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MWorld II

Assassin's Creed Unity

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У всех на пс4, когда лазеешь по менюшкам приставка пытается улететь на вентиляторах?

 

стараюсь сразу из меню выходить, чтоб потише было :-D  

Я просто вчера взял расследование, пока улики изучал, приставка уже от полки оторвалась.

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Мда, игре нужен срочно патч, тормозит и драться не приятно даже, движение сковывает от проседание, трудно играть я бы сказал, первая игра из AC где так разрабы обгадили игру блин, игру нужно выпускать не раз в год, а в три года одну часть, и делать её как GTA, вложиться в игру, а не штамповать как не знаю что, быстрей выпустить и что сейчас, баги и проседание ужасные, просто пипец играть не приятно, конечно обидно отдавать такие деньги чтоб вот так мучится, игра классная очень, но блин играть противно из тормозов, в начале не замечал особо но когда в городе и толпы народу вот тут и видно талант разрабов всё тормозит проседает, юбики молодцы так держать, с таким темпом они репутацию свою уже уничтожили.

Игра классная красивая, юбики собаки умеет игры делать но блин сделайте чтоб конфетка была, чтоб игрок насладился игрой, а я как будто играю на старом компе и всё тормозит, просто пипец даже не знаю что делать продолжать как есть или ждать патч, отложить пока игру и ждать патч наверно.

 

И ещё звук в игре бывает глючит пропадает на секунду, не часто но есть.

Есть новости когда трети патч выходит??

Изменено пользователем -=Ruslan=-

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У кого ещё Юплей глючит?

 

У меня дисконнетит, пишет вы вышли из аккаунта, войдите позже.

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А моя проблема оказывается гораздо больше http://kanobu.ru/news/vladeltsyi-ps4-zhaluyutsya-na-povrezhdeniya-sohranenij-370664/

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Detailed Release Notes for Patch 3 (all platforms)
Patch 3 includes over three hundred fixes designed to improve your Assassin’s Creed Unity experience. While you might notice some improvements to framerate as a result of Patch 3, we still have a future patch planned to further address framerate concerns.

The rollout itself will be staggered across platforms and will come to PlayStation 4 tomorrow (Wednesday November 26th) and continue on to PC and Xbox One later in the week (though not necessarily releasing on a daily basis).

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Я уже консоль инициализировал и игру перезакачиваю. Поможет ли...

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Patch 3 Rollout Begins This Week
 
Thanks to your collaboration and support via our Customer Support channels and this Live Update blog, we have assembled Patch 3 and are preparing to deploy it on console and PC this week. The rollout itself will begin tomorrow (Wednesday November 26) on PS4 and Xbox One and later this week on PC.

Patch 3 includes over three hundred fixes designed to improve your Assassin’s Creed Unity experience. While you might notice some improvements to framerate as a result of Patch 3, we still have a future patch planned to further address framerate concerns.

You can find a detailed list of fixes in our Forums, but here’s a quick overview of some of the updates you’ll find in Patch 3:

Stability and Performance

  • Fixed numerous random crashes in Campaign and Co-op modes
  • Fixed specific framerate drops
    • Improved task scheduling
    • Tweaked performance for Reach High Points (Synchronization)

Gameplay (Navigation, Fight and Stealth)

  • Fixed various navigation issues where players could get stuck
  • Fixed various haystack issues
  • Fixed various cover issues
  • Fixed various camera issues
  • Fixed various animation issues
  • Fixed various Booster issues

AI & Crowd

  • Fixed various animation issues
  • Fixed various detection issues
  • Fixed various crowd station issues (bonfires)

Matchmaking, Connectivity and Replication

  • Fixed various matchmaking issues
  • Fixed various host migration issues (hand-off occurs more smoothly)
  • Fixed join-in-progress issues
  • Fixed various replication issues between host and clients
  • Fixed various issues in the My Club menu

Menus and HUD

  • Fixed various menu issues and pop-up overlap issues
  • Fixed Mission objective & updating issues
  • Fixed issues in customization menu
  • Fixed some localization inconsistencies in menus
  • Fixed some issues in the credits

