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HALO: Combat Evolved Anniversary

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[quote name="Semicuda"][b]Clerk[/b], а где тень от вартхога? :lol:[/quote]
В тени скалы тень от машины?? Хотя впринципе можно конечно при помощи SSAO сделать подобие рассеяных тени от неба. Но сложновато получить натуральный результат. Вобще нитуда смотрите)) Меня лично смущает качество вот той колоны сзади.

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[quote name="/anty/"]В тени скалы тень от машины??[/quote]
статичная тень, которая даже до вархога не дотягивает. ещё раз: почему тени под ворхогом быть не должно?

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[offtopic] [quote name="Sangheli"] [quote name="Semicuda"][b]Clerk[/b], а где тень от вартхога? :lol:[/quote]
физика школьного курса говорит, что в тени от чего либо, еще одной тени быть не может :lol:[/quote]
Сириус? А может вам пройти повторный курс обучения в школе?: [url=http://ido.tsu.ru/schools/physmat/data/res/models/text/optic2.htm]http://ido.tsu.ru/schools/physmat/data/ ... optic2.htm[/url]
Вот еще ссылочки по теме, изучайте: [url=http://ru.wikipedia.org/wiki/Ambient_occlusion]http://ru.wikipedia.org/wiki/Ambient_occlusion[/url]
[url=http://ru.wikipedia.org/wiki/Screen_Space_Ambient_Occlusion]http://ru.wikipedia.org/wiki/Screen_Spa ... _Occlusion[/url]
[url=http://ru.wikipedia.org/wiki/%D0%A1%D0%B0%D0%BC%D0%BE%D0%B7%D0%B0%D1%82%D0%B5%D0%BD%D0%B5%D0%BD%D0%B8%D0%B5]http://ru.wikipedia.org/wiki/%D0%A1%D0% ... 0%B8%D0%B5[/url][/offtopic]

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[b]EVIL DEVIL[/b], [b]fist_exe[/b], [b]Semicuda[/b], [b]Clerk[/b], вы темы не перепутали? [color=#BF0000]устное замечание каждому.

p.s. комментировать этот пост не надо.[/color]

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[quote name="Clerk"] [quote name="/anty/"]В тени скалы тень от машины??[/quote]
статичная тень, которая даже до вархога не дотягивает. ещё раз: почему тени под ворхогом быть не должно?[/quote]

От солнца? Потому что ворхог в тени, другое дело что должна ( в жизни) быть рассеяная тень, другое дело что в нормальном виде их в играх нет. Есть всякие фейки для сравнительно предсказуемых поверхностей как в гоночных играх, но врядли подобным образом можно сделать в шутере. Кстати на видео видно что тени от солнца динамические.

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[b]Semicuda[/b], о гуру 3д графики, флеш пример не противоречит моим словам,а описание технологий рендреринга отношения к делу не имеют

совсем уж упертые личности могут зайти в помещение без освещения и искать до посинения свехчеткие тени под ногами

[size=85][color=green]Добавлено спустя 9 минут 34 секунды:[/color][/size]

[offtopic]единственным источником света в той сцене является солнце, которая является точечным источником света в этой ситуации[/offtopic]

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[img]http://hiryu.deadendthrills.com/wp-content/uploads/2011/06/haloce-2011-06-28-20-19-34-43.jpg[/img]
хало на пк на максимуме.
Очевидно, ремастеринг выглядит ярче.

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Ещё и деревьев напихали, жалко что некоторые силуэты смазались за листвой. Пропала некоторая выразительность.

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потом как поиграете будете говорить ппц как все круто стало. вспоминаю тему зельды окарины 3дэ где тоже в начале говорили мол графика стала слишком яркой и тд а потом чуть не фапали)))
но в анниверсари же кроме ремейка будет еше и переключение на хэйло 1 вайдскрин в хд поэтому все вообще окей 8)

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[url=http://www.gamersyde.com/news_gc_halo_anniversary_gameplay-11729_en.html]http://www.gamersyde.com/news_gc_halo_a ... 29_en.html[/url]
:loool:

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Выглядит супер
[img]http://download.halowaypoint.com/content/waypoint/assets/images/1cde0bacc74a40e4a713faed6d4f7d52/2817776-gallery.png[/img]

