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-Mag

Xbox 360 vs PS3

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[quote name="CrazzyMan"][b]opposer[/b],
VF5?
NGS?
и скоро NG2, MGS4, и даже GT5P можно сюда добавить.[/quote]
VF5 - мульти
NGS - порт
NG2 - wtf?
GT5P - чего мелочиться, запиши туда все демки из PSN и парочку хитов с PSone и PS2. Мелким шрифтом можешь еще PSP игры дописать

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[b]CrazzyMan[/b], ВФ5 на ПС3 без онлайна, сигма... блэк от первого бокса лишь немного графикой уступает, хотя вам не в первой играть спусть три года. на НГ2 даж не расчитывай.

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[quote name="opposer"]CrazzyMan, это так. Нет ни одной [b]некстген-игры,[/b] по качеству приближающейся к Метройду/Бумажке/Галакси/Зельде/Бравлу. [/quote]
приятно видеть, как биллибои [b]за некстген считают только ps3.[/b] :)
враг повержен, ура! :lol:

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[b]CrazzyMan[/b], я и про 360 говорил вообще то. Ни одной суперкачественной игры на 360 нет.

ну а по ПС3 проектам

VF5 - порт с трахтомата, ультра хардкор, тираж пятьсот копий, погоды не сделал ни на 360, ни на Пс3
NGS - не смешно. Она в заусенцах от рождения (2004)
NG2 - угу...
Про гонки - да, Вии бесспорно пролетает, противопоставить хитам ПС3 и Бокса ей нечего.

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[b]opposer[/b],
как не странно я тоже.., поэтому и добавил NG2 в список. :)
а тираж, тираж показыват только то, что либо игра треш либо не нацеленна на мейнстрим, а VF5 трешом назвать не повернётся язык. =)
Кстати, Uncharted вроде во всём отлично сделан, качественно и придраться не к чему. :)

[quote]Ни одной суперкачественной игры на 360 нет.[/quote]
об этом я уже давно говорил, причём тагда ещё была надежда на LO. :roll:

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смешно. биллибои порт от ремейка не могут отличить :lol:

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[b]SuperFedya[/b], биллибойские предания и свидетельства очевидцев о ПС3 ходят от одного человека Икс к другому и со временем искажаются, поэтому не стоит удивляться всяким "блэк от первого бокса лишь немного графикой уступает" :clever:

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[off]ГТА4, МГС4, НГ2, ГеОВ2, Хэви Рейн, ЛБП, Резистанс2, Моторсторм2, Алан Вэйк, ин фэймс
Вот моя програма максимум на этот год больше ничего не надо, было бы можно ещё, что нибудь бы вычеркнул но к сожелению все проекты интересуют( Вобще не вижу смысла в этой темы всеравно к общему решению спорящие никогда не придут, да и обе консоли для тех кто не хочет пропускать великие тайтлы теперь, что называется маст хев всё ИМХО)
[/off]

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[quote name="SuperFedya"]смешно. биллибои порт от ремейка не могут отличить :lol:[/quote]
Могут, просто у них язык не поворачивается игру со слегка вылизанной графикой и парочкой новых уровней назвать "римейк".
Сонибои, я полагаю, если выйдет слегка отреставрированный фильм, скажем "7 самураев" с парочкой новых эпизодов начнут с важным видом рассуждать - "Не, не буду его смотреть, это галимый римейк. Лучше я оригинальный фильм посмотрю еще разок".

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[b]CrazzyMan[/b], на ПС3 ни одной суперкачественной игры тоже нет. В начале июня, может, будет...

"Качество"- это не прочность презерватива. Качество - это когда у игры есть и инновации, и вылизанность.

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[quote name="CrazzyMan"]
Кстати, Uncharted вроде во всём отлично сделан, качественно и придраться не к чему. :)
[/quote]

Как придраться не к чему?!? См. [url=http://forums.gamemag.ru/uncharted-drakes-fortune-vt815181-120.html]http://forums.gamemag.ru/uncharted-drak ... 1-120.html[/url] -- последнее мое сообщение там.

В дополнение к тому, что сказано там про техническую отсталость игры в отдельных моментах, можно еще и про геймплей немного добавить -- из-за того, что локации очень маленькие, чтобы игра не пробегалась за два часа, враги тупо везде наступают волнами респауна. Это не сильно бесит, но напрягает -- поскольку каждый раз ожидаемо, никакого фана в этом нет.

Но это не умаляет достоинств Uncharted как лучшей игры на PS3, конечно. Просто доказывает, что придраться реально можно ко всему.