Mission Tweaks (Campaign, Co-op and Side Content)

  • Fixed various low-repro walkthrough breaks
  • Fixed various NPC navigation issues
  • Fixed inconsistencies in some missions

World and 3D

  • Adjusted various collisions and navigation mesh issues

Progression and Difficulty

  • Adjusted various Community Event rewards

PC-Specific

  • Fixed save game corruption in some cases
  • Fixed temporal blur from SLI
  • Fixed graphical corruptions in Character Customization menu
  • Fixed crash in Character Customization menu on controller auto-switch
  • Alt+Enter switches windows correctly
  • NPC on side monitors show correctly
  • Minor UI improvements

Additionally, we have already begun working on Patch 4 and we expect to have further updates on it in the coming week.

- The Live Updates Team

 

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[quote name='Saturianin' timestamp='1416940743' post='4545156'] Detailed Release Notes for Patch 3 (all platforms) Patch 3 includes over three hundred fixes designed to improve your Assassin’s Creed Unity experience. While you might notice some improvements to framerate as a result of Patch 3, we still have a future patch planned to further address framerate concerns. The rollout itself will be staggered across platforms and will come to PlayStation 4 tomorrow (Wednesday November 26th) and continue on to PC and Xbox One later in the week (though not necessarily releasing on a daily basis). [/quote]

Не дай б-г графон порезали.

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[member='Barugoo'], Да лучше пускай графон порежут, человечков больше одинаковых сделают и в общем количестве меньше немного чем 20 фпс)

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[quote name='Ruslanz8' timestamp='1416943614' post='4545234'] Barugoo, Да лучше пускай графон порежут, человечков больше одинаковых сделают и в общем количестве меньше немного чем 20 фпс) [/quote]

Толпы вполне можно обрезать по количеству, а не по качеству. Они итак огромны, хуже не будет, если десяток-другой выкинут.

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Я что-то не врубаюсь,почему у меня гг в стелс режим перестал входить,он же нажатием на левый стик стелсить должен,верно?

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Patch 3 Rollout Begins This Week
 
Thanks to your collaboration and support via our Customer Support channels and this Live Update blog, we have assembled Patch 3 and are preparing to deploy it on console and PC this week. The rollout itself will begin tomorrow (Wednesday November 26) on PS4 and Xbox One and later this week on PC.

Patch 3 includes over three hundred fixes designed to improve your Assassin’s Creed Unity experience. While you might notice some improvements to framerate as a result of Patch 3, we still have a future patch planned to further address framerate concerns.

You can find a detailed list of fixes in our Forums, but here’s a quick overview of some of the updates you’ll find in Patch 3:

Stability and Performance

  • Fixed numerous random crashes in Campaign and Co-op modes
  • Fixed specific framerate drops
    • Improved task scheduling
    • Tweaked performance for Reach High Points (Synchronization)

Gameplay (Navigation, Fight and Stealth)

  • Fixed various navigation issues where players could get stuck
  • Fixed various haystack issues
  • Fixed various cover issues
  • Fixed various camera issues
  • Fixed various animation issues
  • Fixed various Booster issues

AI & Crowd

  • Fixed various animation issues
  • Fixed various detection issues
  • Fixed various crowd station issues (bonfires)

Matchmaking, Connectivity and Replication

  • Fixed various matchmaking issues
  • Fixed various host migration issues (hand-off occurs more smoothly)
  • Fixed join-in-progress issues
  • Fixed various replication issues between host and clients
  • Fixed various issues in the My Club menu

Menus and HUD

  • Fixed various menu issues and pop-up overlap issues
  • Fixed Mission objective & updating issues
  • Fixed issues in customization menu
  • Fixed some localization inconsistencies in menus
  • Fixed some issues in the credits

Mission Tweaks (Campaign, Co-op and Side Content)

  • Fixed various low-repro walkthrough breaks
  • Fixed various NPC navigation issues
  • Fixed inconsistencies in some missions

World and 3D

  • Adjusted various collisions and navigation mesh issues

Progression and Difficulty

  • Adjusted various Community Event rewards

PC-Specific

  • Fixed save game corruption in some cases
  • Fixed temporal blur from SLI
  • Fixed graphical corruptions in Character Customization menu
  • Fixed crash in Character Customization menu on controller auto-switch
  • Alt+Enter switches windows correctly
  • NPC on side monitors show correctly
  • Minor UI improvements

Additionally, we have already begun working on Patch 4 and we expect to have further updates on it in the coming week.