[color=#339933][size=2]Добавлено спустя 2 минут 12 секунд:[/size][/color]
там еще и много
запостите в новость плиз)))
[url="http://halo.xbox.com/en-us/intel/featured/gallery/high-noon-revealed/254a00fd-6e5b-4f75-af03-78cac437b367"]http://halo.xbox.com/en-us/intel/featured/gallery/high-noon-revealed/254a00fd-6e5b-4f75-af03-78cac437b367[/url]

[color=#339933][size=2]Добавлено спустя 3 минут 37 секунд:[/size][/color]
[b]“Halo: Combat Evolved Anniversary” Reimagines Classic Map Hang ‘Em High and Introduces New Kinect Integration[/b]
[i]New Halo Waypoint design, “ATLAS” companion experience, and Custom Challenges set to launch alongside “Halo: Anniversary” this holiday[/i]

With less than a month until the highly anticipated release of “Halo: Combat Evolved Anniversary” on Nov. 15, Microsoft’s “Halo” studio, 343 Industries unleashed a volley of exciting news at New York Comic-Con this weekend, including the return of the fan-favorite multiplayer map Hang ‘Em High in “Halo: Combat Evolved Anniversary,” details about the game’s innovative Kinect integration, and the next evolution of Halo Waypoint, the ultimate online destination for “Halo” fans.

[b]Hang ‘Em High Makes Its Triumphant Return in “Halo: Anniversary”[/b]

Announced at New York Comic-Con, High Noon, the stunning remake of the classic “Halo: Combat Evolved” map Hang ‘Em High, is set to make its glorious return in “Halo: Anniversary.” High Noon (also known as Hang ‘Em High in classic mode) combines a decade of poignant nostalgia with the adrenaline-pumping thrill of classic “Halo” multiplayer combat, to round out the cavalcade of seven fan-favorite multiplayer maps launching with “Halo: Anniversary.”

[b]HIGH NOON[/b] – High Noon returns players to the familiar canyons and catwalks of Hang ‘Em High, the “Halo: Combat Evolved” classic multiplayer map, now reimagined for “Halo: Anniversary” with unprecedented detail. The vast generator complexes, which power this enormous slipspace portal, allow it to connect with an unknown number of locations across the galaxy. High Noon is a densely-packed arena of platforms, corridors and cover, best suited for team-based combat in both Slayer and Objective gametypes (4 - 12 players).

[b]Uncover Rich Details about the “Halo” Universe through the Power of Kinect[/b]

Alongside the reveal of High Noon, 343 Industries also unveiled details about Kinect functionality in “Halo: Anniversary,” including voice commands and a new feature that lets players gather canonical information about its universe as they explore “Halo” and relive the iconic adventure:
[indent]· [b]Analyze Mode[/b] – Analyze Mode is a Kinect-exclusive feature that allows players to “scan” items of interest within the “Halo: Anniversary” campaign to populate the Library, an interactive encyclopedia of “Halo” lore. Once in Analyze mode, new articles of interest can be added to the Library by focusing the reticule on them and saying “Scan.”

· [b]The Library[/b] – The Library is an expansive index that provides detailed information on items of interest players have scanned through “Analyze Mode,” such as vehicles, characters, enemies and weapons. Through the use of gesture controls, players can explore the entire Library at any time and then return to the campaign to continue unlocking more secrets within the “Halo” universe.

· [b]Voice Commands[/b] – Harness the technology of Kinect for Xbox 360 to reload your weapon, throw grenades, switch seamlessly between Classic and Remastered graphics and more, using only your voice.[/indent]

[b]ATLAS Companion Experience and Custom Challenges Usher in the Next Evolution of Halo Waypoint[/b]

Halo Waypoint has been the ultimate destination for “Halo” fans on Xbox LIVE since 2009, and this weekend, 343 Industries offered a sneak peak at what’s in store for the groundbreaking online service this holiday:
[indent]· [b]New Halo Waypoint Interface[/b] – A revamped design and user interface lets players navigate Halo Waypoint and access the content they want more easily than ever before, whether they’re online, on their Xbox 360 or on their Windows Phone.

