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HALO 4

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Новый трейлер, показанный на Halofest
[youtube]http://www.youtube.com/watch?v=vAKmu2yn3Fk[/youtube]

Дает некоторое представление что ожидать от стилистики и музыки Хало 4

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[b]ОИЦ[/b], стиль нравится. Концовка интригующая, неужели новый вид врагов? :shocked:

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нашел кое какой список из сотрудников 343

Design:
- Scott Warner (Planescape: Torment, Fallout 2, Baldur's Gate) – Lead Game Designer @scott_343
- Kynan Pearson (Metroid Prime series) – Lead Game Designer
- Frank O'Connor – Franchise Development Director (formerly of Bungie)
- Jesse Snyder - (former Call of Duty lead designer, creator of Nazi Zombies) - Lead Designer @thejessesnyder
- Jason Behr (Metroid Prime 1/2) - Sr. Mission Designer
- Chris Haluke (Design Lead on Killzone 3)
- Dan Callan (Halo 3, Halo: Reach) @danjamin
- Paul Parsons (Turok) @paul_par
- M.E. Chung (BioShock 2, Sam & Max, Lara Croft Tomb Raider: Anniversary) @lizmechung
- Kevin Franklin (BioShock 1) @kevin_franklin
- Paul Ehreth (Shadowrun)
- Kendall Deacon Davis (Red Dead Redemption)
- Jonathan Schwartz (TRON: Evolution) (UI Design)
- Chris King (Red Faction: Guerrilla, Saints Row 2)(Volition)
- Chad Armstrong - Shishka (Halo 2, Halo 3, Halo: Reach)
- Josh Holmes - (Halo: Reach, Turok) - Studio Creative Director
- Christopher French (TRON: Evolution, The Saboteur, The Bard's Tale, Midnight Club II) - Designer
- Brad Welch - (Pandemic) - Lead Designer
- Ray Almaden - (Killzone 2) (EA/LMNO & Guerrilla Games) - Lead Level Designer
- Tom French - (Pandemic) - Senior Mission Designer
- Scott Parrish - (Industrial Light + Magic) - Lead Creature Technical Director
- Fredrik Persson - Lead Gameplay Engineer (former Lead Programmer at Pandemic Studios)
- Nick Bell - Lead Mission Artist (former 3D Artist at id Software, Senior Environment Artist at Edge of Reality, and Senior Prop Artist at Midway Games)
- Armando Troisi - (Mass Effect, Mass Effect 2) (Bioware & Propaganda) - Narrative Director

Art and Animation:
- Ryan Payton (Metal Gear Solid 4) @ryanpayton
- Vic Deleon (Halo: Reach) @vicdeleon
- Paul Pepera (Doom 4)
- Donnie Taylor (Halo: Reach) (ex-Bungie contract)
- Wei Wiharjo Chen (StarCraft II: Wings of Liberty, The Saboteur)
- Jonathan Wood (EA Tiburon)
- Johnny van Zelm (Sony Online Entertainment)
- Mike Murrill (Uncharted 2: Among Thieves) (Naughty Dog)
- Daveed Kaplan
- Will Christiansen (Halo: Reach) (contract, ex-Bungie contract)
- Tim Diaz (God of War 3)
- Chris Buckley The_DrMouse (Graphic Designer)
- Neill Harrison (Rare)

Producers:
- Dan Ayoub @Danayoub (Halo: Reach) (Executive Producer)
- Gavin Carter (Fallout 3, TES: Oblivion) @gavinc343
- Veronica Peshterianu (The Sims 2)
- Corrinne Robinson (Halo: Reach)
- Alex Cutting (Halo 3: ODST, Halo: Reach)
- Che Chou (Forza 3) @chespace
- Kiki Wolfkill - (Turn10) Producer
- Allison Stroll - (MS Publishing) Producer
- David Yu - (Pseudo Interactive) - CTO
- Bonnie Ross - (MS Publishing) - Group General Manager
- Chris Lee - (MS Publishing) - Senior Producer
- Humberto Castaneda - (MS Publishing) - Producer/Waypoint
- Corrinne Robinson - (McFarlane Toys) - Associate Producer

Engineering:
- Joe Waters (Shadowrun)
- Matt Brown (Bioshock 2)
- Peter Kugler (Mass Effect 1, Halo 3: ODST, Halo: Reach) (Microsoft SDET)
- Zhi Min Chen (KAOS)
- Corrinne Yu (Borderlands) (Gearbox)

AudioVisual:
- Cinematic Director: Brien Goodrich (Forza)
- Composer: Neil Davidge (Massive Attack)
- Audio Director: Sotaro Tojima (Metal Gear Solid 2, Twin Snakes, 3, 4, Zone of the Enders: The 2nd Runner, Castlevania: Circle of the Moon)
- Christopher Schlerf @schlerf (Writer)


Nicolas Bouvier (Sparth) - worked on Prince of Persia stuff and Rage
Tom Scholes - Worked on Guild Wars/GW2
Gabriel Garza (Robogabo) - Guys is insanely good concept designer