- The Live Updates Team

 

 

Оптимизацию по фиксят?? 

И когда уже выйдет этот патч??



А так сегодня 26 ноября значит сегодня выйдет.



не много убрать толпы людей и чтоб игра не тормозила.

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Опа, патчик сегодня. Посмотрим-посмотрим. С нетерпением теперь жду изменений :) надеюсь, отпадут проседания

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Обновили компаньон, мои проблемы остались..."ассасины куда-то все пропали, братство nomad недоступно и не дает завершить тренировку во второй задаче в одной из веток Нотр-Дам". Дожили, придется писать в тех. поддержку по поводу компаньона.

Изменено пользователем Hyper2014

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Интересно следующее. Если и после третьего патча мой сейв так же будет вылетать с ошибкой(спасибо сони), и мне придется проходить заново компанию, слетит ли весь прогресс в компаньоне? Придется ли заново и там открывать сундуки?

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Вот подробнее об изменениях.

 

На PS4 будет доступен 26 ноября, на PC и XO чуть позже.

Фиксы фпс "специфичные" так что сильно не радуемся, но сказали что в Патче 4 уже сконцентрируются именно на ФПС.

 

 

Detailed Release Notes for Patch 3 (all platforms)
Patch 3 includes over three hundred fixes designed to improve your Assassin’s Creed Unity experience. While you might notice some improvements to framerate as a result of Patch 3, we still have a future patch planned to further address framerate concerns.

The rollout itself will be staggered across platforms and will come to PlayStation 4 tomorrow (Wednesday November 26th) and continue on to PC and Xbox One later in the week (though not necessarily releasing on a daily basis).

Stability & Performance

  • Fixed numerous random crashes for both on Campaign and Co-op
    • (90+ various low reproduced crashes)


 

  • Fixed specific framerate drops
    • Improved general Framerate on PS4 by lowering the priority of the online services thread
    • Fixed FPS drops while Arno climbs on the RHP building of Palais de Justice
    • Fixed FPS drops when in climbing and pressing the Left Stick towards somewhere that is not climbable in certain areas
    • Fixed FPS drops in Sainte Chapelle



Gameplay (navigation, fight, stealth)

  • Fixed navigation issues where the player gets stuck. Specific fixed instances of this are listed below:
    • [Invalides] Arno will get stuck and fall under the map when he uses free run down button on the stone handrail type
    • [Mission: Occupied Paris] Arno can fall through a certain zeppelin and remain stuck after performing a jumping action from the top of the zeppelin.
    • [Palais De Justice] Arno can remain stuck when climbing part of the roof on Palais De Justice during free roam
    • [Saint-Louis] Arno remains stuck while trying to pass over a table
    • [Cité]Arno can remain stuck while trying to collect nomad point from Notre-Dame
    • [Porte-Saint-Denis]Arno remains stuck after falling between 2 props
    • [Temple] Arno can remain stuck inside a building corner at the Temple by using controlled descent
    • [Mission :POLITICAL PERSECUTION] Arno remains stuck near a wall located on the rooftop
    • [Mission: OCCUPIED PARIS] Arno remains stuck in a certain pile of wooden crates after performing a climbing action
    • [Cité] Arno can remain stuck after performing a slide on a building near Notre Dame
    • [Cité]Arno gets stuck on the chair while trying to climb the building
    • [Les Invalides] Arno remains stuck in the wall while using controlled descend after performing the Invalides RHP


 

  • Fixed haystack issues where the player can stay stuck in it. Specific fixed instances of this are listed below:
    • [Saint-Louis] Arno is stuck in the haystack near the bridge near the Assassin HQ.
    • [Mission: HEADS WILL ROLL] Arno remains stuck if they hide in the haystack that is located in the area with "Kill the Templars 0/3" objective.
    • [Les Invalides] Arno gets stuck and is unable to exit the indicated haystack cart
    • [Cité] Arno remains stuck in a haystack near the Notre Dame


 

  • Fixed Cover issues
    • Fixed an issue where Arno could not peek while in cover and standing.
    • Fixed an issue where the incorrect Cover Assassination animation is played when pressing RT+X (Or Square) when an NPC is close enough to perform a Low Profile Assassination.
    • Fixed an issue with right facing cover quick drop animation.