· [b]Halo Waypoint ATLAS[/b] – Available on Windows Phones this holiday, Halo Waypoint ATLAS (Advanced TacticaL Assault System) is a new mobile experience that offers players a detailed, top-down view of any “Halo: Anniversary” or “Halo: Reach” map in real-time, letting them monitor teammates’ movements and positions as they play. This innovative app encourages strategic gameplay and offers a fun companion experience to any multiplayer match.

· [b]Custom Challenges[/b] – Building upon the “Halo” series’ genre-defining user-creation toolset, 343 Industries is empowering the community even further by introducing Custom Challenges in “Halo: Anniversary” and “Halo: Reach.” For the first time, players will be able to issue custom Challenges and create friendly competitions with Xbox friends, unlocking infinite creative possibilities to invent and test their “Halo” skills against one another.

For example, players can create a Challenge to get a specific number of headshots (say 50) in Multiplayer, within 24 hours. They can then try the challenge themselves, or invite their friends to give it a shot to see who can get the most headshots. Challenges can be created for Campaign, Matchmaking Firefight, Multiplayer and even Custom modes.

Players will also be able to earn “Halo: Reach” Credits by completing Custom Challenges, infusing new creative potential into the game’s deep player progression system, and leveraging all the great new multiplayer maps from “Halo: Anniversary”![/indent]

For a sneak peek at Halo Waypoint ATLAS and Kinect functionality in “Halo: Anniversary,” new footage of the iconic level, “The Pillar of Autumn,” and screenshots of High Noon, be sure to check out the new behind-the-scenes videos and screenshot galleries from 343 Industries available today on Halo Waypoint and HaloWaypoint.com.

For more information about “Halo: Anniversary” and the “Halo” franchise, please visit HaloWaypoint.com and follow the 343 team on Facebook at [url="http://www.facebook.com/HaloWaypoint"]http://www.facebook.com/HaloWaypoint[/url].

With a bounty of new features including cooperative play over Xbox LIVE, a bundle of some of the most beloved multiplayer maps in “Halo” history reimagined, new challenges and new story to uncover, “Halo: Combat Evolved Anniversary” is a must-have experience, coming exclusively to Xbox 360 on Nov. 15, 2011.

[color=#339933][size=2]Добавлено спустя 8 часов 54 минут 16 секунд:[/size][/color]
нащелкано из ролика:

[img]http://www.abload.de/img/29v5ln.jpg[/img]
[img]http://www.abload.de/img/15rvhp.jpg[/img]
[img]http://www.abload.de/img/32x49n.jpg[/img]
[img]http://www.abload.de/img/26p0id.jpg[/img]

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[b][member=ACE][/b],круто. Если бы не было переизданием, за неё бы в споре готи голосовал. А так врядли ей дадут((((

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Для более детального сравнения ))))))

[img]http://oi54.tinypic.com/2hn9qav.jpg[/img]

[img]http://oi53.tinypic.com/2wmnig3.jpg[/img]

[img]http://oi56.tinypic.com/2l9ta9u.jpg[/img]

[img]http://oi55.tinypic.com/xfylo8.jpg[/img]

[img]http://oi55.tinypic.com/9kcakm.jpg[/img]

[img]http://oi54.tinypic.com/r10w95.jpg[/img]

ну и просто так )
[img]http://oi55.tinypic.com/6s5gtk.jpg[/img]

у джонсона наконец-то харя ок )))
[img]http://oi51.tinypic.com/xlxra0.jpg[/img]

[img]http://oi55.tinypic.com/otntpj.jpg[/img]\

[img]http://oi56.tinypic.com/2n6vyvr.jpg[/img]

[img]http://oi53.tinypic.com/2s8mx48.jpg[/img]

[img]http://oi56.tinypic.com/rj1i.jpg[/img]


[img]http://oi55.tinypic.com/33lh5b6.jpg[/img]

[img]http://oi54.tinypic.com/2rwns0n.jpg[/img]

[img]http://oi56.tinypic.com/qnw6dv.jpg[/img]


[img]http://oi52.tinypic.com/2gtz3ie.jpg[/img]

[img]http://oi54.tinypic.com/2vv2irc.jpg[/img]

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Здесь Джонсон лучше выглядит чем в третьей части)! Good job! Да и капитана Keyes-a нормальное лицо!

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параграф, выложи те скрины выше в новость плиз

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