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[quote name="Richy"]
Но это не умаляет достоинств Uncharted как лучшей игры на PS3, конечно. Просто доказывает, что придраться реально можно ко всему.[/quote]
А по моему, лишний раз убеждаешся, что на бесптичьи и жопа соловей...

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[b]Richy[/b], приведи тпс кучей разбиваемых объектов и суперской водой (про ртуть из геов лучше даже не заикаться), а так-же напомни тпс где респауна нету)

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[b]dburt[/b], будь уверен, на любой жругой платформе Анчартед был бы одной из лучших игр

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[quote name="n1nj4 p0w3r"]приведи тпс кучей разбиваемых объектов и суперской водой (про ртуть из геов лучше даже не заикаться), а так-же напомни тпс где респауна нету)[/quote]

PGR 4

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[b]opposer[/b],
[quote]Качество - это когда у игры есть и инновации, и вылизанность.[/quote]
Metroid - Uncharted.
Нет? :roll:

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[quote name="Osam"]интересно если супер хиты поменять местами на приставках то что тогда кто будет говорить? тогда и узнали бы в приставки играют или в игры.[/quote]


В таком случае, я бы взял пс3 не задумываясь.

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[b]n1nj4 p0w3r[/b], ты сам назвал Gear of War, очень хорошая система разрушения. Я к этой игре так же придраться могу (никакая история, очень слабо проработанные персонажи и т.п.). Вода в Uncharted мне нравиться, кстати. А вот брызги воды (да и почти любые particle-эффекты там) какие-то доисторические.

Я же не говорю, еще раз, что Uncharted плохая. Она мне очень нравиться, кстати. Просто рассказываю, что она не идеальная и придраться к ней очень легко -- никто же не оспаривает ни один из пунктов выше, не доказывает, что там потрясающе много разрушаемых объектов, что брызги воды безумно красивые, а взрывы лучше всех. Поинт в этом, вот.

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[b]Richy[/b], идеальных игр не бывает как правило повод для придирки найти крайне просто)
а твои придирки в жанре тпс фактически подходят под любую игру на каррентгене)

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[off][b]Richy[/b], меня эти брызги, "волны" когда идешь и водопад так убили, что я на прелесть воды забыл посмотреть...[/off]

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[b]n1nj4 p0w3r[/b], так пускай их исправляют, это :-)
Классные взрывы, брызги и разрушаемость есть много где. Это действительно сильно улучшает игру -- ну нельзя в Gears of War тупо постоянно прятаться за колонной, разнесут ее к чертям. А в Uncharted можно -- ибо укрытий, которые можно разрушить, очень мало. Про брызги и взрывы -- ну тут еще проще, пожертвовали их качеством в пользу чего-то другого (теней там и т.п.).
Короче, есть куда стремиться. Надеюсь, Uncharted-2 будет идеальной игрой в этом плане. Ведь в первой есть много того, чего другим играм тоже бы неплохо бы себе заполучить -- офигенная анимация, очень красивые и относительно разнообразные уровни, ненавязчивая и вместе с тем увлекательная акробатика, классный сюжет. Всего этого, например, той же Gears of War не хватает очень сильно -- сюжет в ней, как я написал выше, имхо, убог и уныл.

[color=green][size=75]Добавлено спустя 3 минуты 7 секунд:[/size][/color]

[off] [quote name="KillEmotions"][b]Richy[/b], меня эти брызги, "волны" когда идешь и водопад так убили, что я на прелесть воды забыл посмотреть...[/quote]

Там, кстати, с водой (кроме красивых пейзажей с видом на море) есть одна действительно классная фишка -- это то, как мокнет одежда после "купания". Очень и очень прилично это сделано, прямо порадовало.

Вода же там так -- не лучшая и не худшая. Вполне себе нормальная, но не более. Проблемы, похоже, именно с эффектами частиц -- ведь именно таким образом такие вещи как брызги воды и дым от взрывов и реализуются.

[/off]

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[b]dburt[/b], [b]ChiefMaster[/b],


не смешите Сигма это ремейк.На почитайте отличия между боксом и ПС3 ,токо тыкаться можите и орать,я уверен вы даже оригинал не проходили.

here a few minor additions and deletions towards the gameplay aspects.
I'll list a few here that you may or may not have noticed.



--THE DARK DRAGON BLADE CG INTRO
XBOX VERSION: In all the Xbox versions, there is an opening CG scene
which explains the history of the Dark Dragon Blade and also of the
Dragon Sword and its current wielder: Ryu Hayabusa.

PS3 VERSION: The CG intro was deleted! As soon as you begin a New Game,
you will go straight into Chapter 1.