 

  • Fixed various camera issues
    • Camera will occasionally focus on nothing when performing a High Profile Cover Assassination.


 

  • Fixed animation issues
    • High Profile stop animation plays when walking then stopping in an indoor area.
    • High Profile start animation repeats when starting to move while in Stealth Navigation in a specific type of building.
    • Arno will not enter incapacitated stance if dying while in customization menu
    • Arno performs a Wall Eject in the wrong direction at the bottom of ladders.
    • Arno doesn't enter V-Shape properly from Defenestrate onto the V-Shape's side.
    • Arno will remain in a running animation for several second after jumping from a collision to another
    • Climbing up angled edges is very slow.
    • Arno performs CornerTurns instead of climbing regularly when going to the left on rounded structures.
    • Beam Low Profile Step is too fast over greater distances in between beams.
    • Arno goes past the edge of cover when Peeking up then moving backwards at a certain distance away from the edge of the cover.
    • Arno can play the upper body animation of not having any grenades while climbing up


 

  • Fixed some Booster issues
    • Activating a booster during a mission and restarting the memory will stop the booster and give it back to the player
    • Inconsistency between the number of boosts selected and the number displayed in the buy widget after redeeming a boost uplay reward.
    • Arno will teleport when descending from Fences and Walls
    • The Stealth Boost counter does not work properly.
    • Climb to Hang corner transition isn't always smooth.



AI & Crowd

  • Fixed various animation issues
    < >[Café theatre] Intendant slides quickly from between two stationsNPC was observed walking in the air and, at another point, running in placeFixed various detection issues
    < >NPCs can remain stuck in their bomb attack aim behavior which causes all other NPCs to stop attackingIf the LOS is lost during a major scold with guard post NPC they will go to the LKP instead of staying in position.[Mission: The Chemical Revolution] Two aggressors inside the house are invulnerable on any of Arno's actionsGuards can be stuck in a detection loop and never attack the playerFixed various crowd stations issues
    • [Ventre de Paris][Hotel de Ville] Crowd NPC can be found spawning inside a prop.
    • [Quartier Latin][Luxembourg] After the user shoots towards some NPC that are sitting on some boxes, one of them can get into the wall
    • [Louvres][Tuileries] Some NPCs on the bridge between Tuilreies and Saint-Thomas-d'Aquin are not scared if Arno draws his sword
    • [Louvre][Feydeau] Missing chair from the NPC Station near a building
    • [Ventre de Paris][Porte-Saint-Denis] The npc's standing on chairs at the indicated house interior are fleeing into the props when Arno scares them
    • Character model issue in a crowdlife station.
    • When remaining idle in the game for multiple hours, player will see crowd floating in the Air.
    • Horse carts fall through world when moving 115m+ away from them
    • [Louvre - Tuileries][Crowdlife] Some people from the crowd are spawned in the ground
    • Low Rez crowd can be seen when walking in the Street