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нашел кое какой список из сотрудников 343

Design:
- Scott Warner (Planescape: Torment, Fallout 2, Baldur's Gate) – Lead Game Designer @scott_343
- Kynan Pearson (Metroid Prime series) – Lead Game Designer
- Frank O'Connor – Franchise Development Director (formerly of Bungie)
- Jesse Snyder - (former Call of Duty lead designer, creator of Nazi Zombies) - Lead Designer @thejessesnyder
- Jason Behr (Metroid Prime 1/2) - Sr. Mission Designer
- Chris Haluke (Design Lead on Killzone 3)
- Dan Callan (Halo 3, Halo: Reach) @danjamin
- Paul Parsons (Turok) @paul_par
- M.E. Chung (BioShock 2, Sam & Max, Lara Croft Tomb Raider: Anniversary) @lizmechung
- Kevin Franklin (BioShock 1) @kevin_franklin
- Paul Ehreth (Shadowrun)
- Kendall Deacon Davis (Red Dead Redemption)
- Jonathan Schwartz (TRON: Evolution) (UI Design)
- Chris King (Red Faction: Guerrilla, Saints Row 2)(Volition)
- Chad Armstrong - Shishka (Halo 2, Halo 3, Halo: Reach)
- Josh Holmes - (Halo: Reach, Turok) - Studio Creative Director
- Christopher French (TRON: Evolution, The Saboteur, The Bard's Tale, Midnight Club II) - Designer
- Brad Welch - (Pandemic) - Lead Designer
- Ray Almaden - (Killzone 2) (EA/LMNO & Guerrilla Games) - Lead Level Designer
- Tom French - (Pandemic) - Senior Mission Designer
- Scott Parrish - (Industrial Light + Magic) - Lead Creature Technical Director
- Fredrik Persson - Lead Gameplay Engineer (former Lead Programmer at Pandemic Studios)
- Nick Bell - Lead Mission Artist (former 3D Artist at id Software, Senior Environment Artist at Edge of Reality, and Senior Prop Artist at Midway Games)
- Armando Troisi - (Mass Effect, Mass Effect 2) (Bioware & Propaganda) - Narrative Director

Art and Animation:
- Ryan Payton (Metal Gear Solid 4) @ryanpayton
- Vic Deleon (Halo: Reach) @vicdeleon
- Paul Pepera (Doom 4)
- Donnie Taylor (Halo: Reach) (ex-Bungie contract)
- Wei Wiharjo Chen (StarCraft II: Wings of Liberty, The Saboteur)
- Jonathan Wood (EA Tiburon)
- Johnny van Zelm (Sony Online Entertainment)
- Mike Murrill (Uncharted 2: Among Thieves) (Naughty Dog)
- Daveed Kaplan
- Will Christiansen (Halo: Reach) (contract, ex-Bungie contract)
- Tim Diaz (God of War 3)
- Chris Buckley The_DrMouse (Graphic Designer)
- Neill Harrison (Rare)

Producers:
- Dan Ayoub @Danayoub (Halo: Reach) (Executive Producer)
- Gavin Carter (Fallout 3, TES: Oblivion) @gavinc343
- Veronica Peshterianu (The Sims 2)
- Corrinne Robinson (Halo: Reach)
- Alex Cutting (Halo 3: ODST, Halo: Reach)
- Che Chou (Forza 3) @chespace
- Kiki Wolfkill - (Turn10) Producer
- Allison Stroll - (MS Publishing) Producer
- David Yu - (Pseudo Interactive) - CTO
- Bonnie Ross - (MS Publishing) - Group General Manager
- Chris Lee - (MS Publishing) - Senior Producer
- Humberto Castaneda - (MS Publishing) - Producer/Waypoint
- Corrinne Robinson - (McFarlane Toys) - Associate Producer

Engineering:
- Joe Waters (Shadowrun)
- Matt Brown (Bioshock 2)
- Peter Kugler (Mass Effect 1, Halo 3: ODST, Halo: Reach) (Microsoft SDET)
- Zhi Min Chen (KAOS)
- Corrinne Yu (Borderlands) (Gearbox)

AudioVisual:
- Cinematic Director: Brien Goodrich (Forza)
- Composer: Neil Davidge (Massive Attack)
- Audio Director: Sotaro Tojima (Metal Gear Solid 2, Twin Snakes, 3, 4, Zone of the Enders: The 2nd Runner, Castlevania: Circle of the Moon)
- Christopher Schlerf @schlerf (Writer)


Nicolas Bouvier (Sparth) - worked on Prince of Persia stuff and Rage
Tom Scholes - Worked on Guild Wars/GW2
Gabriel Garza (Robogabo) - Guys is insanely good concept designer

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команда адовая.

кстати, вот что можно увидеть в финале ролика. видимо новый враг -
[img]http://i.imgur.com/ma1qQ.jpg[/img]

+ на счет движка -
[quote]IGN: Can you talk about what game engine Halo 4 will use?