--THE KARMA COUNTER
XBOX VERSION: In the original Xbox version, every time you encountered
set of respawning enemies, the encounter would be timed. Ryu could then
come back and fight off the respawning enemies and the encounter would
be timed again. Each time Ryu comes back for the encounter, the points
gained would decrease by half each time. So if the first encounter was
worth 5000 points, the second encounter would be worth 2500 and then
1250 points, 625 points, etc. After 6 or 7 encounters, the points
deplete and the encounters are no longer timed.

PS3 VERSION: After the release of the Hurricane Packs and Ninja Gaiden
BLACK, all encounters are only timed once. If Ryu skips an enemy
encounter, the Karma points are forfeited. This also applies to Sigma.



--THE COMBO COUNTER
XBOX VERSION: There were two types of Combo counters: one which showed
the number of combos made onscreen and the other was the Karma Combo
screen (with the Time Limit). If the Karma screen wasn't onscreen, the
game would still show the number of combos Ryu was making. This was
helpful especially when fighting against Ghost Fish and various other
enemies. Also, if Ryu made a 50-hit or 100-hit combo, large letters
would flash on the screen for a second showing "50 HITS" or "100 HITS".

PS3 VERSION: The Combo counter has been omitted and it only shows up
once on the Karma screen. Once you've finished an encounter, then
that's it! If Ryu returns to pursue an enemy encounter (especially when
farming), it's difficult to know how many combos Ryu has made since
there is no Combo Counter.



--SUCCESSIVE PLAY
XBOX VERSION: In the original Ninja Gaiden, there was an option AFTER
finishing a certain difficulty to start a SUCESSIVE PLAY game with all
50 Golden Scarabs intact in Chapter 1. When Ryu reaches Muramasa's
Statue in Chapter 2, Muramasa will hand over some (not all) of the
prizes for finding them.

PS3 VERSION: When the Hurricane Packs and Ninja Gaiden BLACK were
released, Team Ninja completely removed the SUCCESSIVE PLAY option for
favor of an online Leaderboard. For the PS3 version of Sigma, this
option does not exist. Basically, once Ryu finishes Chapter 19 of a
specific difficulty, THAT'S IT! NO MORE!



--THE DARK DRAGON BLADE
XBOX VERSION: In the original Ninja Gaiden, the DDB could be obtained
on a SUCCESSIVE PLAY file. All Ryu had to do was make it to Chapter 13
and enter the storage room via the upper window in Hayabusa Village and
VOILA! The Dark Dragon Blade would be sitting there!

PS3 VERSION: In the Hurricane Packs and Ninja Gaiden BLACK, the
SUCCESSIVE PLAY option was removed and therefore, the only way to get
the DDB was by passing 50 Golden Scarabs to Muramasa on harder modes.
This option also applies to the PS3 version.



--THE INTERCEPT TECHNIQUE
XBOX VERSION: This Technique Scroll was first introduced in the
Hurricane Packs. The scroll enabled Ryu to perform a parry move where
he could block a (once) unblockable attack by pressing the Block Button
at the right moment. This scroll was very helpful when fighting against
the bigger enemies like the Ogres, Knightmares, and especially that
goddamned Ishtaros.

PS3 VERSION: At the last minute, Team Ninja deleted the Intercept
Technique in Ninja Gaiden BLACK. For Ninja Gaiden Sigma, it was never
intended to ever be added. This is absolutely, positively, utterly
complete BULLSHIT!!!



--THE NUNCHUKUS
XBOX VERSION: The Nunchukus were available for every difficulty in all
versions of NG. In the Hurricane Packs (and Hard Mode for BLACK), the
Nunchukus were already in Ryu's inventory in Chapter 1.

PS3 VERSION: The Nunchukus are only available for use on Ninja Dog &
Normal Modes. From Hard Mode and on, the Nunchukus are no longer
available for use. Not that it makes a difference, but it's true.



--THE NINJA GAIDEN TRILOGY & ARCADE NINJA GAIDEN
XBOX VERSION: In the original Ninja Gaiden version, Ryu was able to
unlock all three NES versions of the Ninja Gaiden NES Trilogy (after
some exploration). In Ninja Gaiden BLACK, the NES Trilogy was omitted
and the Arcade beat-em-up version was added in its place.

PS3 VERSION: The NES Trilogy and the Arcade versions do not exist in
Sigma and the arcade machine in Han's Bar no longer exists!



--THE MOVIE VIEWER
XBOX VERSION: Once you defeated the game on Normal Mode in both Xbox
versions, the Movie Viewer became available. All of the CG scenes (not
the FMV's) from the game were available for playback at anytime.

PS3 VERSION: The Movie Viewer option was deleted. The only way to view
the CG scenes for Sigma is to replay a specific chapter to trigger it.