Matchmaking, Connectivity & Replication

  • Fixed various matchmaking issues
    < >The title enters an unresponsive state for both client and host if the client fast travels far away while the coop mission is beingClient remains stuck on loading screen if the Host Signs Out from PSN as soon as the client is on the loading screen towards the sessionWrong session attached to game party after having received a ghost[Mission: LES ENRAGÉS] The map does not start when a 4P group starts the mission a second timeThe user is unable to access the COOP or Heist missions from Progress Tracker while in Versailles[Mission: DANTON'S SACRIFICE] After a toy of 4 players, using progress tracker to launch mission leaves all players with Waiting For.Storm failure error 0xB9145EA0 received after accepting invite to a coop mission[Voice Chat] A member of a toy party that is muted by a player can still be heard by that player if a coop mission is started afterwardsClient can be not pulled into host's world after accepting party and game invitePlayers can be stuck on "waiting for the other players" message after starting a heist following certain stepsThe user will be unable to start the first toy session if he remains in Progress Tracker until the other players joins his worldOne of the clients can receive Server error message on the search screen for LB050Sometimes, other friends gamertags appear for the ones invited in toy sessionsThe client of a TOY session can remain stuck after entering the mission if he Fast Travels while the host starts any mission[Mission : POLITICAL PERSECUTION] After the Host interacted with the last sewer gate, the objective didn't update until the Host exited the sessionClients of a TOY party have the option to Restart Memory right before a private session starts, creating stuck situationsThe user will remain stuck on loading screen after accepting an invite just before the RIFT tutorial is completed.All 4 players can remain on an infinite "Waiting for other players.." loading screen after the host started THE FOOD CHAIN mission through the Play Co-op Now searchUser cannot start another rift mission if he accepts a coop invite during a rift transition out cinematic without pressing any button on the AMD.Title crashes when the Client accepts an invite and the Host Fast Travels to Versailles while the client is on the loading screenClients of a TOY party can remain stuck on loading screen when trying to start a private mission of 2 Players after previously completing a 4 Players mission with a full TOY party.All players can get stuck on a black screen after starting the transition from freeroam to a mission.Accepting an invite towards an empty session can leave the user without in-game sound.[Mission: SMUGGLER'S PARADISE] When starting the Heist in Solo Private from the mission giver, the screen can remain blackToy members can remain on "Waiting for players" after 2 players quit the group and the remaining toy started another missionAccepting an invite to join or rejoin a player in a session can send the user in another session with other playersSupport ability to start a COOP or Heist mission with the progress tracker if that Mission's World is not the Player's current worldFixed various host migration issues
    < >Performing a Host Migration while the users are on the AMD screen will split up the TOYThe former host of a session receives the "Connection failed" error after being invited back into the mission by the new hostQuit group option is not available after a TOY party leader starts a private session while the rest of the party is still on AMD screenFixed join-in-progress issues
    < >When joining a coop from an existing group, the client of that group being from [Le roi est mort] mission, and then leaving the mission, he can no longer move the camera when going back in his single player mission[Mission: LES ENRAGÉS] Impossible to interact with Quest NPC once a Join n progress is done at the start of ACT2A client that joins a private session while in another private session has three loading screensJoin in progress Ghost does not spawn while the user is in VersaillesThe gear rewards from a full completed mission will disappear after the user JIP and returns to free roamOne of the clients remains on loading screen and the other remaining players do not have an objective , after joining a toy session and starting mission ANCIENT HISTORY from progress tracker.[Mission: POLITICAL PERSECUTION][Act 1] The objective remained stuck after a JIP occurred during act 1[Mission: WOMEN'S MARCH][Act3] - The last objective will not update if a join in progress is performed as the users interact with the cannonsFixed various replication issues between host and clients
    < >[Mission: THE TOURNAMENT][Act 2]The arena reinforcements are not replicated for the clients[Crowd] Sometime the Dead Replica Body will remain in a Stand up position[Mission: WOMEN'S MARCH][Replication]After failing the mission some clients may see Theroigne and her ally walking backwards[Mission: THE FOOD CHAIN] Theroigne is seen moving backwards as the host[Mission: ANCIENT HISTORY ] One of the clients was replicated as far away until they moved when first spawning in the mission[Mission: ROYALS, GUNS AND MONEY] After interacting with a door, the client lost his eagle vision and the door replicated as closed for him and opened for everyone elsePlayer sees his teammate get up before unspawningSimultaneously interacting with locked doors/chests lit by Eagle Vision causes the object to become unresponsive and Eagle Vision to lose its functionalityIf multiple players revive someone at the same time, he will either stay dead, or be displayed as dead on every screen but his own, or he will not be able to be revived and will be stuck dead.[Mission: MOVING MIRABEAU] The Client and his actions are invisible to the Host after the Client performs a JIP when the Host opens the Crypt Gate.[Mission: THE FOOD CHAIN] One of the NPCs spawns only for one of the Clients causing Theroigne to remain stuck[Mission: HEADS WILL ROLL][ACT 1] The mission objective will disappear for the Host if he interacts with the chest objective in Act 1Enemy AI do not attack after starting [Mission: WOMEN'S MARCH] in 4 player toy session for a second time after completing the mission the first time[Mission: THE TOURNAMENT] Replication and lag issues can be observed between players during combatReplica sees the master in an intermittent animation while the master is aiming the gun and looking aroundFriend widget displays wrong user after starting a second COOP sessionFixed various issues in the My Club menu
    • All members except the user will appear unavailable, even though they are online, as long as there are only 4 members in the club (creator included).
    • Same club objective will appear for all the club challenges when a save is performed