Spencer: 343 obviously has partnered closely with Bungie for a while. We had been working with them on Halo: Reach and map packs. We started with the code base from Halo, so it's not something we had to re-roll from the beginning. [Chief Technology Officer] David Wu and the team behind the core engine tech inside of 343 have done a lot of work. Halo has always been a unique game with huge outdoor environments but also playing indoor environments at the same time. The technology base isn't 100 percent new, but a ton of work has gone into it by 343.[/quote]
[url=http://uk.xbox360.ign.com/articles/117/1175819p1.html]http://uk.xbox360.ign.com/articles/117/1175819p1.html[/url]

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команда адовая.

кстати, вот что можно увидеть в финале ролика. видимо новый враг -
[img]http://i.imgur.com/ma1qQ.jpg[/img]

+ на счет движка -
[quote]IGN: Can you talk about what game engine Halo 4 will use?

Spencer: 343 obviously has partnered closely with Bungie for a while. We had been working with them on Halo: Reach and map packs. We started with the code base from Halo, so it's not something we had to re-roll from the beginning. [Chief Technology Officer] David Wu and the team behind the core engine tech inside of 343 have done a lot of work. Halo has always been a unique game with huge outdoor environments but also playing indoor environments at the same time. The technology base isn't 100 percent new, but a ton of work has gone into it by 343.[/quote]
[url=http://uk.xbox360.ign.com/articles/117/1175819p1.html]http://uk.xbox360.ign.com/articles/117/1175819p1.html[/url]

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команда адовая.

кстати, вот что можно увидеть в финале ролика. видимо новый враг -
[img]http://i.imgur.com/ma1qQ.jpg[/img]

+ на счет движка -
[quote]IGN: Can you talk about what game engine Halo 4 will use?

Spencer: 343 obviously has partnered closely with Bungie for a while. We had been working with them on Halo: Reach and map packs. We started with the code base from Halo, so it's not something we had to re-roll from the beginning. [Chief Technology Officer] David Wu and the team behind the core engine tech inside of 343 have done a lot of work. Halo has always been a unique game with huge outdoor environments but also playing indoor environments at the same time. The technology base isn't 100 percent new, but a ton of work has gone into it by 343.[/quote]
[url=http://uk.xbox360.ign.com/articles/117/1175819p1.html]http://uk.xbox360.ign.com/articles/117/1175819p1.html[/url]

Поделиться сообщением


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команда адовая.

кстати, вот что можно увидеть в финале ролика. видимо новый враг -
[img]http://i.imgur.com/ma1qQ.jpg[/img]

+ на счет движка -
[quote]IGN: Can you talk about what game engine Halo 4 will use?

Spencer: 343 obviously has partnered closely with Bungie for a while. We had been working with them on Halo: Reach and map packs. We started with the code base from Halo, so it's not something we had to re-roll from the beginning. [Chief Technology Officer] David Wu and the team behind the core engine tech inside of 343 have done a lot of work. Halo has always been a unique game with huge outdoor environments but also playing indoor environments at the same time. The technology base isn't 100 percent new, but a ton of work has gone into it by 343.[/quote]
[url=http://uk.xbox360.ign.com/articles/117/1175819p1.html]http://uk.xbox360.ign.com/articles/117/1175819p1.html[/url]

Поделиться сообщением


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команда адовая.

кстати, вот что можно увидеть в финале ролика. видимо новый враг -
[img]http://i.imgur.com/ma1qQ.jpg[/img]

+ на счет движка -
[quote]IGN: Can you talk about what game engine Halo 4 will use?

Spencer: 343 obviously has partnered closely with Bungie for a while. We had been working with them on Halo: Reach and map packs. We started with the code base from Halo, so it's not something we had to re-roll from the beginning. [Chief Technology Officer] David Wu and the team behind the core engine tech inside of 343 have done a lot of work. Halo has always been a unique game with huge outdoor environments but also playing indoor environments at the same time. The technology base isn't 100 percent new, but a ton of work has gone into it by 343.[/quote]
[url=http://uk.xbox360.ign.com/articles/117/1175819p1.html]http://uk.xbox360.ign.com/articles/117/1175819p1.html[/url]

Поделиться сообщением


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команда адовая.

кстати, вот что можно увидеть в финале ролика. видимо новый враг -
[img]http://i.imgur.com/ma1qQ.jpg[/img]

+ на счет движка -
[quote]IGN: Can you talk about what game engine Halo 4 will use?

Spencer: 343 obviously has partnered closely with Bungie for a while. We had been working with them on Halo: Reach and map packs. We started with the code base from Halo, so it's not something we had to re-roll from the beginning. [Chief Technology Officer] David Wu and the team behind the core engine tech inside of 343 have done a lot of work. Halo has always been a unique game with huge outdoor environments but also playing indoor environments at the same time. The technology base isn't 100 percent new, but a ton of work has gone into it by 343.[/quote]
[url=http://uk.xbox360.ign.com/articles/117/1175819p1.html]http://uk.xbox360.ign.com/articles/117/1175819p1.html[/url]

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