--COSTUME CHANGE OPTION
XBOX VERSION: In Ninja Gaiden BLACK, you had the option to choose any
unlocked costume when reloading a saved game (including Mission Mode).

PS3 VERSION: You cannot choose a different costume when reloading a
saved game. To choose a different costume, you need to start a brand
new game (to use for the rest of the game).



--THE ULTIMATE TECHNIQUE
XBOX VERSION: In the original Ninja Gaiden, Ryu could not perform an
Ultimate Technique unless there was Essence to absorb. If you pressed
and held the Y Button, Ryu would do the charge animation but not
actually charge for a UT.

PS3 VERSION: After the release of the Hurricane Packs and Ninja Gaiden
BLACK, Ryu now had the option perform the UT without actually needing
to absorb Essence. This gameplay feature is also in the PS3 version.



--THE WATER RUN
XBOX VERSION: In all the Xbox versions, the only way to use the Water
Run was to rapidly tap the A Button as soon as Ryu's feet touch the
water. If Ryu fell into the water during the run, that was it.

PS3 VERSION: Ryu can now use the Water Run by simply approaching the
water and running over it without tapping any buttons. If Ryu falls
into the water, he can easily jump up and continue running.



--MISSIONS MODE
XBOX VERSION: In NG Black, there were 50 Missions to pursue in Missions
Mode. Some missions were repetitions of other missions (like the Master
Ninja Tournament Round 3 Mission) and a few presented a new challenge.

PS3 VERSION: Most (but not all) of the repetitive missions have been
omitted in favor of adding Rachel instead of Ryu. Within each Phase in
Missions Mode, Ryu has four missions to complete and Rachel has one. In
addition, there are FIVE unlockable missions called "Unearthed
Challenge" (some of which were the repetitive missions found in Black)
bringing the total to 55 Missions.



-----------------------------------------------------------------------


+++ ADDITIONAL CHARACTERS/ENEMIES (PS3 VERSION) +++

The PS3 version has TWO new additional characters to the mix: GAMOV &
ALTERNATOR. Gamov was only seen in various early cutscenes in the Xbox
version while Alternator is a brand new version of Dynamo.

There is also a brand new Mermaid-man thingie-enemy-person found only
in the Moats chapter. LAME!


-----------------------------------------------------------------------


+++ ADDITIONAL SAVE POINTS & MURAMASA STATUES +++

Yup, Sigma has a couple more of these things that neither Xbox versions
contained. In some ways, it is quite weird to see a Muramasa Statue in
the oddest of locations, but it is a welcome addition nonetheless. I
will reveal all the locations for each one below. Ready?


== EXTRA MURAMASA STATUES ==

--HAYABUSA VILLAGE: NEXT TO CENTRAL BRIDGE
--UPPER DRAWBRIDGE HILL: SOUTH OF THE MONASTERY
--ECONTRA BABEL SPECUS: BOTTOM OF THE SPIRAL
--FLOODED MONK CHAMBER: NEXT TO UNDERWATER ELEVATOR
--LOCOMOTIVE TURNTABLE: NEXT TO SAVE POINT
--UNDERGROUND WATERWAY: BEFORE DUAL WORM CHAMBER

**NOTE: THE MURAMASA STATUE IN THE HALL OF BALANCE IS NOT NEW! IT WAS
RELOCATED FROM ITS ORIGINAL LOCATION!


== EXTRA SAVE POINTS ==

--OUTER CLOCK TOWER SQUARE: NEXT TO BRONZE LILLY DOOR
--OUTER RITUAL ROOM
--THE PYRAMID

**NOTE: THE SAVE POINT IN THE MAGMA CAVERNS IS NOT NEW! IT WAS
RELOCATED FROM ITS ORIGINAL LOCATION!


-----------------------------------------------------------------------


+++ GRAPHICS +++


TEAM NINJA has made some very dramatic changes to a couple of the
environments in the game. While some are just higher resolutions of
older areas in the Xbox version, some were completely redone from the
ground up. Here's a list of the newer changes (but not many though):


CHANGE #1 - NINJA FORTRESS

--XBOX VERSION
The outer Ninja Fortress was a bland-looking lifeless cold mountain.
The path that Ryu lands on in the intro cinema is actually a waterfall.

--PS3 VERSION
The Fortress has been transformed into a forest-like area with lots of
yellow foliage and trees. The environment itself looks like it's in the
Fall season with its bright orange sky. Everything else inside the
Fortress remains the same as the Xbox version.


CHANGE #2 - HAYABUSA VILLAGE

--XBOX VERSION
The Xbox version also had the same bland-looking mountain look as the
Ninja Fortress. When you entered the village, it was literally "dead".