Menus and HUD

  • Fixed various menu issues and pop-up overlap issues
    < >"Extra Rewards" does not fit the safe area of the TV on Helix Credits screen.Helix Packs are displayed off screen when viewing the Helix Credits menu in several languagesThe Uplay window will appear for a very short time if the user beats a ghost's score in a riftIt is possible to access the Gear Loadout while being in combatA Cockade from Tuileries district is marked collected in Vendôme district.Game crashes in the character customization menu after performing certain stepsLong weapon "Golden Bec de Corbin" does not become available after redeeming it via uplay pointsUser can access the Character Customization menu if booting the game while offline and selecting to connect from the newsfeed messageThe background on the progress tracker is missing when the player is in resurrection animationThe AMB COOP menu overlaps the Customization menu if the host changes gear near the COOP mission givers[Friend Widget] Waiting for is not correctly place under the health bar.The progression bars on the Assassin Rank widget/helix do not register the progressThe price bar for renovating a Social club is not completeFixed Mission objectives & updates issues
    < >The Average Mission/Member count doesn't display the correct numbers[Mission: THE ESTATES GENERAL] Permanent hint will be displayed above Arno (until reaching the next objective) if the user will descend from the top of the RHP instead of leaping in the hay stack.After completing the game, the Francois-Thomas Germain AFS will pop up after every desyncUnspent Sync Points notification pops up too often

    Fixed issues in customization menu
    < >After buying the "Master Sans-Culottes Belt" the user will notice that upgrading costs 31250 creed points instead of 5000Arno's Original pieces of gear can no longer be equiped if the user equips other gear during SQ03M05A specific weapon reward cannot be equipped and it doesn't have any image or animationThere needs to be a flag to illustrate what is new when you receive a gear or weapon in the menu

    Fixed some localization inconsistencies in the menus
    < >Inconsistencies can be noticed on several languages, regarding the trophy description for "Hydrogen Bonded" and "Fraternité!"Placeholder text is displayed on the map when the user is not signed in with any SEN account.[Boot up sequence] Message is displayed in the wrong language when booting the game in Spanish.[Villa-Arno's Room] Button incompletely displayed to access the Progress Tracker in certain languagesTypo in Wall Eject causes mistranslation

    Fixed some Credits issues
    • Missing dates of first publication in the LIBTESS section of the credits
    • Several spacing errors are present in the credits



Mission tweaks (campaign, coop & side content)

