the other forms in the whole Final Fantasy Series. What are some of the other summoning for the other summons?[/quote]