--PS3 VERSION
The upper mountain path of the village is filled with red leaves all
over the place. The trees look more robust and the area is more
colorful. As you enter the village, red foliage falls to the ground.
There are also additional Japanese archways at both portal areas.


CHANGE #3 - THE AIRSHIP
--XBOX VERSION
The Main Deck was a small room that had a wall near the entrance (so
you had to go around it). The Storage Room (where you found the third
Golden Scarab) had a bunch of containers.

--PS3 VERSION
The Main Deck and Storage Room have different looks now. The Main Deck
is now a wide open area with chandeliers and the Storage Room is a
large empty room with a couple of large crates in the back of the room.


CHANGE #4 - CITY OF TAIRON

--PS3 VERSION
Tairon is more high-res yet retains the same look as its Xbox
counterpart. Well, there is ONE new addition to the PS3 version of the
city of Tairon: TRASHCANS. Yeah, some of the alleys near Great Bridge
Square have GODDAMN TRASHCANS! WOW!!! Can't get any better than THAT!!!



CHANGE #5 - THE ALTAR HALL/ARCHIVES ROOM

--PS3 VERSION
The Altar Hall retains the same look as the Xbox version but has a few
more additions. The stained-glass windows are more vibrant and emit
brighter lighting. There are also a couple of candle chandeliers added
to the Altar Room and the marble floor has more patterns. Other than
that, it's still the same room.

In the Archives Room, there are two paintings of Nicchae and Ishtaros
on the second floor that were not in the Xbox versions.



CHANGE #6 - ZARKHAN STADIUM

--XBOX VERSION
The Stadium was a large gladiator-type arena with sand-filled floors.

--PS3 VERSION
The Stadium now has large stone patterns on the ground to make it look
more like someone did a bad tile job. The arena also has real-time
lighting with added wall torches.


That's pretty much it in terms of graphical changes. Every environment
in the game is just higher in textures and lighting, making it easier
to navigate the areas.


-----------------------------------------------------------------------


+++ PUZZLES +++


The Xbox versions had a few puzzles that were quite tedious to solve.
They ain't your typical Resident Evil-type puzzle that's for sure. This
is a list of puzzles that were changed from the Xbox version:


--ZARKHAN STADIUM PUZZLE
XBOX VERSION: To leave the stadium, Ryu had to pull various levers
around the arena. Each lever re-positioned the floating platforms to a
specific position which allowed Ryu to traverse to the upper balcony.

PS3 VERSION: Technically, the floating platform puzzle is still intact,
but Ryu only needs to pull ONE lever to solve the puzzle.


--PYRAMID PUZZLE
XBOX VERSION: The Pyramid puzzle takes place immediately after the Alma
Awakened battle. Ryu had to place two sets of Tablets into certain
slots in one room and then fight off a bunch of Dung Beetles. Once the
puzzle was solved, the chapter ends.

PS3 VERSION: This puzzle has been completely omitted for a different
puzzle inside the Pyramid. The puzzle takes place on the following
chapter AFTER The Fiendish Awakening. Instead of inserting Tablets into
walls and fighting Dung Beetles, Ryu only needs to defeat three
Knightmares to solve the puzzle.


Every other puzzle has been kept intact in its original form in all
versions of the game.


-----------------------------------------------------------------------


+++ ENEMIES +++


Various enemies in the Xbox version were low-res and it was difficult
to make out their faces even in 480p HD. The enemies in the PS3 version
have more polygons, brighter lighting, and are much easier to identify.
When viewed from a far distance, you can still see their faces in
disturbing detail.


Some enemies were given makeovers, too! Few have newer costumes while
some were re-done from the ground up. Here's a list of character
makeovers from XBOX to PS3:

--NINJAS
The Black Spider and Red Fire Ninjas in the Xbox version wore rags
similar to the Brown and White Ninjas. In the PS3 version, the BS and
Fire Red Ninjas have more expensive-looking garbs with nice design
patterns. The Purple Ninja retain the same look for both versions.


--SAMURAIS & WARLOCKS
The Samurais have shinier armor and wear different helmets in the PS3
version. There's even an additional Samurai enemy not seen in the Xbox
version that wears gold armor. The Warlocks themselves have longer
coats and their fireballs have a glowing design.


--LARGE DUNG BEETLES
The PS3 beetles were given a more edgy look. They've got spikes on
their exo-shells to make them look cooler.


--MASAKADO
Masakado is literally a big douche bag ON FIRE! His horse breathes
fire, too! In the Xbox version, it's the opposite.


--BONE DRAGON/PAZ ZUU (PS3 VERSION)
Both bosses have more textures to their bodies. The Bone Dragon has
more rotting on its bones and Paz Zuu has a sort of rock-like texture
to his exoskeleton.