  • Fixed various low repro walkthrough breaks
    < >[Mission: THE BODY IN THE BROTHEL] The 6th Clue location is not displayed[Mission: The Great escapist] Mission will fail if Arno kills the Quartermaster before his specific orange icon appears on minimap[Mission: Let them eat hay] The mission breaks when the user kills some of the targets before the objective updates.[Mission: IMPRISONED] Bellec and his target can remain stuck if the player kills the guard too fast after entering the cell[Mission: Confession] Arno gets stuck when interacting with the priest atop the church[Mission: Training] Roll recovery training can be very hard to complete.[Mission: Extortion contortion] The mission will fail if the user runs away from the area after finding the Extortionist, while the woman's Follow marker is still present on the map[Mission: The Temple] Arno remains stuck in the walls of the Temple after hitting Germain and trying to climb down to find him in the catacombs[Mission: Les Enragés] Arno remains stuck making a few steps from the spawn point[Mission: STOP THE PRESSES!] Climbing the wall just after interacting with the poster will render Arno stuck[Mission: IMPRISONED] User cannot jump off the prison's tower and remains stuck on its ledgeThe main mission progress is lost if the user accepts an invite at the end of a RIFT mission and then selects to Play Next Rift on AMD.[Mission: Ancestral Vengeance] If the player opens the door of the last location while on the nearby barrel, he will get stuck[Mission: DANTON'S SACRIFICE ] Objective does not update in ACT 2 after replaying the mission[Mission: TALL, DARK STRANGERS] Mission doesn't update with "Kill the Soldier" objective[Mission: WOMEN'S MARCH] The objective "SABOTAGE the cannons" did not update after all the remaining players interacted at the same time with the cannons[Mission: IMPRISONED] User can fall through the textures during "Escape the Bastille" objective when jumping out the first window.[Mission: LES ENRAGÉS] When two assassins interact with a locked door at the same time and both exit the lockpicking interface, one of them will get stuck

    Fixed various NPC navigation issues
    < >[Mission: IMPRISONED] Bellec can remain stuck if the user stays in front and on the same path[Mission: A FISTFUL OF DUELERS] After killing the 4th duelist, the second enemy from that location remains stuck - does not attack.

    Fixed inconsistencies in some missions
    • [Mission: TALL, DARK STRANGERS] Lenormand's Clone present on the location where the mission was previously failed
    • [Mission: HIGH SOCIETY] NPCs can be seen before the cinematic, in the courtyard where De La Serre is assassinated
    • [Mission: HEADS WILL ROLL ] Missing shopkeeper NPC from the area where templars targets are spawned
    • [Mission: CONFRONTATION] The cinematic doesn't trigger if the user does not activate "Eagle Pulse" when reaches Saint Chapelle
    • [Mission: À LA LANTERNE!] The third wave of aggressors does not attack the duchess
    • [Companion] An Ambush mission will randomly finish when reaching the target defend area without having done anything
    • [Mission: WOMEN'S MARCH] After using the Progress Tracker to start LB020 for the second time in a 2 player toy session, the mission starts directly in ACT 3
    • Arno can get an indefinite amount of Creed Points if he headshots incapacitated targets
    • [Mission: THE ASSASSINATION OF JEAN-PAUL MARAT] The player cannot interact with the letter in the Hotel for a few minutes
    • [Mission: MOVING MIRABEAU][Act 2] The assassins have no collision with the hidden door in the catacombs when replaying the mission a second time
    • [Mission: DANTON'S SACRIFICE ]The extremists will not prioritize Dalton's ally that spawns near the coaches and will behave inappropriate when players are around him
    • [Mission: HEADS WILL ROLL ] Arno lost two assassin ranks after replaying RB030 and quitting the mission
    • [Mission: CATACOMB RAIDER] Mission started with very low light level for the client
    • [Mission: MARIANNE RETURNS HOME] After completing the practice objective, if the user runs (~20m) the NPC is despawned
    • [Mission: The Estates General] After failing to get in the Hotel des Menus Plaisirs, after you are respawned - the crowd life near the carriage is missing - thus the mission cannot be completed on the normal path.
    • The SQ03 /SQ04 trophy is unlocked completing the first mode mission of SQ03M020 / SQ04M020
    • [Mission: THE INFERNAL MACHINE] The objective "Kill the Royalist Leader" is not checked (completed) after the users kill the Royalist Leader.
    • [Mission: IT BELONGS IN A MUSEUM] Player cannot use HP potion inside the Luxembourg Museum.