--DOKU
Doku is now a Purple-flamed fiend encased in heavy Samurai armor as
opposed to his blue Xbox counterpart. It's weird though that he turns
back to blue in the "Vengeful Spirit" chapter...


--SPECTRAL DOKU/MARBUS
Spectral Doku is a big blue apparition with a head and two arms in the
PS3 version. In the Xbox version, Doku's armor was spectral just like
his head and arms. As for Marbus, he is much hairier and more veiny
(wow, that sounded gay) than his Xbox counterpart.


--THE EMPEROR
The second form of the Emperor (that lame-ass Skull thing with legs)
has a more realistic look than its Xbox counterpart. It has longer
horns and doesn't have the mean-looking brow.


Other than those sets of enemies, everyone else retains the same (but
higher-quality) look as their Xbox counterparts.


-----------------------------------------------------------------------


+++ ADDITIONAL CUTSCENES +++

There is only a small handful of brand new cutscenes in Sigma. Most of
them implement Rachel's storyline while others flesh out a couple of
additional storyline elements...sort of.


--NEW CUTSCENE: DEATH OF THE MASTER NINJA
There are two different types of death scenes that Ryu can trigger when
fighting Doku in Chapter 2. If Doku stabs Ryu, you'll see a scene of
Doku standing over Ryu. If you defeat Doku, Ryu will fall to the ground
and then Doku turns and leaves.


--NEW CUTSCENE: THE TWIN SISTERS
At the end of Rachel's first chapter, she walks up to a set of
paintings in the Archives Room and reads the inscriptions regarding
Nicchae and Ishtaros.


--NEW CUTSCENE: GAMOV
During Rachel's boss fight in her second chapter, there is a short
cutscene involving Gamov. She apparently knows who he is and tries to
attack him. At the end of the battle, Gamov watches in silence as
Rachel runs off to find Alma.


--NEW CUTSCENE: RETURN OF DYNAMO
Well, it's technically not a new cutscene (more of an expanded one). At
the Military Gate, the Tomahawk Chopper will fly by and Alternator will
jump out of the chopper. After Ryu defeats Alternator, it re-explodes.


--NEW CUTSCENE: NICCHAE & ISHTAROS
At the end of Rachel's third chapter, she faces off against Nicchae &
Ishtaros. Rachel falls during battle and is captured.


--NEW CUTSCENE: THE EQUILIBRIUM IS COLLAPSING
When Ryu exits the Palace Compound, he encounters a dying Black Spider
Ninja that gives him the KEY OF THE DECAYED SOUL. Before he dies, the
fallen Ninja explains that Ryu "must reclaim Vigoor".


--NEW CUTSCENE: THE FALLEN PROTECTOR OF THE DRAGON'S EYE
When you finish the game, the End Credits show various cutscenes from
the game including a brand new scene with Kureha (the one that held the
Dragon's Eye). There is no dialogue, just a short scene of her holding
a bird on her finger.


-----------------------------------------------------------------------


+++ CHAPTER ADDITIONS/DELETIONS +++


This section will point out all of the major and minor changes made per
Chapter. If a chapter is not mentioned, that means it has been left
intact from the original versions. It's nitpicking at its FINEST!


--CHAPTER 1 GAMEPLAY CHANGE
XBOX VERSION: The Flying Swallow was a technique that can only be
obtained by upgrading the Dragon Sword to Level 2.

PS3 VERSION: The Flying Swallow is now learned by a Technique Scroll
found in the Ninja Fortress instead of upgrading to Level 2.


--CHAPTER 1 ITEM RELOCATION
XBOX VERSION: In the Hurricane Pack, the Lunar was located in the Ninja
Fortress Tatami Room. In Ninja Gaiden BLACK, the Lunar was relocated to
Hayabusa Village.

PS3 VERSION: For the third time, the Lunar has been relocated to
Tairon. The item can now be found behind the metal gate at Twin
Serpents Plaza.


--CHAPTER 2 GAMEPLAY OMISSION
XBOX VERSION: Originally, at the beginning of Chapter 2, Murai would be
standing in the middle of the room. If you approached him, he would
give Ryu a crucial lesson on how to utilize the Reverse Wind and the
Ultimate Technique. When the lesson was over, Murai would tell you "Now
go to your people!"

PS3 VERSION: In all subsequent releases (including Sigma), Murai no
longer gives you this lesson. At the beginning of Chapter 2, Murai
would just tell you "Now go to your people!" if you approached him.


--CHAPTER 2 GAMEPLAY DELETION
XBOX VERSION: Whenever Ryu accessed Muramasa's Statue from Chapter 2
and on, there was a third option in the Muramasa menu called "TALK".
When Ryu accesses it, Muramasa will give a few silly and useful quotes.

PS3 VERSION: The "TALK" option has been completely removed from the
Muramasa menu.


--CHAPTER 3 & 4 ADDITIONS
In the Middle and Aft Cabins of the Airship, there are a couple of red
explosive barrels that were NOT in the Xbox versions. There are
explosive barrels that are also at the Military Gate area in Tairon.


--CHAPTER 4 ITEM RELOCATION
XBOX VERSION: The Stone Tablet (Top) was originally found in Twin
Serpents Plaza behind the metal gate. It was obtainable as early as
Chapter 4 and as late as Chapter 13.

PS3 VERSION: The item is no longer found there (the Lunar takes its
place) and has been relocated to a chest in Chapter 10 near the
stairway going to the Military Gate. The Lunar is now found behind the
metal gate.


--CHAPTER 4 DELETIONS
XBOX VERSION: When Ryu enters Clock Tower Square, there was an
additional Red-jeweled door (that lead to Moat Road) and an alleyway
with a dead body adjacent to the Pleasure Street door. Also, when Ryu
reaches Han's Bar, he encountered a bald-headed, eyeglass wearing
bouncer at the front door that asked for a "ticket to the party".

PS3 VERSION: All these elements (except the dead body) have been
completely deleted from the PS3 version.


--CHAPTER 4 GAMEPLAY OMISSION
XBOX VERSION: As soon as Ryu reaches Han's Bar, the bouncer originally
told him he needed a "Ticket" to get in. Ryu then had to go back to
Muramasa's Shop and buy an item to obtain the Ticket. When Ryu returns
to the bar, that's when the bar patrons start running outside. On the
next chapter, Ryu finds the LILLY KEY on the roof of the Bar.

PS3 VERSION: As soon as Ryu reaches Han's Bar, a Motorcycle MSAT
soldier appears and asks "Do you have a Ticket for the Party?" (the
line originally asked by the bouncer). Ryu then fights off a couple of
Motorcycle MSAT soldiers and wins the LILLY KEY as a prize. After the
fight, the bar patrons start running outside.


--CHAPTER 6 DELETIONS
XBOX VERSION: When Ryu finds the NES versions of Ninja Gaiden 1-3 or
the Arcade NG (from Ninja Gaiden BLACK), he can go to Han's Bar and use
the arcade machine located on the first floor to play the games.

PS3 VERSION: The arcade machine no longer exists in this version. Since
there is no NES or Arcade unlockables, the arcade machine was removed.


--CHAPTER 6 LOCATION CHANGES
XBOX VERSION: When Ryu reaches Drawbridge Hill, he can enter Monastery
Plaza from both sides of the street.

PS3 VERSION: Ryu can only enter Monastery Plaza from the south side of
the street because the other entrance is locked.


--CHAPTER 9 PUZZLE OMISSIONS
XBOX VERSION: In the Red Eye Chamber, there was a walkway in the middle
of the room with swinging pendulums and spikes. After killing the
Zombies, Ryu had to cross the walkway while dodging the pendulums and
jumping past the spikes.

PS3 VERSION: The pendulums and spikes have been omitted and the room is
now flooded, making it less tedious to solve the Red Eye puzzle.


--CHAPTER 10 GAMEPLAY ADDITION
PS3 VERSION: When Ryu descends the stairs to Drawbridge Square, the
Tomahawk Chopper will ambush him from above by dropping bombs. The
Chopper also makes a surprise flyby at Moat Road.


--CHAPTER 10 GAMEPLAY CHANGE
XBOX VERSION: When Ryu reaches Drawbridge Square, he can either exit
the area by going past Moat Road OR he could enter through the Blue-
jeweled doorway. If Ryu entered the Blue-jeweled door, he can crack the
wall at the end of the alley and emerge towards Dworku Alleyway.

PS3 VERSION: The Blue-jeweled doorway is blocked off by an Armored car
and Ryu has no choice but to go through Moat Road.


--CHAPTER 10 GAMEPLAY CHANGES
XBOX VERSION: After Ryu eliminates the soldiers at the Military Gate,
the Tomahawk Chopper will fly by the area and shoot bullets and drop a
few bombs at Ryu. After a minute, the chopper flies off. Next, Ryu had
to shoot an RPG soldier hiding in the adjacent building. Once the RPG
soldier perishes, a short cutaway reveals the STRONGBOW in the same
room the RPG soldier was in. Ryu then had to go and retrieve the
STRONGBOW at the Skull Gate area and then shoot the medallion above the
Military Gate to open it and end the chapter.