World & 3D

  • Fixed various collisions and navigation mesh issues



Progression & Difficulty

  • Adjusted various community events rewards



PC-Specific

  • Fixed saves corruptions in some cases
  • Fixed temporal blur for SLI
  • Fixed graphical corruptions in Character Customization menu
  • Fixed crash in Character Customization menu on controller autoswitch
  • Alt+Enter switch window modes correctly
  • NPC on side monitors shows correctly
  • Minor UI improvements

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ОМГ

в тотал варе меньший чендж лог

 

 

поделом кстате

 

 

http://www.youtube.com/watch?v=iB0jv-15mz4&list=UUq7JZ8ATgQWeu6sDM1czjhg

Изменено пользователем СергейЛифенко

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Про фикс сейвов ни слова. Обидно, видимо придется заново проходить. Я очень расстроен.

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[quote name="Denkane2009" post="4545693" timestamp="1416972283"]Я что-то не врубаюсь,почему у меня гг в стелс режим перестал входить,он же нажатием на левый стик стелсить должен,верно?[/quote] Вообще-то L2

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'Патч 3' выйдет на этой неделе

 

Прежде всего, хотим поблагодарить вас за ожидание и отправленные в Службу Поддержки сообщения. Мы подготовили "Патч 3" и собираемся выпустить его на этой неделе на ПК и консолях. Релиз патча состоится сегодня (26 ноября, среда) на PS4 и Xbox One и позже на этой неделе на ПК.

"Патч 3" включает более 300 исправлений, которые значительно улучшат игровой процесс "Assassin's Creed Единство". Уже после установки вы заметите улучшения в плане производительности, но мы будем работать над этой проблемой и дальше.

 

Далее вы найдете небольшой обзор некоторых исправлений "Патча 3":

 

Стабильность и производительность

  • Исправлен ряд вылетов как в одиночной, так и кооперативной кампании
  • Исправлено падение частоты кадров
  • Улучшение процесса постановки задач
  • Отладка производительности в высоких точках

Геймплей (навигация, бой, стелс)

  • Упорядочены технических аспекты навигации
  • Устранено застревание персонажа в телегах с сеном
  • Исправлены проблемы с использованием укрытий
  • Исправлены проблемы с камерой
  • Исправлены проблемы анимации
  • Исправлены проблемы ускорения

AI & Толпа

  • Исправлены проблемы анимации
  • Исправлены проблемы с системой обнаружения
  • Исправлены проблемы расположения толпы

Подбор партнеров, подключение и репликации

  • Исправлены проблемы системы подбора оппонентов
  • Исправлены проблемы с миграцией хоста
  • Исправлены проблемы подключения к сессии
  • Исправлены проблемы соединения хоста и клиента
  • Исправлены проблемы в меню «Мой клуб»

Меню и интерфейс

  • Исправлены проблемы меню и всплывающих оповещений
  • Исправлены проблемы отображения целей миссии и обновлений миссии
  • Исправлены проблемы отсутствующих деталей в меню кастомизации
  • Исправлены несоответствия локализации в меню
  • Исправлены проблемы с кредитами

Исправления миссий (кооп, сингл, второстепенный контент)

  • Исправлены различные проблемы со сложностью прохождения миссий
  • Исправлены различные проблемы перемещения неигровых персонажей
  • Исправлены несоответствия в некоторых миссиях

Мир и 3D

  • Исправлены различные проблемы с навигацией и взаимодействием с объектами

Прогресс и сложность

  • Исправлены различные проблемы с наградами за мероприятия сообщества

Для платформы: ПК

  • Исправлены повреждения сохранений в некоторых случаях
  • Исправлено размытие при использовании SLI
  • Исправлены графические искажения в меню «Кастомизация персонажа»
  • Исправлен сбой игры в меню «Кастомизация персонажа» при автоматическом переключении контроллера
  • Исправлено переключение в оконный режим при помощи сочетания клавиш Alt-Enter
  • Исправлено отображение NPC на боковых мониторах
  • Незначительные улучшения пользовательского интерфейса

Наконец, мы уже начали работу над "Патчем 4" и ожидаем выпустить обновление в ближайшие недели.

 

- Команда Блога Обновлений Assassin's Creed

Изменено пользователем Hyper2014

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Я что-то не врубаюсь,почему у меня гг в стелс режим перестал входить,он же нажатием на левый стик стелсить должен,верно?

Вообще-то L2

Блин,вот это затуп...спасибо,чувак

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