PS3 VERSION: Once Ryu clears the Military Gate, an RPG soldier will
emerge in a room on the adjacent building. Once Ryu, eliminates him,
he'll receive the STRONGBOW as a prize. Once he obtains the item, Ryu
faces off against Alternator. Once Alternator is eliminated, the
Military Gates open and the chapter ends.


--CHAPTER 11 PUZZLE OMISSIONS
XBOX VERSION: When Ryu is in the Warehouse, he needed to turn on the
lights to activate the power in the warehouse. After activating the
power, he needed to activate the hanging platforms by pressing the red
button switch located between the trains.

PS3 VERSION: Ryu only needs to activate the lights to activate
everything in the warehouse. It's less back-and-forth footwork for Ryu.


--CHAPTER 13 PUZZLE DELETIONS #1
XBOX VERSION: When Ryu would traverse underwater, his vision would get
darker and the only way to make it brighter was to find the OWL'S EYE
item. Also, in order to get to the area with the second Save Point, Ryu
needed to solve a numeric combination on an underwater doorway.

PS3 VERSION: The OWL'S EYE is no longer needed for Ryu to swim in
darker areas and the numeric combination puzzle is gone.


--CHAPTER 13 PUZZLE DELETIONS #2
XBOX VERSION: When Ryu is in the second Save Point area of the Moats,
there was a large alcove near the Save Point that had a large altar.
Ryu needed to find two Medallions and place them on the altar to open a
new doorway to the other side of the Moats

PS3 VERSION: The Medallion Puzzle no longer exists. Instead, Ryu only
needs to find the Triton Key to get to the other side of the Moats.


--CHAPTER 15 DELETIONS
XBOX VERSION: After leaving Zarkhan Stadium, Ryu receives a Kunai
Scroll from Ayane about Muramasa wanting to see him about something.
When Ryu visits Muramasa at his shop, he tells Ryu about a "Dragon's
Eye" that can be placed under the Dragon Sword.

PS3 VERSION: Ryu never receives the Kunai from Ayane and the doorway
leading back to Great Bridge Square is locked down.


--CHAPTER 15 GAMEPLAY CHANGES
XBOX VERSION: As soon as Ryu entered the Magma Caverns, he had to find
FOUR pieces of Iron Ore. There were six total pieces of Iron Ore in the
Magma Caverns and when four pieces are collected, Ryu could place them
into the boiling pot in the See-Saw Room to make the COG OF VIGOOR.

PS3 VERSION: There are no pieces of Iron Ore to find. Ryu can just
simply approach the boiling pot in the See-Saw Room to automatically
create the COG OF VIGOOR item.


--CHAPTER 15 DELETIONS
XBOX VERSION: After Ryu defeats Yotunfrau, he has to go back to the
Magma Caverns and place the COG OF VIGOOR at the door near Muramasa's
Statue. When he places the Cog, Ryu enters another cavern with a Save
Point. The cavern had fire-breathing statues that Ryu needed to dodge
in order to get to the Flame Worm boss. Once Ryu defeats the Flame
Worm, Ryu has to enter the back of the cavern and then run and jump to
the other side by slamming down on a step-button in order to exit.

PS3 VERSION: Once Ryu places the COG OF VIGOOR into the doorway, the
next area will already be the Flame Worm boss battle. After the battle,
Ryu can just exit by using the same doorway. See how simple it is?


--CHAPTER 15 LOCATION CHANGES
XBOX VERSION: When you encountered the Flame Worm, its lair was a
concrete wall with him in the center. Ryu also had an entire platform
to battle it on.

PS3 VERSION: The Flame Worm's lair is now filled with multiple worm
holes. The Flame Worm can emerge and attack from any direction while
Ryu battles it from a tiny little platform.


--CHAPTER 16 LOCATION CHANGES/ADDITIONS
XBOX VERSION: When Ryu teleports back to Hayabusa Village, he ends up
near the village entrance area. He then has to traverse through to the
Graveyard to find the other portal.

PS3 VERSION: After teleporting from Twin Serpents Plaza, Ryu ends up in
Hayabusa Village near the Graveyard. When he traverses to the portal
near the village entrance, he has to fight some Samurais and Warlocks.


--CHAPTER 17 ITEMS RELOCATION
XBOX VERSION: In order to obtain the RAPTOR DIETY Statue, Ryu had to
find it in the Monk's Room inside the Monastery.

PS3 VERSION: After defeating Spectral Doku, the Labyrinth exit to the
Imperial Palace area opens up and the RAPTOR DIETY Statue is found
above the door exit.



That's everything you need to know! If I missed something major or
minor regarding the Xbox and PS3 versions, e-mail me and let me know!

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[b]Richy[/b], как-то там она моментально мокнет. Но согласен, обратил на это внимание - прикольно.

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Гость
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